By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - If Sony makes a "Playstation Switch" could it succeed?

 

Could Sony make a successful Switch ?

Yes 25 14.37%
 
No 83 47.70%
 
Depends on many things 62 35.63%
 
see results 4 2.30%
 
Total:174
HoangNhatAnh said:
potato_hamster said:

You honestly want to argue that the base 3DS cannot emulate SNES games? Don't kid yourself. You're not fooling anyone. There is literally no reason to think a base 3DS cannot emulate a SNES. If you need further proof, here's a homebrew SNES emulator for the regular 3DS. Sure it's not perfect, but it's made by a couple people in their spare time, and not made by Nitnendo itself.
https://github.com/bubble2k16/snes9x_3ds

As for your list, it isn't actually very long. That's what I've been saying. I'm not sure why you feel the need to post link after link to the list and then post the list itself. But, according to the list you provided, there are just 22 N3DS enhanced games (21 if you note that Shantae only takes advantage of the extra control stick), among the literal hundreds of 3DS titles that have launched since the N3DS came out in 2015. In 2017, two games were enhanced for N3DS. Two. Developers are ignoring the new 3DS's additional specs. They do not care about it. How can this not be made more clear?

Amiibo support is a joke and not worth mentioning. If you want to act like adding support for the NFC reader in the N3DS is somehow "taking advantage of the additional performance" then you have bigger problems.

Amiibo is not worth mentioning except it still sold out every where and people is trying like crazy to get it. And even DS can emulated SNES games but the question is how many games? All games at 60 fps in 3D? Yes or no? Since when i said 3ds can't? I said 3ds emulated SNES games can't run at flawless fps, especially in 3D, your link also said it will run some games with low speed and many is not all

Amiibo support is not worth mentioning in a conversation about "additional performance". Because Amiibo use an NFC reader, and not additional processing power. Nintendo could make an Amiibo attachment for the 3DS if they wanted to, or if they had the forsight, included one in the Circle Pad attachment for the 3DS.

So you're telling me that N3DS got the SNES emulator, and not the 3DS because the 3DS might not be able to run all SNES games well? Well that's a simple solution, isn't it? Just lock the games that the 3DS cannot run well to the N3DS instead of locking out the entire thing. People would understand that. Still, let's not judge the capabilites of the base 3DS in emulating SNES games by the performance of homebrew emulators. These emulators are made by fans in their spare time, and not by Nintendo themselves, which means that any poor performance could be due to a lack of knowledge and skill that the fine folks at Nintendo would undoubtedly possess.

The SNES classic is a prime example of this. Fans struggled for years to get Super FX/2 games running well on their emulators. Nintendo? Easy peasy.



Around the Network
potato_hamster said:
HoangNhatAnh said:

Amiibo is not worth mentioning except it still sold out every where and people is trying like crazy to get it. And even DS can emulated SNES games but the question is how many games? All games at 60 fps in 3D? Yes or no? Since when i said 3ds can't? I said 3ds emulated SNES games can't run at flawless fps, especially in 3D, your link also said it will run some games with low speed and many is not all

Amiibo support is not worth mentioning in a conversation about "additional performance". Because Amiibo use an NFC reader, and not additional processing power. Nintendo could make an Amiibo attachment for the 3DS if they wanted to, or if they had the forsight, included one in the Circle Pad attachment for the 3DS.

So you're telling me that N3DS got the SNES emulator, and not the 3DS because the 3DS might not be able to run all SNES games well? Well that's a simple solution, isn't it? Just lock the games that the 3DS cannot run well to the N3DS instead of locking out the entire thing. People would understand that. Still, let's not judge the capabilites of the base 3DS in emulating SNES games by the performance of homebrew emulators. These emulators are made by fans in their spare time, and not by Nintendo themselves, which means that any poor performance could be due to a lack of knowledge and skill that the fine folks at Nintendo would undoubtedly possess.

