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SpokenTruth said:
DonFerrari said:

If Kaz said so them it was 5 (fuzzy memory on the date). And I agree that licensing alone make a lot on the cost, similar problem also must exist in Sports game that the dev cost is small since most of it is interaction on previous game, but the amount of clubs and players make licenses a costly venture.

Precisely that. Iterative sports games are very cheap on the development side.  Even building a new game engine tends to cost less than for other genres.  But licensing hits the publisher wallet hard.

And for some reason people like as much to keep paying for several of the interactions (I would say a good portion buying all of them day one). Lucky EA have almost warranted revenue to them no matter how bad their policies are.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."