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Forums - Sales Discussion - UK software sales - December 10th - December 16th, 2017

Will Crash ever leave this chart? This game is like Nintendo legendary in the UK.



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Madword said:
DonFerrari said:

Yep, destiny had a 50% digital attach ratio...

And about the box for the code, allows the game some shelf exposition so it may push a little more sales. Those 70k sales even if low is added profit.

I'm a disk collector, of course its ok for online and totally agree with it, just hope it doesn't become like Steam with PC games, where boxes are just codes... not great for someone like me. In fact i was having a pre-xmas clean up and was going through lots of PC games, wow some great boxes/content which no longer gets made because of digital codes :( - I do not want my console games to go the same way (though I suspect this is just the start of the tip of the iceberg).

Since this is a pre-release game I don't have any issue with it, but sure I also love hard copy... so I prefer that digital only receive retail version with box and disc than retail games become a card with a code.

The best box I ever bought/received was Warcraft 2 edition, there were maps, drawings, and a lot of good things.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Madword said:

I'm a disk collector, of course its ok for online and totally agree with it, just hope it doesn't become like Steam with PC games, where boxes are just codes... not great for someone like me. In fact i was having a pre-xmas clean up and was going through lots of PC games, wow some great boxes/content which no longer gets made because of digital codes :( - I do not want my console games to go the same way (though I suspect this is just the start of the tip of the iceberg).

Since this is a pre-release game I don't have any issue with it, but sure I also love hard copy... so I prefer that digital only receive retail version with box and disc than retail games become a card with a code.

The best box I ever bought/received was Warcraft 2 edition, there were maps, drawings, and a lot of good things.

I still have some boxed amiga games of my favourite ones, but yeah good old days... me feels old :D



Making an indie game : Dead of Day!

Madword said:
DonFerrari said:

Since this is a pre-release game I don't have any issue with it, but sure I also love hard copy... so I prefer that digital only receive retail version with box and disc than retail games become a card with a code.

The best box I ever bought/received was Warcraft 2 edition, there were maps, drawings, and a lot of good things.

I still have some boxed amiga games of my favourite ones, but yeah good old days... me feels old :D

I only started doing my collection after PS3. All I had on Atari and Genesis I donated.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Madword said:

I still have some boxed amiga games of my favourite ones, but yeah good old days... me feels old :D

I only started doing my collection after PS3. All I had on Atari and Genesis I donated.

Well i can honestly say the amiga/early PC games had the best boxes and contents, shame it was ruined by steam/digital codes :(

It was exciting looking through a shop of games with these massive boxes, not like today, its difficult to get much excitement looking at a shelf, especially in most game shops they have more second hand than they do new (also the boxes are boring). Perhaps its a little blinkered old days were better type thing, but OLD DAYS WERE BETTER!!!! haha.



Making an indie game : Dead of Day!

Around the Network
Madword said:
DonFerrari said:

I only started doing my collection after PS3. All I had on Atari and Genesis I donated.

Well i can honestly say the amiga/early PC games had the best boxes and contents, shame it was ruined by steam/digital codes :(

It was exciting looking through a shop of games with these massive boxes, not like today, its difficult to get much excitement looking at a shelf, especially in most game shops they have more second hand than they do new (also the boxes are boring). Perhaps its a little blinkered old days were better type thing, but OLD DAYS WERE BETTER!!!! haha.

Well. Old time the box was supposed to sell you game and since the game graphic was "bad" the box was a lot more impressive... today there is not much cover design, it's more like a screanshot from the game doctored.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."