HoangNhatAnh said:
Many games are not on Vita because they are too big. You know almost all Western AAA games that are not on Vita, only Japan third parties are, and it still miss a lot AAA JP games, even AA too. How to the next ps portable get these game physically if not for very big cart?
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Maybe PS only requires the disc be in the drive when the handheld is docked? It wouldn't be as simple as Switch docking, and it would allow for extra game sharing for those who only ever played their games in handheld mode I guess. If the PS Store version of the games were cheap enough, it would really inhibit physical sales, which would be a good thing for PS and the pubs overall. PS could even have a system set up where you trade your physical version of the game at certain retailers for a digital copy. What kind of extra currency transaction may occur with that I'm not sure, but as long as it was low enough and reasonable it would work well. PS did make it clear at E3 2013 that they were all for sharing as well remember, so.
By the looks of it, same likely applies to Switch, since it's carts aren't large enough, it's not getting certain games. Also 'Switch tax'.
KBG29 said: I just wanted to chime in on the storage format. Digital is closing in of 50% market share on PS4 right now. If PS4 Portable comes out in 2019, digital would likely be close to 60% of all new game purchases. I believe that the any portablized PS4 or other furture PlayStation Mobile/Portable/Switch should be a digital only device. The purpose of the device to me would be to get people using the PlayStation Store more, by driving up the time people are present in the ecosystem, and increasing the value of the content by offering it across more form factors. Obviously there would be people that would absolutely refuse a product without physical formats, but if the majority has moved to digital, that is the direction things should take. I could even see Sony picking up sales by people selling off their physical games and replacing them with digital titles. I did this myself on PS3 for certain titles I wanted in my collection, and I know others that have done the same during this gen. Having the added value of being able to play the digital copy at home and on the go would drive this even more. Solid State Storage is going to be seeing major increases in capacity, and major drops in price. You can pick up a 500GB M.2 SATAIII drive right now for $149.99. By the end of 2019, that price will be dramatically cheaper at the consumer level, and would be even less for Sony. Sony could move the PS4 Super Slim to 500GB of M.2 or Embbed Flash on the board, making it much smaller and cheaper to produce. With all PS4's supporting external storage, this is even more logical than the 12GB PS3 Super Slims. This would make the PS4 Super Slim and PS4 Switch even more related, and again drive down R&D cost. It would also speed up every aspect of the system, which is great for a portable unit. As I am typing this, I am starting to wonder if the PS4 Super Slim itself won't just end up being the PlayStation Switch. Or at least come in two form factors. One with a Blu-ray drive, and one with a dock and no Blu-ray drive. Having a Switch like Super Slim, docking, and swapping out games to the internal memory from an extrenal drive would be super easy. If you had an external SSD, the transfers would be extreamly fast. That sounds pretty damn plausible to me. At the very least it is definitly an option. |
I could see PS potentially 'dropping' PS4 SS and just having the hybrid if it can really be the whole package by then. Even if it ends up at $250 instead of $199, they could always see how it sells at that price as a hybrid, or just sub it $50 and stay at the desired $199. Especially if the handheld works as a standard PS4 while docked, which may require extra cooling in the dock, but that should be a very small cost. On board storage shouldn't be all that much of a problem either, like you said, prices are falling quickly. Switch wanted to get out the door quickly not only because of the Wii U but also to be the first on the market, which has it's upsides in terms of mind share, but downsides in terms of hardware capability and cost.
Digital definitely is doable, but like you said, some will refuse that entirely. PS could offer a handheld only version, with a generic dock very much like Switch, and a premium version with a dock that includes a BD drive and 1TB hdd/500GB ssd. $199 for the generic version, $250 - $299 for the premium. For those that are willing, the basic version costs them $199 and they can spend $50 and get a 500GB ssd/2TB hdd external to plug in. The unwilling, simply pay more for the convenience of the entire package, which also helps subsidize the cost for the physical only crowd. You would also probably have the option of a $299 Pro in 2019 if all you wanted was a dedicated home console, for slightly more if not the same price as the premium PS4 hybrid. I have a hard time seeing a Pro Premium for $400 since it probably wouldn't be all that more capable than XB1X, and having a $299 Pro, and a $499 Pro Premium seems unlikely, unless it has all the bells and whistles like 4k BD, etc. Even then PS may not cross that $399 line no matter what.
Last edited by EricHiggin - on 30 December 2017
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.