| globalisateur said: So this game (and the team) suffered because Nintendo wanted to prioritize their own Zelda ? That's a pity. I quite liked Xenoblade chronicles on Wii and I think (like Capcom with Monster Hunter) they should totally ditch Nintendo to work on more capable hardware. |
Difference is up until World, Capcom was holding MonHun back by not giving them the resources and time to push themselves and realize a larger vission. With Monolith Soft, Nintendo is the only partner/owner they have ever had that backed their play. Before Nintendo, Monolith Soft had properly finished exactly 0 of their big, ambitious projects. Xenogears wasn't properly finished, Xenosaga was obviously unfinished and large parts unrefined. Xenoblade Chronicles as the first time a publisher allowed them to see such a large project to completion. And all three Xenoblades have been this way. Honestly, their acquisition by Nintendo is probably the best thing that could have happened. And this game I doubt suffered in any significant way. It was a challenge, but Monolith Soft has never backed down from those.







