Forums - Gaming Discussion - Amazing moments when a game blows wide open

flashfire926 said:
AnmolRed said:
Pokémon black and white, the first time walking into castelia city was something else
Pokémon X and Y, that first route,the visuals blew me away
And that shambhala reveal in Uncharted 2 , unforgettable

The first route of x was a short cemented path with nothing on it........ so I'm guessing you mean the second route?

Nope the first, though you realise later it's a very sorry excuse for a route, the way the town's are to reveal it, I'd never seen such a thing in a Pokémon game, I'm not calling it a good one, just saying when I saw it for the first time I was awestruck , also that reflection cave in the game , they was cool too, X and Y in general seemed to surprise me more visually than sun and moon (though I like them more).



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It is pretty straightforward.

But Fallout games. Once you get out of the vault, and you have a massive world to discover.



The 2nd mission in GTA 4 after Roman picks you up. I love the grungy, dirty atmosphere of Liberty City and being able to explore parts of it after the 1st mission is amazing.. GTA 4 is probably my favorite in the series.



 

 

00Xander00 said:

I loved the opening to TP. Exploring Orden (ino people go on about the opening tutorials part of the game but I loved it), then when I walked out of the forest into Hyrule field for the first time with detailed (2006) graphics my hype-meter exploded! XD. I played the Wind Waker and finished it and also had the Zelda Collection too (which includes Zelda 1, 2, OOT, MM).

Eventhough I had a SNES and N64, I never had any of the Zelda games until the windwaker in 2003. Then when I saw the E3 2004 Zelda trailer, I was hyped from that moment.

So the Hype in twilight Princess was perfect and it made walking into that field one of the most remember-able experiences in a game. There is a tonne of other games I want to mention, a few are:

    That reminds me, I felt nothing in particular when I first reached Hyrule Field in TP. I wish I did, but the reason for that is probably because I already had that moment back when I first played Ocarina of Time. It was especially impressive to me back then because it was also one of the first times that any notable game had displayed something like that in a 3D environment, as 3D technology was fairly new.
    And since then I've experienced similar things in many other games, so I've become a bit desensitized when it comes to scenes like this, and it usually takes something a bit extra to blow me away.

    Last edited by Hiku - on 20 December 2017

    Leaving the Nora lands in Horizon: ZD.



    0331 Happiness is a belt-fed weapon

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    AnmolRed said:
    flashfire926 said:

    The first route of x was a short cemented path with nothing on it........ so I'm guessing you mean the second route?

    Nope the first, though you realise later it's a very sorry excuse for a route, the way the town's are to reveal it, I'd never seen such a thing in a Pokémon game, I'm not calling it a good one, just saying when I saw it for the first time I was awestruck , also that reflection cave in the game , they was cool too, X and Y in general seemed to surprise me more visually than sun and moon (though I like them more).

    Oh, I see.

    I agree on reflection cave, that was very cool.



    Bet with Intrinsic:

    The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

    In 2005 when I first rode a griffin in Wow from one low level area to another. You crossed several higher level areas. I though whoa this world was huge. First time I ever played a game like that so Azeroth seemed huge.



    I don't think that ever happened to me. Maybe some kind of Halo level? Lol.



    As of recent memory, Xenoblade X's intro to Mira cutscene.



    Let's have a champion time!

    https://www.youtube.com/watch?v=bUG_NS0xqSY

    COKTOE said:

    Ok. I have a better idea for tomorrow, but I might just stick with this, even though it looks like a sarcastic post:

    Marian getting punched in the stomach in the Double Dragon intro ( arcade edition ). I was about 12 years old when I initially saw this, and it blew my fucking mind. I was laughing so hard ( and continued to do so as the first levels unfolded ). I had never seen anything like this in a game up to that point. It was a whole new level of violence, and it was conveyed through state-of-the-art graphics and sound. Guy, flanked by thugs, saunters up to a woman, and delivers a 5 knuckle shillelagh to the breadbasket. Ooooof! She falls down, then the guy who punched her picks her up and slings her over his shoulder. Marian's also drawn pretty sexily, with revealing clothing, and as she's carried off screen her underwear is quite visible. It added to the newness of it all. Much more "adult" content than I was accustomed to. So for me, it hit the ground running. I know it's a cheap example, but I'm coasting on fumes right now.

    Man, I laughed literally my ass off. I had to attach it to me after 10 minutes of hysterical laughter. This was sheer poetry.



                              

    "We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.