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SpokenTruth said:
DonFerrari said:

I wasn't discussing GT5 cost against Zelda... just showing that both had about the same fixed and fluctuating staff on similar lenght to dev... which is impressive on Zelda closer to cell-shaded and not photorealism, but pointing that a lot of that goes to the attention to detail put.

And you are right that the difference in cost between both (although I think GT5 took more than 5 years in the making, but regardless) is due to licensing since it doesn't have much VA or even CG made for it and both have Japanese team.

GT series producer Kazunori Yamauchi says it was a 5 year development period.  GT5 had over 1,000 licensed cars and more than 70 licensed tracks.  Not sure how much licensed music it had though.  The licensing alone would cost more than many AAA games.

If Kaz said so them it was 5 (fuzzy memory on the date). And I agree that licensing alone make a lot on the cost, similar problem also must exist in Sports game that the dev cost is small since most of it is interaction on previous game, but the amount of clubs and players make licenses a costly venture.

curl-6 said:
DonFerrari said:

You are right, the game had a positive effect and even with low sales it was well received by the userbase (at least from what we can see here). I was being sarcastic because some people really seem to think anyone else would have paid for Bayo and its incredible selling potential.

Yeah that's it, there's a reason Sega didn't publish the second game and Nintendo had to step in; from the perspective of a third party publisher it just wasn't a very attractive proposition; a sequel to a game that was a commercial failure.

Yep

HoangNhatAnh said:
DonFerrari said:

Yep, because ps4 owners or sony fans don't buy games from platinum games or sega right? So let just give them a bash.

They buy, of course, that is why Sony refused to fund Bayonetta 2 and sale of the first on ps3 is not good to them or Sega

So all games from Sega or Platinum must sell good on PS for PS owners to count as customers?? That must be the reason why Sony funded other Platinum games before and after Bayo. But sure, let's bash PS4 owners.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."