SpokenTruth said:
100 was the core staff on BotW.
GT5 was expensive to make because it had to license so many cars, tracks and music. That stuff can cost more than the actual development itself. I'm reading a $60 million budget which may or may not include marketing. Licensing easily could have been half that cost. |
I wasn't discussing GT5 cost against Zelda... just showing that both had about the same fixed and fluctuating staff on similar lenght to dev... which is impressive on Zelda closer to cell-shaded and not photorealism, but pointing that a lot of that goes to the attention to detail put.
And you are right that the difference in cost between both (although I think GT5 took more than 5 years in the making, but regardless) is due to licensing since it doesn't have much VA or even CG made for it and both have Japanese team.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







