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HoangNhatAnh said:
DonFerrari said:

If Kaz said so them it was 5 (fuzzy memory on the date). And I agree that licensing alone make a lot on the cost, similar problem also must exist in Sports game that the dev cost is small since most of it is interaction on previous game, but the amount of clubs and players make licenses a costly venture.

Yep

So all games from Sega or Platinum must sell good on PS for PS owners to count as customers?? That must be the reason why Sony funded other Platinum games before and after Bayo. But sure, let's bash PS4 owners.

Yeah, and those Platinum games are? Also, your comment is exactly why Sony won't need to fund Bayonetta 2 & 3, so Nintendo get it is a good choice

What are you talking about? They have funded Platinum games and Sony gamers have bought them. Bayo 1 and 2 haven't been bought in great quantities by no userbase (in fact Bayo 2 sold less on the WiiU than Bayo 1 sold on PS3 despise all the bugs and the X360)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."