The SNES classic is a prime example of this. Fans struggled for years to get Super FX/2 games running well on their emulators. Nintendo? Easy peasy.

To properly emulate most systems, the emulating system doesn't need to be as strong as the system it is trying to emulate, it has to be several times stronger. To put it clearly, due to the architecture of the PS2 most PCs still can't emulate those games perfectly. The PS4 can't emulate the games on the PS3, despite being stronger. So what you said about the 3DS simply doesn't make sense.

To emulate something, and do it well, you have to be able to run an entire SNES and an entire 3DS OS at the same time. That takes significantly more power than you might imagine.
If they were to make the games available to the OG 3DS, then yes, some would run. The problem is, many wouldn't. I think Nintendo is just trying to avoid confusion by making allSNES games a N3DS exclusive.

You either have to emulate SNES games purely through software (not possible on o3DS at 60fps), or attempt to use the hardware that is available. There is no 2D hardware accessible in 3DS mode. One particular emulator tried using the GPU via polygons. Every 8x8 pixel map tile, every scanline alteration, etc, all while the GPU has features missing that prevent it from showing an accurate representation of an SNES frame. And this is something Nintendo is "selling", hence they need enough power for accuracy, which attempting to use the GPU via polygons simply does not provide


HoangNhatAnh said:
potato_hamster said:

Amiibo support is not worth mentioning in a conversation about "additional performance". Because Amiibo use an NFC reader, and not additional processing power. Nintendo could make an Amiibo attachment for the 3DS if they wanted to, or if they had the forsight, included one in the Circle Pad attachment for the 3DS.

So you're telling me that N3DS got the SNES emulator, and not the 3DS because the 3DS might not be able to run all SNES games well? Well that's a simple solution, isn't it? Just lock the games that the 3DS cannot run well to the N3DS instead of locking out the entire thing. People would understand that. Still, let's not judge the capabilites of the base 3DS in emulating SNES games by the performance of homebrew emulators. These emulators are made by fans in their spare time, and not by Nintendo themselves, which means that any poor performance could be due to a lack of knowledge and skill that the fine folks at Nintendo would undoubtedly possess.

The SNES classic is a prime example of this. Fans struggled for years to get Super FX/2 games running well on their emulators. Nintendo? Easy peasy.

To properly emulate most systems, the emulating system doesn't need to be as strong as the system it is trying to emulate, it has to be several times stronger. To put it clearly, due to the architecture of the PS2 most PCs still can't emulate those games perfectly. The PS4 can't emulate the games on the PS3, despite being stronger. So what you said about the 3DS simply doesn't make sense.

To emulate something, and do it well, you have to be able to run an entire SNES and an entire 3DS OS at the same time. That takes significantly more power than you might imagine.
If they were to make the games available to the OG 3DS, then yes, some would run. The problem is, many wouldn't. I think Nintendo is just trying to avoid confusion by making allSNES games a N3DS exclusive.

You either have to emulate SNES games purely through software (not possible on o3DS at 60fps), or attempt to use the hardware that is available. There is no 2D hardware accessible in 3DS mode. One particular emulator tried using the GPU via polygons. Every 8x8 pixel map tile, every scanline alteration, etc, all while the GPU has features missing that prevent it from showing an accurate representation of an SNES frame. And this is something Nintendo is "selling", hence they need enough power for accuracy, which attempting to use the GPU via polygons simply does not provide

That actually really depends more on the architecture than anything else. The Xbox One X has no issues emulating a Xbox One, for example (and yes, it is emulating the Xbox One). I also remember many people (myself included) saying it would be near impossible for the X1 to emulate X360 games. But here we are. As it turns out, when you have intimate knowledge of all of the hardware involved, the seemingly impossible might be far more possible than you think.

