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potato_hamster said:
HoangNhatAnh said:

To properly emulate most systems, the emulating system doesn't need to be as strong as the system it is trying to emulate, it has to be several times stronger. To put it clearly, due to the architecture of the PS2 most PCs still can't emulate those games perfectly. The PS4 can't emulate the games on the PS3, despite being stronger. So what you said about the 3DS simply doesn't make sense.

To emulate something, and do it well, you have to be able to run an entire SNES and an entire 3DS OS at the same time. That takes significantly more power than you might imagine.
If they were to make the games available to the OG 3DS, then yes, some would run. The problem is, many wouldn't. I think Nintendo is just trying to avoid confusion by making allSNES games a N3DS exclusive.

You either have to emulate SNES games purely through software (not possible on o3DS at 60fps), or attempt to use the hardware that is available. There is no 2D hardware accessible in 3DS mode. One particular emulator tried using the GPU via polygons. Every 8x8 pixel map tile, every scanline alteration, etc, all while the GPU has features missing that prevent it from showing an accurate representation of an SNES frame. And this is something Nintendo is "selling", hence they need enough power for accuracy, which attempting to use the GPU via polygons simply does not provide

That actually really depends more on the architecture than anything else. The Xbox One X has no issues emulating a Xbox One, for example (and yes, it is emulating the Xbox One). I also remember many people (myself included) saying it would be near impossible for the X1 to emulate X360 games. But here we are. As it turns out, when you have intimate knowledge of all of the hardware involved, the seemingly impossible might be far more possible than you think.

Even then, no emulator is perfect. For example, the PS3 originally had a PS2 CPU and GPU within it, and it still was only emulated 96% of PS2 games correctly. The next generation PS3 dropped one of these chips and emulated it using software, and this had an even lower compatibility rate. Somehow no one seemed to mind. But Nintendo can't have the 3DS emulate SNES games because Super FX games might not work, and that would be "too confusing" to fans or some nonsense? Sorry, I'm not buying it.  Every single SNES game that Nintendo has released so far on the N3DS Virtual Console works perfectly on SNES9X on 3DS. So this is a non-issue up to this point.  Besides, some of these homebrew emulators like SNES9X run over 85% of SNES games perfectly with amost every exeception being examples of games that contained supplementary processor chips like the Super FX and the SA-1 , and again these are made by fans in their spare time for free. Check it out for yourself

http://wiki.gbatemp.net/wiki/Snes9x_for_3DS

Somehow I don't imagine some Nintendo exec saying "welp the homebrew community doesn't have PGA Tour 96 emulated perfectly on the 3DS, we better not bother trying to emulate SNES games on the base 3DS ourselves!"

You don't have to explain emulation to me, I understand the concept perfectly well. But I can't make the long and short of what you're talking about with why a GPU can't render 2D images (are games like Shovel Knight figments of my imagination?). That is completely nonsensical it literally makes no sense. I can get it might not have the operating modes in the GPU's API to easily render 2D images or processing pixel maps in the way the SNES does. But do you know who created that API? Nintendo. I bet they could find a solution if anyone can.

Even Wii U and Vita can't run Hyper Light Drifter with graphic look like late NES game so because it is 2d mean nothing