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globalisateur said:
Nuvendil said:

Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission.  With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play.  Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects.  Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined.  Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion.  And all three Xenoblades have been this way.  Honestly, their acquisition by Nintendo is probably the best thing that could have happened.  And this game I doubt suffered in any significant way.  It was a challenge, but Monolith Soft has never backed down from those.

It's the best thing for Nintendo, sure. They never could have made the ambitious BOTW without Monolith soft technical expertise on big open world game running on underpowered hardware. I was very impressed by their Wii game.

You are quite missing the point.  Nintendo is the first and thus far only partner Monolith has ever had that has allowed them to pursue their ambitious projects.  Bother Square Enix and Bandai Namco pulled the plug on their projects, resulting in unfinished works.  When Monolith ran into budget issues with Xenoblade on Wii, they feared the same thing would happen again.  Instead, Nintendo told them they would have whatever they needed to see it through to the end.  Xenoblade, Xenoblade X, Xenoblade 2, all three games would likely not exist in completed forms under other publishers.  And yeah, Monolith has helped out in many projects but that goes both ways, Nintendo's core has supplemented their resources as well.  And Nintendo also spent the money to bring in some big name assistance and guest artists and composers for Xenoblade 2.