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quickrick said:
curl-6 said:

Besides running on a GPU 10 years more modern with much more advanced features, Mario is also running on 3GB of RAM, so putting it on PS3/360 would mean you'd have to squeeze it down into 1/6th the amount of memory; a drop to 600p alone won't do that.

its more work but can be done, there methods to get around the ram problem, it of course more time consuming but mario isn't anywhere as complex as GTAV, or anywhere as big, GTAV of course also has way more going on, and more detailed.  

Going from 3GB of RAM to less than 500 MB requires downgrades, big downgrades, there's just no way around that. A x6 difference is too big to be surmounted without drastic cutbacks. At the end of the day, GTA 5 runs on a 2005 GPU and less than 500MB of RAM, while Mario Odyssey is built for a 2015 GPU and 3GB of RAM.