fatslob-:O said:
After taking a closer look at RotTR, the only thing that's more complex about it compared to MHW are it's textures and post-processing pipeline. Everything else from the game logic, physics, level of detail and maybe even the material pipeline is done better in MHW. RotTR has roots arguably closer to last gen technology than MHW does and it shows since the developers behind RotTR had to make more compromises in order to get the game to run on a last gen system than the developers behind MHW. RotTR was highly overrated from a technical perspective and I couldn't understand why my PC fellows praise it so much when I think it's just average ... A port stops being a "port" once you change some of the fundamentals like the content or the mechanics ... A Switch "port" of 30fps current generation title will need more than just graphical tweaks than just asset quality and resolution ... |
MHW doesn't have much going on in terms of physics and game logic, in that regard it's not far beyond some PS3/360 games.
And you wouldn't need to change the mechanics or content of 30fps games like Dark Souls 3 or Monster Hunter World to get them on Switch; nothing about the actual gameplay of these titles is beyond what Switch has already shown it can handle.








