I'll post the longer text of what Mark Cerny said choosing the cpu for the ps4 pro but there isn't much:
"For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains. "That meant staying with eight Jaguar cores for the CPU and pushing the frequency as high as it would go on the new process technology, which turned out to be 2.1GHz. It's about 30 per cent higher than the 1.6GHz in the existing model."
But surely x86 is a great leveller? Surely upgrading the CPU shouldn't make a difference - after all, it doesn't on PC. It simply makes things better, right? Sony doesn't agree in terms of a fixed platform console.
"Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains. "The origin of these problems is that code running on the new CPU runs code at very different timing from the old one, and that can expose bugs in the game that were never encountered before."
To me this is very clear (I have bolded the text which makes it very clear). Using a zen cpu will break backwards compatibility. That's why I'm predicting 4 zen cpu core + 8 jaguar cores for ps5, if I'm wrong we will likely see just 4 zen cpu cores. Vivster and Pemalite says it's possible do BC with 4 zen cpu cores, we'll see. I think they just misunderstanding what Cerny saying, it has nothing to with clock speed or clock rate.
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!