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EricHiggin said:
TheBraveGallade said:

All esle is feasable, exept for one huge part: power consumption. The ps4 is a piwer guzzler compared to the switch. The original ps4 uses 89 watts. The slim uses 45 or so. But the switch uses a measily 5 watts if you don't factor its screen, while playing games. And the switch has a pretty big bettery if you are not going for stuff like apple's modular, form fitting batteries which cost a ton to make.

Storage space is also an issue but we all knew that. Switch can only fit 2? A ps4p with 128 gigs woyld barely be able to fit 1 if at all!

PS4 in console format with 16nm right now still uses too much power yes, that's why it would have to wait for 7nm around 2019. This gives PS 2-3 years over Switch to use a more advanced battery, and also take advantage of price drops. PS4 games like HZD are part of the reason the console uses so much power, but if you dial the games back, they will require less power and less space. 128GB would fit 2 large AAA games as they are right now based on the PS4 S, but it would probably end up 3-4 AAA with the games scaled back. Switch has some very large third party games that also would only allow 1-2 games on it's storage. Luckily Switch has carts, and also has space for micro SD like the PS Portable would have. Doesn't mean a PS Portable couldn't exist because of this.

Conina said:

How would that work? Do Blu-rays have a writable area when the information can be stored how often the game is activated? Blu-rays aren't unique... each Blu-ray disc of a game of the same gold master is the same. If 10 other people install/transfer the game from the same disc, the other systems wouldn't know how often it has been installed/transfered before. An account binding with Blu-rays without entering an unique code ain't possible!

I thought each BD had a unique code, if not, the UPC or another one of the codes on the game box could work potentially. I'm not sure if those codes are unique either. If not then possibly PS could produce specific portable versions of the game with some type of code attached, since remasters have done so well on PS4, or use carts in this case. They could also just make it digital only but this would limit it's sales to some degree. I guess PS could also do something like have a camera on the handheld and ask for verification where you hold up the game box UPC to the camera and scan it once a week. The day it asks you for the scan if gives you 24 hours from that point before it locks you out. That way you know every 7 days you will need to scan and can easily and quickly do it all at once if you want since it would only be a 2-6 titles most likely. This also stops you from sharing the game too much since those other people would need the box to scan as well. Unless you and all of your friends purposely installed the game on the same day so you could all get together and scan the game box at the same time. Since these physical only gamers like having their physical copies around, i don't see this being a huge headache, as long as it's not an everyday or every other day scan. PS could even charge like $2.00 to postpone the scan an extra week if your going away on vacation or business and don't want to bring the box.

HoangNhatAnh said:

Remember the ps portable is 720p or even 1080p while vita is only 540p and in fact, how many games on vita that run on native resolution or majority is sub res ? Don't compared a SD portable to a HD, also, Sony game always take at least 30-40GB. To have best graphic on the system no way they compress it like Nintendo who doesn't care about cutting edge graphic or something like that. The ps portable you told me will exceed even Switch 2 power, because it is ps5 handheld, you think it will have small data size like Vita? Isn't you are one of those people who told me don't compare the new ps portable to vita? And why you compared vita size game to Switch? You know Switch came out this year and it is at least 10 times stronger than vita, right? If you compare data size, take a look at 3ds vs vita, none 3ds game go over 4GB while some games on vita is more than 4GB like Summon Night 6

PS Portable being the best? I said it wouldn't even have to be as good as Switch 2, as long as it's close enough. I even mentioned PS4 and Pro in comparison to XB1X to prove this is true. It doesn't have to be the best hardware, just good enough. Your clearly confused about what was said and who said it. My point about Vita is you make it sound like PS4 games can't be any smaller than they are, when in reality they can be. I never said how small they would end up, but pretending like PS4 games are all locked at 60GB is extremely closed minded, considering the Pro 4k versions are not the same size.

Conina said:

Getting the same performance in a much smaller formfactor costs a lot. Miniturization is expensive.

See laptop prices compared to desktop PCs with similar performance... or ultrabook prices compared to bigger and heavier laptops with similar performance. Or the GPD Win 2 compared to a notebook with similar performance.

See PS4 S $300 vs PS4 $349 vs Pro $399 vs PC with RX 470/480 $499+. I also mentioned multiple times that the games would not be running at full spec.

Many games are not on Vita because they are too big. You know almost all Western AAA games that are not on Vita, only Japan third parties are, and it still miss a lot AAA JP games, even AA too. How to the next ps portable get these game physically if not for very big cart?