Even then, no emulator is perfect. For example, the PS3 originally had a PS2 CPU and GPU within it, and it still was only emulated 96% of PS2 games correctly. The next generation PS3 dropped one of these chips and emulated it using software, and this had an even lower compatibility rate. Somehow no one seemed to mind. But Nintendo can't have the 3DS emulate SNES games because Super FX games might not work, and that would be "too confusing" to fans or some nonsense? Sorry, I'm not buying it.  Every single SNES game that Nintendo has released so far on the N3DS Virtual Console works perfectly on SNES9X on 3DS. So this is a non-issue up to this point.  Besides, some of these homebrew emulators like SNES9X run over 85% of SNES games perfectly with amost every exeception being examples of games that contained supplementary processor chips like the Super FX and the SA-1 , and again these are made by fans in their spare time for free. Check it out for yourself

http://wiki.gbatemp.net/wiki/Snes9x_for_3DS

Somehow I don't imagine some Nintendo exec saying "welp the homebrew community doesn't have PGA Tour 96 emulated perfectly on the 3DS, we better not bother trying to emulate SNES games on the base 3DS ourselves!"

You don't have to explain emulation to me, I understand the concept perfectly well. But I can't make the long and short of what you're talking about with why a GPU can't render 2D images (are games like Shovel Knight figments of my imagination?). That is completely nonsensical it literally makes no sense. I can get it might not have the operating modes in the GPU's API to easily render 2D images or processing pixel maps in the way the SNES does. But do you know who created that API? Nintendo. I bet they could find a solution if anyone can.

Last edited by potato_hamster - on 10 January 2018

HoangNhatAnh said:
EricHiggin said:

So what your saying is Switch and PS portable don't/wouldn't have expandable storage, and only consoles have that option? I vaguely remember that being mentioned already once or twice or even more. If they do have expandable storage, your saying if you have 5 AAA games on the unit, and 4 AAA games on the card, that you can't have a second card on hand to swap out that has another 4 AAA games on it? Sounds a lot like having extra carts with you while on the go does it not? Carts that cost $50 to $100 each that can't be rewritten, ever. Who said anything about free AAA games? I don't see the major difference if the game is physically on one cart or one of a few games on a large card. Heck if you want you can buy lots of smaller cards and put one game, dlc and all, on each card. Your using card prices that exist right now, for a product that wouldn't be available for two to three years yet? Just because 85% may prefer physical and big screen gaming, doesn't also mean they wouldn't prefer to have the option to take those same games with the best graphics they can be on the go as well. Are you also saying that only PS fans will buy it, and that Nin, XB, mobile, or casuals in general won't buy it at all? From what I've seen, a large amount are either going digital, or would go digital if it was necessary to make a product happen. Fewer and fewer are physical only, and I bet even fewer would require the game itself out of box, instead of a card with the multiple games on it. Considering Switch isn't 100% purely digital or physical either in some cases, with it being both handheld and console, doesn't that basically make it a paradox?

Switch have 32GB cart, in 2019 it will have 64GB, the micro SD cart can be used for DLCs and updates, indie games also, it can use both cart and micro sd card at the same time. PS4/5 handheld is very different because it is digital only, 512GB card isn't even out yet, only 400GB so far and it is $250 at the moment, if 512GB come out next year, it can be $250 or even more. Also nope, best graphic on the go is not exist yet at the moment with smartphone come out each year with more powerful chip for upgrade model. Casual gamers will buy it if it have many free to play games with microtransactions and touch control only for gacha games. A large amount going digital, exactly when file size of portable that have cart n and smartphone game don't get higher than 4.1 GB. With a 64 GB card for handheld and a 128GB model for smartphone are already enough, can't say the same for the one you are talking about. PS portable games are definitely more heavy than Switch one with way higher graphics and resolution. They also don't have compress skill as good as Nintendo. Or you want the customer purchase many 256GB micro sd cards (each cost ~ $100) for AAA+DLC+updates+indies then bring and swap them when they want to play other games? How many money they need for that amount of cards? Switch use cartridge that can reach to 32GB so far and then 64GB in 2019, people will only need to buy a big micro sd card for DLCs, updates and indies. 

