SpokenTruth said:
GT series producer Kazunori Yamauchi says it was a 5 year development period. GT5 had over 1,000 licensed cars and more than 70 licensed tracks. Not sure how much licensed music it had though. The licensing alone would cost more than many AAA games. |
If Kaz said so them it was 5 (fuzzy memory on the date). And I agree that licensing alone make a lot on the cost, similar problem also must exist in Sports game that the dev cost is small since most of it is interaction on previous game, but the amount of clubs and players make licenses a costly venture.
curl-6 said:
Yeah that's it, there's a reason Sega didn't publish the second game and Nintendo had to step in; from the perspective of a third party publisher it just wasn't a very attractive proposition; a sequel to a game that was a commercial failure. |
Yep
HoangNhatAnh said:
They buy, of course, that is why Sony refused to fund Bayonetta 2 and sale of the first on ps3 is not good to them or Sega |
So all games from Sega or Platinum must sell good on PS for PS owners to count as customers?? That must be the reason why Sony funded other Platinum games before and after Bayo. But sure, let's bash PS4 owners.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."