Errorist76 said:
You're so far off from the truth. Whole GDC was full of VR. AR and VR will become big in the next 5 years...and big doesn't mean Smartphone or normal console big. It will constantly grow and grow as the technology gets better and prices drop. One can clearly see that you have no idea what you're talking about.
The fact alone that you compare VR to Kinect is ridiculous and underlines my assumption even more... still spinning. |
Spin? Remember your gaming history.
I remember when GDC/E3/whatever expo you want to mention was full of 3D displays, Ever game developer was making games that could take advantage of 3D ready displays. Every single booth had these glasses you had to wear to take advantage of this neat 3D stereoscopic nonsense that was a part of pretty much every single HDTV for the better part of a decade! People were paying extra just to have the latest and greatest in 3D displays, and going out and buying special, extra expensive 3D versions of blu-rays!
.... and everyone stopped giving a shit by 2012. As it turns out, people don't want to use these rinky-dink glasses while they're gaming and watching movies at home. Sony, who pimped these 3D displays and 3D-enabled games for well over 5 years finally stuck their ear to the ground, listened to the market, and dropped it. From 3D displays, the industry moved on to.... Kinect! Have you ever gone to a GDC or E3 during those years and stuck your head around a MS booth? Every single game in the later years of the X360 had some Kinect functionality built in. MS was had developers to make special Kinect Friendly versions of their games, like that Star Wars demo they pushed out to all the Best Buys. Some developers became Kinect specialists and led the industry in showing what was possible with Kinect, and how it enabled gamers to have new ways to play. Sound familiar?
And then! Xbox One comes along and every single Xbox One ships with a Kinect, MS thought it was going to be that mainstream!!!!
We all know how that went. Gamers were PISSED that they had to spend an extra $100 for some camera they never wanted while other diehards were telling the apparent fools that the only reason they never wanted it is because they never tried it, it never gave it a fair chance, and how Kinect was going to revolutionize gaming as we know it! It was all over these message boards from the X1 announcement to around the time MS came to their senses. ...still sounding familiar?
And yes, "big" does mean console big. We have people seriously questioning whether every PS5 should ship with a VR headset in 2-3 years. That's not beyond niche, that's mainstream gaming, and it's completely ridiculous to even think it even remotely possible with a straight face.
VR isn't going to gain any real traction until you can get everything you need for a much, much better VR experience at a small fraction of the price. It needs a much higher frame rate, much higher resolution, much, much better tracking, and a better kind of screen that doesn't cause eye fatigue like many VR headsets do. Sony has a quasi-tolerable VR solution for $400 and it's not flying off the shelves. In reality it needs to be much, much better than anything we even have in the works today, wireless, idiot proof to set up and maintain, and half the price of any of the current offerings for everything you need for a VR experience. That isn't 5 years a way. That's not spin. That's reality.
Even then most gamers are never going to want to wear any shit on their face or body when they play games most of the time. But you still have those people who pre-ordered the 3D Bluray of Blade Runner 2048. You still have those people working for top-tier gaming media sites are writing articles about how they are swinging their arms every mornign to work out in Red Bull Crashed Ice Kinect games.... written in October of 2017!
.. and we'll have you VR junkies picking up random VR indie games and swearing the experience is better than real life in 2022 while no one else gives a shit.