If someone wants to spend $250 or whatever the price is on 512GB card, that's their own decision. Buying 2X 256GB cards, especially on sale, would be cheaper than a 512GB and would also give you two separate storage devices. Best graphics they can be is what I said, meaning downgraded to whatever level is necessary to be portable and have a worthwhile battery life based on whatever tech they may end up using. With PS4 getting many smaller indie games, I don't see why the portable wouldn't get them, and why they wouldn't increase with a PS portable on the market. Vita also has plenty of smaller file size games for it, and they may not be compressed quite as well as Nin games but they are still small, and their level of graphics and quality is of course up to the user to decide if it's worth the purchase. Do I want them to constantly be switching between cards? Well that's up to them again, and your the one who said all digital won't work because portable gamers and gamers in general really want physical games, which means bringing them with you on the go and constantly swapping them out if you want to play another. I'm not sure why it was a good thing the other day, and a bad thing today for some reason. Being a PS Plus subscriber, you also would have access to cheaper online store games to begin with, plus your member discount, plus sales, and there are plenty of online sales, so the extra cost of the card ends up the same if not cheaper than buying games on a cart for $50 to $100 each, that is set in stone for good and has no room for extra content on it.

How much a 64GB or higher cart will cost is also a question. Right now Nin won't use them because they are too expensive and Nin/the pubs aren't ok with having to eat the extra cost and don't want to add it to the cost for the consumer. Which is also holding back games they could have now if they just left the decision up to the customer on whether to pay a little more to have access to those bigger games. When Switch offers more storage in larger carts, or micro SD becomes cheaper, or they launch a newer Switch model with more internal storage etc, that will be a good thing and I hope they do, because storage and battery are lacking and holding Switch back some and they could really benefit from a newer model. Their sales are going so well right now though, I don't know if they will feel the need to upgrade so soon. If a PS portable hit the market though, it could potentially mean an upgraded Switch, sooner than later, and for a reasonable price as well, which would be a good thing.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

potato_hamster said:
HoangNhatAnh said:

To properly emulate most systems, the emulating system doesn't need to be as strong as the system it is trying to emulate, it has to be several times stronger. To put it clearly, due to the architecture of the PS2 most PCs still can't emulate those games perfectly. The PS4 can't emulate the games on the PS3, despite being stronger. So what you said about the 3DS simply doesn't make sense.

To emulate something, and do it well, you have to be able to run an entire SNES and an entire 3DS OS at the same time. That takes significantly more power than you might imagine.
If they were to make the games available to the OG 3DS, then yes, some would run. The problem is, many wouldn't. I think Nintendo is just trying to avoid confusion by making allSNES games a N3DS exclusive.

You either have to emulate SNES games purely through software (not possible on o3DS at 60fps), or attempt to use the hardware that is available. There is no 2D hardware accessible in 3DS mode. One particular emulator tried using the GPU via polygons. Every 8x8 pixel map tile, every scanline alteration, etc, all while the GPU has features missing that prevent it from showing an accurate representation of an SNES frame. And this is something Nintendo is "selling", hence they need enough power for accuracy, which attempting to use the GPU via polygons simply does not provide

That actually really depends more on the architecture than anything else. The Xbox One X has no issues emulating a Xbox One, for example (and yes, it is emulating the Xbox One). I also remember many people (myself included) saying it would be near impossible for the X1 to emulate X360 games. But here we are. As it turns out, when you have intimate knowledge of all of the hardware involved, the seemingly impossible might be far more possible than you think.

