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Forums - Nintendo - Switch-The platform of ports and shovelware

Machina said:

This entire generation (if you count NS, PS4 and XO as effectively now being part of the same generation) has been one of ports - it's hardly exclusive to Switch. 


It's one of the reasons I've felt this generation was so shit for the longest time, with publishers pumping out re-releases to make up for a lack of new releases (and particularly new IP) for the first few years. Nintendo has just followed a trend started with the other publishers, seeing a huge opportunity to essentially double or triple sales of games released on WiiU without there being much of a backlash, because the WiiU is pretty much a 'lost' platform while the Switch has gone mainstream. I don't blame them really - it's easy money and it bolsters the software line-up during a period when releases will often be quite sparse - but it is a wearisome trend that I hope doesn't carry on into the next generation.

The only way to disincentive remasters or ports is through backwards compatibility so it's in your best hope for console manufacturers to retain backwards compatibility for the next generation ... 



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Machina said:

This entire generation (if you count NS, PS4 and XO as effectively now being part of the same generation) has been one of ports - it's hardly exclusive to Switch. 


It's one of the reasons I've felt this generation was so shit for the longest time, with publishers pumping out re-releases to make up for a lack of new releases (and particularly new IP) for the first few years. Nintendo has just followed a trend started with the other publishers, seeing a huge opportunity to essentially double or triple sales of games released on WiiU without there being much of a backlash, because the WiiU is pretty much a 'lost' platform while the Switch has gone mainstream. I don't blame them really - it's easy money and it bolsters the software line-up during a period when releases will often be quite sparse - but it is a wearisome trend that I hope doesn't carry on into the next generation.

Oh it will! First off despite what some people in this thread say... A huge part of gamers want ports, they want remasters and remakes of older games and perhaps the most important part. The cost of developing games that's up to people ludicrus standards are massive. Ports and remakes of existing games gives them an extra 'easy' cash and that is hard to see past from a corporate perspective. Especially since the uprising of micro transactions. This is the reality going forward if we want to have single player games, I'm sure of it.

Also, why are people so upset about it? Ports and remakes makes the Q1-Q2 schedule look a lot more attractive than it would without ports. A remaster / Port is a lot faster to produce than a brand new game. You cant replace a port with a new game in every single instance. 



As Machina and Mbolibombo have pointed out, this is the trend for the generation. PS4 and Xbox One's first two or three years have been marked by ports, remasters and cross-generation titles. Hell, look at the HD remasters and remakes that have launched in the last few months or which are still being confirmed for those platforms: it's a feature of the generation. It's a reflection of increasing costs, increasing risks, shrinking profit margins and customer demand.

Personally Switch, for me, strikes the right balance. There's so much content coming on every platform these days that's there's bound to be a mix of major titles, ports, indies, middle-tier, remasters and remakes. The market is so big that it's simply not possible to keep up with every major or quality release across every platform - 20 years ago that wasn't a problem. Case in point, I owned an Xbox One and Xbox 360, but being a multi-format gamer, I never got round to playing the Dark Souls series. Between multiple formats, other hobbies and my personal/professional life, there's only so much time and money most people can commit to gaming. Switch, with its portability and versatility, is a good antidote for that.

Switch has a mixture of new titles (Kirby, Mario Tennis, Yoshi, Fire Emblem, Octopath Traveller, No More Heroes 3, Lost Sphear), titles that are new to me (Dark Souls, Dragon Quest Builders, Ys VIII) and titles I don't mind replaying (Hyrule Warriors, Bayonetta 2) to keep me satisfied.  That doesn't include indies and doesn't include titles yet to be announced for the year, obviously. You might have played these ports or remasters before - but that doesn't mean everyone has. They just have to be new to enough people to be worth playing. That's why GTA V and Minecraft are still selling on every platform under the sun. That's why Rocket League is going from strength to strength. It's why Mario Kart 8 DX has shifted 5 million copies and counting.

EDIT: Finally, I want to address your baseless 'shovelware' claim. Switch had a higher Metacritic average across all titles last year than PS4 - it had the highest number of 75% plus exclusive titles after PS4 and PC and the highest number of 'great' titles across every platform last year (90% plus). The average Metascore of Switch releases in 2017 was higher than that of (from lowest to highest Metascore) Vita, PS4, and 3DS, equal to Xbox One (which had fewer good or great exclusives) and only lower than PC (highest Metascore of the year). Not the perfect metric by any means, but one that, as far as an objective measure of quality for 2017 releases goes, is about the best thing we have. Consider that Switch had been on the market for 9 months when that happened, and in terms of the number of quality releases and the overall quality of its library, it's holding its own against systems in the prime of their lives and against PC, which has a vast quantity of software, and I think, if we are going to attempt to be somewhat objective about it, Switch's critical and commercial performance in 2017 flatly contradicts your claims. 

