Forums - Nintendo Discussion - Why is the Switch still not getting big games from 3rd parties?

curl-6 said:

Never said it wouldn't look significantly different, but downgrades are acceptable provided they're well judged. Doom was cut back substantially on Switch but was still a great experience.

MHW is nothing special graphically by PS4 standards, doesn't even look as good as Rise of the Tomb Raider.

Depends on what you mean by "well judged". Would it be "well judged" to create different versions of games altogether like FIFA 18 or potentially DQXI on the Switch or cut content from the home console versions via the level editor from Doom ? 

There's way more to performance than just graphics. Physics, AI and level design complexity are all other things that can cause performance issues. The AI and the larger areas compared to RotTR look quite a bit more advanced ... 

Switch's best bets are last gen ports, cross gen titles and games with high performance profiles already like 1080p60fps games from PS4 ... 



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ehrm are you aware of the third party lineup for the PS4 and Xone for the first year they were out? beyond the initial launch month they were a bit empty too, at least as far as anything particularly exciting. third parties rarely fully jump over immediately, particularly with Nintendo's case. If we're to say 6 months ago some big third party studios decided they'd want to put some larger titles on the Switch, they still might not come out for a while. Depending on the size of the game conversion can take a while (at least if you're going to downgrade visuals or make some tradeoffs to allow the game to work portably). 

That and the fact that Nintendo seems to be pushing for relatively short announcements/release dates (i.e. Doom last year). So for all we know there are some big third party games coming this year that are waiting to be announced. In the end it's Nintendo's call on when these things get announced. I expect some big third party mentionings in the Direct that will likely occur in the next month (they're not going to have a mini direct only for the first portion of the year and leave question marks in everyone's minds).



fatslob-:O said:
curl-6 said:

Never said it wouldn't look significantly different, but downgrades are acceptable provided they're well judged. Doom was cut back substantially on Switch but was still a great experience.

MHW is nothing special graphically by PS4 standards, doesn't even look as good as Rise of the Tomb Raider.

Depends on what you mean by "well judged". Would it be "well judged" to create different versions of games altogether like FIFA 18 or potentially DQXI on the Switch or cut content from the home console versions via the level editor from Doom ? 

There's way more to performance than just graphics. Physics, AI and level design complexity are all other things that can cause performance issues. The AI and the larger areas compared to RotTR look quite a bit more advanced ... 

Switch's best bets are last gen ports, cross gen titles and games with high performance profiles already like 1080p60fps games from PS4 ... 

Well judged in terms of what results in a good end product. Doom on Switch for example is still a great game even without the map editor. RotTR on 360 was a good conversion too. Speaking of high performance profiles, RE7 is 1080/60fps on PS4, that one would be a prime example of a port that could be done relatively easily and would likely sell quite solidly on Switch and make a healthy profit.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

Well judged in terms of what results in a good end product. Doom on Switch for example is still a great game even without the map editor. RotTR on 360 was a good conversion too. Speaking of high performance profiles, RE7 is 1080/60fps on PS4, that one would be a prime example of a port that could be done relatively easily and would likely sell quite solidly on Switch and make a healthy profit.

I also remembered you stealth editing out Capcom messing up technically but truth be told no Japanese developers so far this gen has shown to be technically proficient ... (almost none of them are pioneering new technical standards and they don't want to make specialized console engines either like big western publishers) 

1080p/60fps games on PS4 are ideal for Switch so I guess RE7 is a good fit. It's just too bad that there aren't many of those games that perform that well on PS4 ... 



fatslob-:O said:
curl-6 said:

Well judged in terms of what results in a good end product. Doom on Switch for example is still a great game even without the map editor. RotTR on 360 was a good conversion too. Speaking of high performance profiles, RE7 is 1080/60fps on PS4, that one would be a prime example of a port that could be done relatively easily and would likely sell quite solidly on Switch and make a healthy profit.

I also remembered you stealth editing out Capcom messing up technically but truth be told no Japanese developers so far this gen has shown to be technically proficient ... (almost none of them are pioneering new technical standards and they don't want to make specialized console engines either like big western publishers) 

1080p/60fps games on PS4 are ideal for Switch so I guess RE7 is a good fit. It's just too bad that there aren't many of those games that perform that well on PS4 ... 

Talking about RE7 specifically, we had last year news that Capcom is porting RE engine to Switch, IMO Switch is probably getting RE7 port.



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fatslob-:O said:
curl-6 said:

Well judged in terms of what results in a good end product. Doom on Switch for example is still a great game even without the map editor. RotTR on 360 was a good conversion too. Speaking of high performance profiles, RE7 is 1080/60fps on PS4, that one would be a prime example of a port that could be done relatively easily and would likely sell quite solidly on Switch and make a healthy profit.

I also remembered you stealth editing out Capcom messing up technically but truth be told no Japanese developers so far this gen has shown to be technically proficient ... (almost none of them are pioneering new technical standards and they don't want to make specialized console engines either like big western publishers) 

1080p/60fps games on PS4 are ideal for Switch so I guess RE7 is a good fit. It's just too bad that there aren't many of those games that perform that well on PS4 ... 

I stand by it; MHW looks nowhere near good enough to be stressing the PS4 so any performance issues there are Capcom's bad.

But a game doesn't need to be 1080p/60fps on PS4 to be portable to Switch. Games with that much headroom would be easier, but as Rise of the Tomb Raider's 360 conversion demonstrates, 30fps titles are not off limits.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Two main reasons - time and power.

The first one will obviously go away eventually, while the latter will remain. Some games won't be on the Switch ever due to power limitations, but it will get many of the big 3rds.



Devs played wait and see, and now they know the Switch is a beast and certainly taking over Japan very quickly, with the rest of the world not far behind.

However, it takes time to get quality content, especially if you didn't have a game on the drawing board before the system launched. Going to take a awhile to get it together.



It is.

You're right that there aren't many AAA titles from 3rd parties that are either exclusives or released on the same day as other platforms.

There is likely to be a quite a few of them revealed between now and E3 however, even if these kinds of titles are unlikley to be what the Switch will be making its money or building it legacy on.



They didn't think it would be a success. The lineup during that first year speaks volumes, barely any third party support apart from ports.



YNWA