Even then, no emulator is perfect. For example, the PS3 originally had a PS2 CPU and GPU within it, and it still was only emulated 96% of PS2 games correctly. The next generation PS3 dropped one of these chips and emulated it using software, and this had an even lower compatibility rate. Somehow no one seemed to mind. But Nintendo can't have the 3DS emulate SNES games because Super FX games might not work, and that would be "too confusing" to fans or some nonsense? Sorry, I'm not buying it.  Every single SNES game that Nintendo has released so far on the N3DS Virtual Console works perfectly on SNES9X on 3DS. So this is a non-issue up to this point.  Besides, some of these homebrew emulators like SNES9X run over 85% of SNES games perfectly with amost every exeception being examples of games that contained supplementary processor chips like the Super FX and the SA-1 , and again these are made by fans in their spare time for free. Check it out for yourself

http://wiki.gbatemp.net/wiki/Snes9x_for_3DS

Somehow I don't imagine some Nintendo exec saying "welp the homebrew community doesn't have PGA Tour 96 emulated perfectly on the 3DS, we better not bother trying to emulate SNES games on the base 3DS ourselves!"

You don't have to explain emulation to me, I understand the concept perfectly well. But I can't make the long and short of what you're talking about with why a GPU can't render 2D images (are games like Shovel Knight figments of my imagination?). That is completely nonsensical it literally makes no sense. I can get it might not have the operating modes in the GPU's API to easily render 2D images or processing pixel maps in the way the SNES does. But do you know who created that API? Nintendo. I bet they could find a solution if anyone can.

Even Wii U and Vita can't run Hyper Light Drifter with graphic look like late NES game so because it is 2d mean nothing



Around the Network

I suppose it would be possible if they made the PS5 like a Switch, although I doubt they would do that. I don't think it'd be able to handle running even PS4 quality games, or the system would cost a lot. They'll likely do a traditional console for the PS5, which is fine.

Making a Switch style PS4 I figure could have some success, but not the same sales as the PS4.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

HoangNhatAnh said:
potato_hamster said:

That actually really depends more on the architecture than anything else. The Xbox One X has no issues emulating a Xbox One, for example (and yes, it is emulating the Xbox One). I also remember many people (myself included) saying it would be near impossible for the X1 to emulate X360 games. But here we are. As it turns out, when you have intimate knowledge of all of the hardware involved, the seemingly impossible might be far more possible than you think.

Even then, no emulator is perfect. For example, the PS3 originally had a PS2 CPU and GPU within it, and it still was only emulated 96% of PS2 games correctly. The next generation PS3 dropped one of these chips and emulated it using software, and this had an even lower compatibility rate. Somehow no one seemed to mind. But Nintendo can't have the 3DS emulate SNES games because Super FX games might not work, and that would be "too confusing" to fans or some nonsense? Sorry, I'm not buying it.  Every single SNES game that Nintendo has released so far on the N3DS Virtual Console works perfectly on SNES9X on 3DS. So this is a non-issue up to this point.  Besides, some of these homebrew emulators like SNES9X run over 85% of SNES games perfectly with amost every exeception being examples of games that contained supplementary processor chips like the Super FX and the SA-1 , and again these are made by fans in their spare time for free. Check it out for yourself

http://wiki.gbatemp.net/wiki/Snes9x_for_3DS

Somehow I don't imagine some Nintendo exec saying "welp the homebrew community doesn't have PGA Tour 96 emulated perfectly on the 3DS, we better not bother trying to emulate SNES games on the base 3DS ourselves!"

You don't have to explain emulation to me, I understand the concept perfectly well. But I can't make the long and short of what you're talking about with why a GPU can't render 2D images (are games like Shovel Knight figments of my imagination?). That is completely nonsensical it literally makes no sense. I can get it might not have the operating modes in the GPU's API to easily render 2D images or processing pixel maps in the way the SNES does. But do you know who created that API? Nintendo. I bet they could find a solution if anyone can.

Even Wii U and Vita can't run Hyper Light Drifter with graphic look like late NES game so because it is 2d mean nothing

But they can both run Shovel Knight, Shantae: Half Genie Hero, and Steamworld Dig, all of which are 2D games. The 3DS also has games like Super Mario Maker, Donkey Kong Country Returns, Mighty No. 9 and Super Street Fighter IV, which are also 2D games. I'm not sure why you have the impression that the 3DS can't run 2D games.

