HoangNhatAnh said:
AAA Western can be very big, some ps4/xbox 1 games are ~120 GB, digital only mean you need a storage bigger than 500 GB or you will bring a handheld with just 3 - 4 AAA games only, not mention a dozen of small indie games which take up several GBs. And yeah, why don't you name a portable that play game like ps4 which last 4 - 5 hours and cost $250?
Switch cost ~$260 to make mean they raise it to $300 for profit. PS4 made profit for them till mid 2014, not at launch. The dock boost over %25 power of Switch, no dock, huh? Look like this ps4/5 portable isn't compatible with PS VR base on your prediction. Also, Sony didn't sold PS4 at loss so can't be sure they will accept the loss to sell PS4/PS5 portable
No doubt Sony can built a Switch? In other word, no doubt they can copy Nintendo because it is success. Decent success with PSP based on hardware sold, not software. PSP is one of the most pirate console of the gaming world. None game in top 10 selling games reach even 8 mil units sold.
http://www.vgchartz.com/article/261536/top-10-best-selling-psp-games/
As of now, third parties have to make game for ps4 and optimize it for ps4 pro, make game for PS VR also. You are asking them to downgrade them as much as possible to fit on a handheld? The system you are saying will be ps4 portable, and then it will play ps5 games too, a generation ahead ps4/ps4 pro easily like nothing? Sure, if you count out Switch 2 which is also a gen ahead Switch 1 can come out that time with Pokemon as well
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The to biggest games in my collection are FFXV 68GB and GTS 64GB. The average game is ~35GB, plenty are in the 15 - 25GB range. So, no PS4 titles are nowhere close to 100 -120GB.
There is no current portable that can play PS4 games, no one is arguing that. There will be tech available by late 2019 to early 2020 that will be capable of it though. Maybe it will only get 2 - 3 hours of gameplay, maybe it will get 4 - 5. I don't even know why 4 - 5 hours is in this debate, I personally think 2 - 3 is fine on a portable, not preferable, but fine.
As for cost, you are re-iterating my point. Sony is willing to sell at break even or a loss. Nintendo is taking ~$40 profit on each Switch. Does this gaurentee Sony will take a loss? No. Honestly I don't think they would have to, because I think they could do just fine selling at $400, with a small profit.
Regaurding the dock. I think Sony would take the same approach they took with PS4 and the PS Camera. If you want the dock to hook to your TV and PSVR, then it is available for $50 -$100. Otherwise if you are just looking for a device to bring your PS4 library with you on the go, then we aren't going to force you to buy the dock.
I don't think Sony should build a Portable PlayStation to copy or compete with Switch. I think they should build a Portable PlayStation as a logical progression of the Platform that they have built for the last 5 years. They should build a Portable PlayStation to allow their userbase to connect to their games 24/7, and to make a deeper connection with their users, meaning more money spent on PSN software and services. Sony should build a portable PS4 to build the foundation to a new Mobile landscape that can finally end the declining sales, and massive losses they are expereincin with Xperia and Android.
Personally, I don't think the PS4 Portable should play PS5 games. I would prefer to see PS4 Portable and PS4 Premium in 2019, expand the PS4 life until 2022 or later. I think a PS4 Pro portable should drop around the time PS5 launches, with PS5 Portable coming somewhere in the middle of the PS5 life cycle.
There is the chance that Sony will launch PS5 in 2019. Then they may lanuch a PS5 Switch/Portable/Whatever as well. In this case then, I really don't know what the difference between PS4 and PS5 games would be. A ~10 - 12TFLOP PS5 would basically offer PS4 level titles at 4K/60fps, with no added bells and whistles. If this is the case, I could see them dropping the PS4/PS5 games, and just calling them PlayStation games. If you buy a PlayStation game it will work in PS4/PS4 Pro/PS5/PS5 Switch. In that case, yes devs would have to optimize for all PS4 and PS5 varients, but honestly, this is nothing new. Devs built games fro PS2, PSP, and PS3. They built for PSP, PS3, PS Vita, and PS4. Building for PS4/PS4 Pro/PS5/PS5 Switch is still one build, then optimization for each spec. Much, much less work, and a much much larger potential userbase.