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fatslob-:O said:
curl-6 said:

I stand by it; MHW looks nowhere near good enough to be stressing the PS4 so any performance issues there are Capcom's bad.

But a game doesn't need to be 1080p/60fps on PS4 to be portable to Switch. Games with that much headroom would be easier, but as Rise of the Tomb Raider's 360 conversion demonstrates, 30fps titles are not off limits.

I would say it looks good enough to be a next gen exclusive title and the director of the game seems to implicate a hardware limitation with the Switch as well to run the game, the game has some of the more geometrically complex scenes of this generation ... (MHW definitely doesn't look like a game that's possible on last generation systems) 

A game doesn't need to be 1080p/60fps on PS4 like we see with a bunch of last gen ports or cross gen games on PS4 but I've yet to see the Switch being able to run a ground built up current gen exclusive 30fps game for HD twins ... 

I can imagine that most 30fps games that are built solely for current gen leave the Switch out of the picture ... 

Doesn't look all that complex compared to the more high end titles from Western devs. Rise of the Tomb Raider looks more complex in most ways.

You could port just about any PS4/Xbone game to the PS3/360 if you were willing make enough cuts; remove and simplify effects, reduce asset quality and density, trim rendering resolution, etc. And Switch is a fair bit more capable than PS3/360. Doing a RorTR type down-port of something like Witcher 3 might not be worth it, but plenty of other titles could justify and recoup their porting costs and turn a nice profit. Whether third parties are smart enough to seize these opportunities is another matter.