Besides, Hyperlight Drifter was cancelled for Vita and Wii U not because it couldn't be done, but because it turned out to be too much work and not worth the effort. Besides, Hyperlight Drifter.

https://www.polygon.com/2016/9/9/12853072/hyper-light-drifter-wii-u-ps-vita-canceled

"Heart Machine spent months trying to optimize the game for the [Vita], Preston told backers, but doing so would require essentially starting from scratch.".

Last edited by potato_hamster - on 10 January 2018

EricHiggin said:
HoangNhatAnh said:

Switch have 32GB cart, in 2019 it will have 64GB, the micro SD cart can be used for DLCs and updates, indie games also, it can use both cart and micro sd card at the same time. PS4/5 handheld is very different because it is digital only, 512GB card isn't even out yet, only 400GB so far and it is $250 at the moment, if 512GB come out next year, it can be $250 or even more. Also nope, best graphic on the go is not exist yet at the moment with smartphone come out each year with more powerful chip for upgrade model. Casual gamers will buy it if it have many free to play games with microtransactions and touch control only for gacha games. A large amount going digital, exactly when file size of portable that have cart n and smartphone game don't get higher than 4.1 GB. With a 64 GB card for handheld and a 128GB model for smartphone are already enough, can't say the same for the one you are talking about. PS portable games are definitely more heavy than Switch one with way higher graphics and resolution. They also don't have compress skill as good as Nintendo. Or you want the customer purchase many 256GB micro sd cards (each cost ~ $100) for AAA+DLC+updates+indies then bring and swap them when they want to play other games? How many money they need for that amount of cards? Switch use cartridge that can reach to 32GB so far and then 64GB in 2019, people will only need to buy a big micro sd card for DLCs, updates and indies. 

If someone wants to spend $250 or whatever the price is on 512GB card, that's their own decision. Buying 2X 256GB cards, especially on sale, would be cheaper than a 512GB and would also give you two separate storage devices. Best graphics they can be is what I said, meaning downgraded to whatever level is necessary to be portable and have a worthwhile battery life based on whatever tech they may end up using. With PS4 getting many smaller indie games, I don't see why the portable wouldn't get them, and why they wouldn't increase with a PS portable on the market. Vita also has plenty of smaller file size games for it, and they may not be compressed quite as well as Nin games but they are still small, and their level of graphics and quality is of course up to the user to decide if it's worth the purchase. Do I want them to constantly be switching between cards? Well that's up to them again, and your the one who said all digital won't work because portable gamers and gamers in general really want physical games, which means bringing them with you on the go and constantly swapping them out if you want to play another. I'm not sure why it was a good thing the other day, and a bad thing today for some reason. Being a PS Plus subscriber, you also would have access to cheaper online store games to begin with, plus your member discount, plus sales, and there are plenty of online sales, so the extra cost of the card ends up the same if not cheaper than buying games on a cart for $50 to $100 each, that is set in stone for good and has no room for extra content on it.

How much a 64GB or higher cart will cost is also a question. Right now Nin won't use them because they are too expensive and Nin/the pubs aren't ok with having to eat the extra cost and don't want to add it to the cost for the consumer. Which is also holding back games they could have now if they just left the decision up to the customer on whether to pay a little more to have access to those bigger games. When Switch offers more storage in larger carts, or micro SD becomes cheaper, or they launch a newer Switch model with more internal storage etc, that will be a good thing and I hope they do, because storage and battery are lacking and holding Switch back some and they could really benefit from a newer model. Their sales are going so well right now though, I don't know if they will feel the need to upgrade so soon. If a PS portable hit the market though, it could potentially mean an upgraded Switch, sooner than later, and for a reasonable price as well, which would be a good thing.

