jigokutamago said: Does VR add anything to games that are not first person? |
Yes, look at games like Theseus, bound, Luckys tale, moss, dino frontier
jigokutamago said: Does VR add anything to games that are not first person? |
Yes, look at games like Theseus, bound, Luckys tale, moss, dino frontier
habam said:
Job similator i expect you to die everything where you need 3D hand motion isn’t really possible to control accurately on a screen |
Really? Because those games seem like they would be perfectly playable with motion contolls alone, the VR part doesn't really do much for them.
habam said:
Job similator i expect you to die everything where you need 3D hand motion isn’t really possible to control accurately on a screen |
Today I learned the Wii was a figment of my imagination.
habam said:
Yes, look at games like Theseus, bound, Luckys tale, moss, dino frontier |
You could have just said "not really".
Darwinianevolution said:
Really? Because those games seem like they would be perfectly playable with motion contolls alone, the VR part doesn't really do much for them. |
Have u used vr with tracked motion controls yet ?
if yes, do you know the difference between Wii like screen based motion controls and VR 1:1 tracked motion controls ?
wii motion controls just replace button presses with motion triggers. Certain motion triggers a animation, just like a button would do.
vr tracks 1:1. it’s vastly different. There is no scripted animations and no triggers, it’s just true motion like in reality. You can’t really use 1:1 tracked controls on a screen because your out of person and it has no depth.
potato_hamster said:
Today I learned the Wii was a figment of my imagination. |
See post above. Try vr for yourself and you’ll see vr motion controls has nothing to do with the Wii. Only people that never used vr compare the both technologies. It’s vastly different
Im not sold bc the tech is still in babyshoes and software aint better
Its like playing n64 after playing ps4 outdated and just a gimmick
"I think people should define the word crap" - Kirby007
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habam said:
See post above. Try vr for yourself and you’ll see vr motion controls has nothing to do with the Wii. Only people that never used vr compare the both technologies. It’s vastly different |
Again. I have tried VR plenty. It really, really isn't much different at all.
Again, I have move controllers (thanks Wonderbook). Tell me how the move controllers that I can use in move enabled non-VR games somehow work differently in VR.
kirby007 said: Im not sold bc the tech is still in babyshoes and software aint better Its like playing n64 after playing ps4 outdated and just a gimmick |
It’s like playing n64 after playing SNES. Jump from 16bit 2D graphics to full polygon based 3D worlds, even with inferior graphics (because 3D polygons takes more resources then 2d sprites)
habam said:
Have u used vr with tracked motion controls yet ? if yes, do you know the difference between Wii like screen based motion controls and VR 1:1 tracked motion controls ?
wii motion controls just replace button presses with motion triggers. Certain motion triggers a animation, just like a button would do. vr tracks 1:1. it’s vastly different. You can’t really use 1:1 tracked controls on a screen because your out of person and it has no depth. |
There are many kinds of motion controls around, not just the Wii. The Move, motion capture like the Kineckt, Joycons, regular gyroscopic controls, whatever the Razer Hydra does... However, none of this formsof imput really need the VR setup to function, they are independent. VR needs motion controls to survive, not the other way around.