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Forums - Nintendo - Monolith Soft Boss Talks About Xenoblade Chronicles 2 Development Struggles

Jumpin said:
curl-6 said:

I don't recall Xenoblade 1 ever spiking me to the degree of Jin in Chapter 9 nor did Xenoblade 1 ever glitch out on me like Xenoblade 2 did a couple of times.

I didn’t find the game had any difficulty spikes after chapter 7. The biggest difficulty spike for me was Chapter 4, the giant robot at the end of the factory (mostly because that’s where I was forced to learn the systems, all other spikes just needed a stay at the inn to use the bonus XP; even chapter 4 was NOWHERE near as Xord from XC, which requires a ton of grinding, even on my third play through it required more grinding than any point in XC2; and then there were bigger ones such as Lorithia, Gadolt, and Zanza at the end of the game - which (if you were as grossly under leveled for the point I was) required you to turn off the game and return to the save point - a while back, in order to grind out levels - extra annoying because you need to set aside a significant amount of time in order to get past that portion, and if something comes along (and you need to turn off the game) you lose all your progress, which could be quite substantial. There is nothing like that in XC2. XC2 is much better balanced, but it’s also a shorter game.

Still, I think the worst difficulty spikes of any Takahashi game are still Xenosaga Episode 2. Even on my second play through it took me about ten attempts to get past the Patriarch. That boss is the most brutal I have come across in a post early-16-bit RPG (You have to go back to games like Phantasy Star 2 and Seventh Saga to see spikes like that)

Those bosses were hard, but I don't recall them being as frustrating as chapter 9 Jin because they didn't have as many annoying overpowered gimmick moves. They were straight fights, just harsh ones. That was one thing I didn't like in Xenoblade 2 versus 1, too many of the bosses had gimmicks.



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I think it might be good for the team to work on a different project before jumping on Xenoblade 3/X2. It doesn't have to be big, just something to give them a break from the Xenoblade franchise.



Nautilus said:
PAOerfulone said:

This story just makes me wonder what kind of game Xenoblade Chronicles 3 could be if was developed for Switch 2 and had all eyes, hands, and feet on deck. Especially if Nintendo gives Monolith significantly more money and higher budget to work with after the great success of 2. I think it could be a game with production values on the same level as Final Fantasy XV or VII Remake; Or maybe even XVI.

With the kind of sales XC 2 got/will get, and how early we are in the Switch life, I 100% expect XC 3 or XC X 2 to come to Switch in about three years time.

I certainly believe the next main game will be X2, (Preceded by a port of X1.) in 2020. Then, I think they'll have XC3 as a Switch 2 launch title in 2023.



So this game (and the team) suffered because Nintendo wanted to prioritize their own Zelda ?

That's a pity. I quite liked Xenoblade chronicles on Wii and I think (like Capcom with Monster Hunter) they should totally ditch Nintendo to work on more capable hardware.



globalisateur said:

So this game (and the team) suffered because Nintendo wanted to prioritize their own Zelda ?

That's a pity. I quite liked Xenoblade chronicles on Wii and I think (like Capcom with Monster Hunter) they should totally ditch Nintendo to work on more capable hardware.

But unlike Capcom with Monster Hunter, Monolith Soft is owned by Nintendo and Xenoblade is every bit as 1st Party as Mario and Zelda. So, good luck with that.



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globalisateur said:

So this game (and the team) suffered because Nintendo wanted to prioritize their own Zelda ?

That's a pity. I quite liked Xenoblade chronicles on Wii and I think (like Capcom with Monster Hunter) they should totally ditch Nintendo to work on more capable hardware.

Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission.  With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play.  Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects.  Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined.  Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion.  And all three Xenoblades have been this way.  Honestly, their acquisition by Nintendo is probably the best thing that could have happened.  And this game I doubt suffered in any significant way.  It was a challenge, but Monolith Soft has never backed down from those.



Nuvendil said:
globalisateur said:

So this game (and the team) suffered because Nintendo wanted to prioritize their own Zelda ?

That's a pity. I quite liked Xenoblade chronicles on Wii and I think (like Capcom with Monster Hunter) they should totally ditch Nintendo to work on more capable hardware.

Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission.  With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play.  Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects.  Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined.  Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion.  And all three Xenoblades have been this way.  Honestly, their acquisition by Nintendo is probably the best thing that could have happened.  And this game I doubt suffered in any significant way.  It was a challenge, but Monolith Soft has never backed down from those.

It's the best thing for Nintendo, sure. They never could have made the ambitious BOTW without Monolith soft technical expertise on big open world game running on underpowered hardware. I was very impressed by their Wii game.



globalisateur said:
Nuvendil said:

Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission.  With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play.  Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects.  Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined.  Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion.  And all three Xenoblades have been this way.  Honestly, their acquisition by Nintendo is probably the best thing that could have happened.  And this game I doubt suffered in any significant way.  It was a challenge, but Monolith Soft has never backed down from those.

It's the best thing for Nintendo, sure. They never could have made the ambitious BOTW without Monolith soft technical expertise on big open world game running on underpowered hardware. I was very impressed by their Wii game.

Monolith Soft IS Nintendo.



"The strong do what they can and the weak suffer what they must" - Thoukydides

globalisateur said:
Nuvendil said:

Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission.  With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play.  Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects.  Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined.  Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion.  And all three Xenoblades have been this way.  Honestly, their acquisition by Nintendo is probably the best thing that could have happened.  And this game I doubt suffered in any significant way.  It was a challenge, but Monolith Soft has never backed down from those.

It's the best thing for Nintendo, sure. They never could have made the ambitious BOTW without Monolith soft technical expertise on big open world game running on underpowered hardware. I was very impressed by their Wii game.

You are quite missing the point.  Nintendo is the first and thus far only partner Monolith has ever had that has allowed them to pursue their ambitious projects.  Bother Square Enix and Bandai Namco pulled the plug on their projects, resulting in unfinished works.  When Monolith ran into budget issues with Xenoblade on Wii, they feared the same thing would happen again.  Instead, Nintendo told them they would have whatever they needed to see it through to the end.  Xenoblade, Xenoblade X, Xenoblade 2, all three games would likely not exist in completed forms under other publishers.  And yeah, Monolith has helped out in many projects but that goes both ways, Nintendo's core has supplemented their resources as well.  And Nintendo also spent the money to bring in some big name assistance and guest artists and composers for Xenoblade 2.  



Monolith has really become the best external Nintendo-developer, the game is so awesome