At the moment, none third party is willing to use 32GB cart for Switch, let alone 64GB, that is developers's choice, not Nintendo so ok or not is meaningless if no one use them. Your portable is digital only so it is necessary for several micro sd cards for both AAA, DLCs and indies. Switch at least use cartridge that can fit 16GB game and use cards for multiplayer. Outside Nintendo games, none buy Nintendo system for Western AAA online multiplayer games so no need for many cards, one 256GB card can be enough. Finally, your handheld will come out next year or even 2020, you would think Nintendo won't release a new Switch with stronger chip at that time when Xavier - X3 came out this year already. 3 years later, it will be a lot cheaper



potato_hamster said:
HoangNhatAnh said:

Even Wii U and Vita can't run Hyper Light Drifter with graphic look like late NES game so because it is 2d mean nothing

But they can both run Shovel Knight, Shantae: Half Genie Hero, and Steamworld Dig, all of which are 2D games. The 3DS also has games like Super Mario Maker, Donkey Kong Country Returns, Mighty No. 9 and Super Street Fighter IV, which are also 2D games. I'm not sure why you have the impression that the 3DS can't run 2D games.

Besides, Hyperlight Drifter was cancelled for Vita and Wii U not because it couldn't be done, but because it turned out to be too much work and not worth the effort. Besides, Hyperlight Drifter.

https://www.polygon.com/2016/9/9/12853072/hyper-light-drifter-wii-u-ps-vita-canceled

"Heart Machine spent months trying to optimize the game for the [Vita], Preston told backers, but doing so would require essentially starting from scratch.".

That is why i said 2d or not is meaningless if the hardware is too slow and cost too much time to optimize. If Nintendo try to optimize old 3ds hardware to run SNES VC, then maybe in 2018 it can happen with 75% games at full 60 fps in 3D, 25% left is impossible. Meanwhile, let's ignore New 3ds can run all 100% at 60fps in 3D and takes only one-third of years to work on, sound reasonable



HoangNhatAnh said:
potato_hamster said:

But they can both run Shovel Knight, Shantae: Half Genie Hero, and Steamworld Dig, all of which are 2D games. The 3DS also has games like Super Mario Maker, Donkey Kong Country Returns, Mighty No. 9 and Super Street Fighter IV, which are also 2D games. I'm not sure why you have the impression that the 3DS can't run 2D games.

Besides, Hyperlight Drifter was cancelled for Vita and Wii U not because it couldn't be done, but because it turned out to be too much work and not worth the effort. Besides, Hyperlight Drifter.

https://www.polygon.com/2016/9/9/12853072/hyper-light-drifter-wii-u-ps-vita-canceled

"Heart Machine spent months trying to optimize the game for the [Vita], Preston told backers, but doing so would require essentially starting from scratch.".

That is why i said 2d or not is meaningless if the hardware is too slow and cost too much time to optimize. If Nintendo try to optimize old 3ds hardware to run SNES VC, then maybe in 2018 it can happen with 75% games at full 60 fps in 3D, 25% left is impossible. Meanwhile, let's ignore New 3ds can run all 100% at 60fps in 3D and takes only one-third of years to work on, sound reasonable

I never made an argument that the 2D nature of the games were meaningless. We are however, talking about Super Nintendo games that are almost 30 years old. Let's not pretend these are demanding games on par with 2D games that were released in the past few years.

Again, we already have a homebrew emulator in SNES9X for the base 3DS that already has perfect emulation in over 85% of Super Nintendo games. There's no reason to suspect that Nintendo can't do even better than that with their own in-house developed emulator considering a) they have an technical team with far more combined expertise and b) they understand the SNES and 3DS hardware better than literally anyone else on the planet. Why would we expect Nintendo to be less successful than you can.

Also, please provide a source that the SNES emulator Nintendo built for the 3DS plays 100% of Super Nintendo games perfectly, and provide a source that Nintendo spent 4 months working on it. Please note that 100% of the games released on the N3DS Virtual Console are already emulated perfectly by the SNES9X base 3DS emulator.