SpokenTruth said:
The bulk of development costs is simply salary. Differences in technology, art styles, voice, etc....are small fractions by comparison and can be misleading when speculating on dev costs. BotW had a full time staff of 100 working on it for 5 years. Using the formula, that suggests a dev cost of ~$35 million. They had a part time crew of 200 more throughout development which probably bumps it closer to $45 million. It can also vary wildly simply by location of the studio. Average salary in the US is $85,000, $50,000 in the UK and just under $20,000 in Poland. That's why Witcher III had a production cost of just $12.2 million. |
Sure salary is the most relevant cost to calculate. But art style, size of game and VA add on team size and additional cost.
100-300 (fixed and contracted to specific portions) for 5 years were more or less the involvement for GT5 at the time. Zelda although with simpler look have a lot of attention to detail that can drive dev time to higher portions.
But about the 100 for Zelda, do you have a source that the 100 were involved around the whole project the whole time? (because a lot of steps on the game are specific to one team while other artists don't participate).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."