PS3/360 gen Bayonetta 1
WiiU gen Bayonetta 2
Switch gen Bayonetta 3
The Nintendo Switch hardware is... | |||
| A big leap over 7th gen | 71 | 40.11% | |
| A minor leap over 7th gen | 72 | 40.68% | |
| About the same as 7th gen | 24 | 13.56% | |
| Actually WORSE than last gen | 10 | 5.65% | |
| Total: | 177 | ||
PS3/360 gen Bayonetta 1
WiiU gen Bayonetta 2
Switch gen Bayonetta 3
| xl-klaudkil said: Which switch game looks better then god of war 3? Yea,nun |
Yeah plenty of Switch games do. GoW3 s 720P and uses lower resolution textures and older and fewer shaders than evebn Splatoon 2 or ARMS. It's not about gritty realism. FAST RMX uses 8K textures,something the PS3 is incapable of using.
quickrick said:
lol this is not fact. People originally thought it actually was, it's about the same power wise, maybe wiiu slightly better, this is very old news. |
50 percent stronger IS slightly stronger. What was the point of your reply again? XD
curl-6 said:
Besides running on a GPU 10 years more modern with much more advanced features, Mario is also running on 3GB of RAM, so putting it on PS3/360 would mean you'd have to squeeze it down into 1/6th the amount of memory; a drop to 600p alone won't do that. |
its more work but can be done, there methods to get around the ram problem, it of course more time consuming but mario isn't anywhere as complex as GTAV, or anywhere as big, GTAV of course also has way more going on, and more detailed.
| jardesonbarbosa said: I mean, PS4 is a slight improvement over PS3, so of course it's not huge. But if you think PS4 to PS3 is huge, then, yes Switch to PS3 is quite a big leap. You can't even compare them in terms of texture, resolution and framerate. Most PS3 games struggled at 720/30 fps. I still play PS3 and those games look fucking ugly. I don't know about X360 because I never had one. |
Have you not played or seen HZD or UC4? Ok, granted the leap from PS3 to PS4 isn’t quite as large as the PS2 to PS3 leap, but PS3 to PS4 is a lot more than “slight”. That’s about as true as saying Swotch is only a slight improvement over Wii.
NATO said:
Yeah but see you're comparing a release done on ps3 when the game was first launched, versus a version of the engine that's undergone countless releases and optimizations since, so like I said, it depends how you look at it and which games, it's not simply a case of "x version versus y" Hell look at the difference between day 1 and the 2.01 patch: https://www.youtube.com/watch?v=k59oIfotq1w And that 2.01 patch video is for a build that is now 7 years old. And then, we have the difference between xbox 360 and ps3: https://www.youtube.com/watch?v=QuOBSSabBU0 The xbox 360 had a very stable framerate and much cleaner, less blurry graphics. And as for that 1080p claim? DF themselves saying 900p : https://youtu.be/qqR58L9oEOc?t=159 "Among the most obvious changes between the Nintendo Switch version and the PlayStation 4 edition of Skyrim is the game's running resolution: in docked mode, Skyrim seems to be running at a steady 900p resolution. Undocked, however, Skyrim dynamically scales the resolution, doing its best to keep the game running around 720p but occasionally dipping down to around 896x720." |
Ok so I was off on res, however my point still stands.
You can bring up optimizations of the engine all you want, fact is that the PS360 cannot handle the special edition modifications of the game, but the Switch can and at a MUCH more stable framerate.
Yes it is below the PS4 special edition, but a large leap above the PS360. Much more than "optimization" contributed to that fact.
quickrick said:
its more work but can be done, there methods to get around the ram problem, it of course more time consuming but mario isn't anywhere as complex as GTAV, or anywhere as big, GTAV of course also has way more going on, and more detailed. |
Going from 3GB of RAM to less than 500 MB requires downgrades, big downgrades, there's just no way around that. A x6 difference is too big to be surmounted without drastic cutbacks. At the end of the day, GTA 5 runs on a 2005 GPU and less than 500MB of RAM, while Mario Odyssey is built for a 2015 GPU and 3GB of RAM.
Shiken said:
50 percent stronger IS slightly stronger. What was the point of your reply again? XD |
its not 50%, and not close to it. it's main advantage is the ram, GPU is slightly more modern with around the same flop count, and cpu, is weaker from what i understand.
curl-6 said:
Going from 3GB of RAM to less than 500 MB requires downgrades, big downgrades, there's just no way around that. A x6 difference is too big to be surmounted without drastic cutbacks. At the end of the day, GTA 5 runs on a 2005 GPU and less than 500MB of RAM, while Mario Odyssey is built for a 2015 GPU and 3GB of RAM. |
Do we really know how much ram mario uses? not every game is gonna max the system specs, unless it's very ambitious technically, and mario doesn't really look it, zelda to me on wiiu is technically more ambitious then mario IMO, there are games on ps4, and xb1 that only probably need 1GB, when they have 8gb, we just don't know, if i were a betting man, i would bet mario can run on 360/ps3 at 600p, with a great port job.