SpokenTruth said:
Precisely that. Iterative sports games are very cheap on the development side. Even building a new game engine tends to cost less than for other genres. But licensing hits the publisher wallet hard. |
And for some reason people like as much to keep paying for several of the interactions (I would say a good portion buying all of them day one). Lucky EA have almost warranted revenue to them no matter how bad their policies are.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







