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Madword said:
DonFerrari said:

Yep, destiny had a 50% digital attach ratio...

And about the box for the code, allows the game some shelf exposition so it may push a little more sales. Those 70k sales even if low is added profit.

I'm a disk collector, of course its ok for online and totally agree with it, just hope it doesn't become like Steam with PC games, where boxes are just codes... not great for someone like me. In fact i was having a pre-xmas clean up and was going through lots of PC games, wow some great boxes/content which no longer gets made because of digital codes :( - I do not want my console games to go the same way (though I suspect this is just the start of the tip of the iceberg).

Since this is a pre-release game I don't have any issue with it, but sure I also love hard copy... so I prefer that digital only receive retail version with box and disc than retail games become a card with a code.

The best box I ever bought/received was Warcraft 2 edition, there were maps, drawings, and a lot of good things.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."