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globalisateur said:

So this game (and the team) suffered because Nintendo wanted to prioritize their own Zelda ?

That's a pity. I quite liked Xenoblade chronicles on Wii and I think (like Capcom with Monster Hunter) they should totally ditch Nintendo to work on more capable hardware.

Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission.  With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play.  Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects.  Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined.  Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion.  And all three Xenoblades have been this way.  Honestly, their acquisition by Nintendo is probably the best thing that could have happened.  And this game I doubt suffered in any significant way.  It was a challenge, but Monolith Soft has never backed down from those.