Last edited by Asriel - on 12 January 2018

Machina said:

This entire generation (if you count NS, PS4 and XO as effectively now being part of the same generation) has been one of ports - it's hardly exclusive to Switch. 


It's one of the reasons I've felt this generation was so shit for the longest time, with publishers pumping out re-releases to make up for a lack of new releases (and particularly new IP) for the first few years. Nintendo has just followed a trend started with the other publishers, seeing a huge opportunity to essentially double or triple sales of games released on WiiU without there being much of a backlash, because the WiiU is pretty much a 'lost' platform while the Switch has gone mainstream. I don't blame them really - it's easy money and it bolsters the software line-up during a period when releases will often be quite sparse - but it is a wearisome trend that I hope doesn't carry on into the next generation.

Nintendo isn't making up for anything. They are porting wii u titles to a bigger audience. And ports don't come from 1st party alone on all those systems.



Ports of last generation titles aren't a bad thing to close the gaps left by the lack of "new" games.

The early days of PS4 were full of this kind of behavior from both Sony and 3rd parties. Grand Theft Auto 5, TLoU Remastered and the Uncharted Collection are all among the PS4's best selling titles, and 2017 saw the Crash Bandicoot Trilogy and Skyirm both sell like crazy.

People want these games, and they're quick and easy for developers to make. And on top of all that, it's not like many people got to play them on Wii U

As long as Nintendo keep pushing out brand new games to go alongside the remasters and ports, then there's no real problem to be seen and presenting it as a problem is silly.



                            

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RolStoppable said:
Switch has had a better first year in terms of new exclusive content than virtually every other console in video game history.

If you want to create a narrative that Switch is comparable to what we've seen on PS4 and XB1, then you are either a desperate member of the anti-Nintendo faction or not interested in doing any fact-checking after an overreaction to a video presentation that was labeled as Mini.

It's not even been a year yet for Switch.



Curl, no one made you buy the Switch. Especially at launch.

As for the ports, people are buying them if they werent companies wouldnt keep making them. The people who are actually bothered by this are in the minority.



mZuzek said:
pokoko said:

Why is that?

Because that's quite a wide range of different games. You got a platformer, a big open-world action/adventure, an online shooter, a JRPG, and a kart racer. There's also coverage for tactical RPG with M+R and fighters with ARMS (though I'm not a big fan of it tbh). Most of these games are considered good by most people, so mostly everyone who likes one of those genres should be able to enjoy at least one of them.

Neither you nor I get to decide what types of videogames someone else likes or dislikes.  If they only want to play point and click adventure games or puzzle games or even games about cats, they have every right to do that.

Personally, though I do want to play Zelda, I have little interest in the rest and still I have plenty of games to choose from.



curl-6 said:
Alkibiádēs said:

Which makes you a minority. 

Plenty of people bought and loved Owlboy - FACT

Celeste has been getting very good previews by different gaming outlets - FACT

Fe looks interesting and has gotten positive responses as well - FACT

Mario Tennis Aces looks like a big step up from the stinking pile of poo that was the Wii U game (story mode, different fields, bosses, etc.) - FACT

Dark Souls (Remastered) is a game loved by many and this is the first time it releases on a (portable) Nintendo console, which kind of makes it a big deal - FACT

Dragon Quest Builders received good reviews on the PS4 and has never been on Nintendo consoles before - FACT

Also keep in mind that most people did not own a Wii U. Only around one million people bought a gem like Donkey Kong Country: Tropical Freeze. It's no surprise that Nintendo decided to port it. It will be a new game for many. 

I'm sure there is an audience for games like Kirby Star Allies, Mario Tennis Aces, and Dark Souls Switch, though I doubt any of them will bring hoards of new consumers flocking to the Switch.

My issue is this; why could they not have more major new games for Q1-Q2? Stuff like a new Donkey Kong Country, Pikmin 4, or a new IP? Now that Nintendo only has one platform to focus on, there's no excuse for their output not to be better than this.

Because the games aren't ready to be announced / released yet. I'd rather have a finished product over a rushed game. 

Obviously I wanted a "big" game in the first half of the year (something like Fire Emblem), but there's still plenty for me out there. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

The new narrative has arrived. Shovelware! Didn't take too long.