I don't know. Remember theres the whole GTA Online as well.
Don't change nothing really, Doom for Switch is on card, but multiplayer online is separate download. Even if 64GB card is available now, most likely nobody would use it because higher price point, I mean almost nobody use 32GB cards from same reason and instead they are using 16GB cards.
We can know soon enough about GTAV, maybe already next week. ;)
That's gonna be true as long as the price of memory chips stay so damn high. Once they drop in price (hopefully sometime next year, I doubt they will drop in price this year), the 32GiB version will be much closer in price in production to the 16GiB version.
I also expect Nintendo to put a 48GiB step in between 32 and 64GiB so the publishers won't stay forever then on the 32GiB for basically the same reasons as with the 16GiB now.
More than 64GiB won't be necessary. Most of the storage at that point are textures, and the Switch is too weak for the really big ( and thus storage-consuming) textures you can find on PC versions. One X and Pro could make use of them, hence why the PS4/XBO versions of a same game will probably get much bigger than the Switch version even with exact same content.
Has Activision ever released something for Switch?
Some Skylanders game at launch and that's it
Last edited by Bofferbrauer2 - on 06 January 2018