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Forums - Nintendo Discussion - M-Rated Nintendo Franchise?

 

Which Nintendo franchise would you like to have an M-rated entry?

Zelda 4 7.02%
 
Metroid 22 38.60%
 
Sin & Punishment 4 7.02%
 
Fire Emblem 10 17.54%
 
Other (Please specify) 6 10.53%
 
None 11 19.30%
 
Total:57
this is never going to happen


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I think the Wario games could go for an M rating. An M rated 3D Wario Land like Conker's Bad Fur Day would be cool. An M rated Wario Ware would also be pretty entertaining.



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super_etecoon said:
Zekkyou said:

Eh, i disagree. I don't think an M rating should be explicitly targeted, but sometimes 'tasteful' isn't enough. Half the fun of Django Unchained (a movie yes, but it applies to the story/message part of the discussion) is how it revels in its own violent absurdity. That quality is a big part of why people like Tarantino in general :p

There are two types of people who like Tarantino movies: those who like the dialogue and absurdity...and those who just like seeing people get scalped.  I hope you're in the first category.  Unfortunately when you sell a product primarily to kids the kids will want to watch (or play) someone getting scalped (or doing the scalping) for no other reason than that it is "cool."

Dam scalpers.



AngryLittleAlchemist said:
super_etecoon said:

There are two types of people who like Tarantino movies: those who like the dialogue and absurdity...and those who just like seeing people get scalped.  I hope you're in the first category.  Unfortunately when you sell a product primarily to kids the kids will want to watch (or play) someone getting scalped (or doing the scalping) for no other reason than that it is "cool."

The scalping is part of the absurdity though

Like I said...which category are you falling into here...the high brow version...or the low brow?  That's the difference between a movie audience and a gaming audience...and particularly for the vulnerable, forming brains of our youth. This is why I love Nintendo and Nintendo's audience.  They tend to not cater to obsessions with torture.



super_etecoon said:
AngryLittleAlchemist said:

The scalping is part of the absurdity though

Like I said...which category are you falling into here...the high brow version...or the low brow?  That's the difference between a movie audience and a gaming audience...and particularly for the vulnerable, forming brains of our youth. This is why I love Nintendo and Nintendo's audience.  They tend to not cater to obsessions with torture.

It's not one or the other though, low-brow stuff can often be high-brow when examined, or at the very least is entertaining, which is far from a bad quality to have. No matter how much you slice it, it's very hard to make certain forms of "high brow" art without indulging in some of the things that make mature themes tick. Sure, there are times where you can communicate mature themes without violence, sex, or nudity, very often infact. But if you wanted to make a game in particular, allowing yourself the freedom of choice as a developer opens up new avenues for exploring certain themes in certain ways. Also, while I agree with what you said about Nintendo's audience, divulging too much from ANY sort of maturity could be considered low brow. 



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Fire Emblem is the one non-members rated IP that has the potential to do some with that rating from a story stand point and maybe some risqué scenes if they really wanted.

That being said Eternal Darkness and their vague ownership of the Fatal Frame franchise are still what I would prefer over a franchise being forced into a higher rating.

Also Bayonetta but they don't own that IP...



Wasn't Disaster Day of Crisis Pegi 16?



AngryLittleAlchemist said:
super_etecoon said:

Like I said...which category are you falling into here...the high brow version...or the low brow?  That's the difference between a movie audience and a gaming audience...and particularly for the vulnerable, forming brains of our youth. This is why I love Nintendo and Nintendo's audience.  They tend to not cater to obsessions with torture.

It's not one or the other though, low-brow stuff can often be high-brow when examined, or at the very least is entertaining, which is far from a bad quality to have. No matter how much you slice it, it's very hard to make certain forms of "high brow" art without indulging in some of the things that make mature themes tick. Sure, there are times where you can communicate mature themes without violence, sex, or nudity, very often infact. But if you wanted to make a game in particular, allowing yourself the freedom of choice as a developer opens up new avenues for exploring certain themes in certain ways. Also, while I agree with what you said about Nintendo's audience, divulging too much from ANY sort of maturity could be considered low brow. 

Not really sure I understand this last part.  But my main point is that for me I don't like when games go "mature" because I feel like the gaming audience (because of the entry age) is more vulnerable than a typical movie audience.  I also think it's one thing to see a character do something and another entirely to take part in that action.  Every child is different and some are better at separating reality from fantasy.  Personally I think that things you watch in movies though they may be obviously fake still send information subconsciously to your brain that creates the impression that you really witnessed (or commited in terms of gameplay) the act being seen.  It's subconscious, mind you, but it's difficult to measure the impact this has on a developing brain.  As an adult I still look away from violent scenes.  I don't need to see that. I don't need to be desensitized to ultraviolence.  



super_etecoon said:
AngryLittleAlchemist said:

It's not one or the other though, low-brow stuff can often be high-brow when examined, or at the very least is entertaining, which is far from a bad quality to have. No matter how much you slice it, it's very hard to make certain forms of "high brow" art without indulging in some of the things that make mature themes tick. Sure, there are times where you can communicate mature themes without violence, sex, or nudity, very often infact. But if you wanted to make a game in particular, allowing yourself the freedom of choice as a developer opens up new avenues for exploring certain themes in certain ways. Also, while I agree with what you said about Nintendo's audience, divulging too much from ANY sort of maturity could be considered low brow. 

Not really sure I understand this last part.  But my main point is that for me I don't like when games go "mature" because I feel like the gaming audience (because of the entry age) is more vulnerable than a typical movie audience.  I also think it's one thing to see a character do something and another entirely to take part in that action.  Every child is different and some are better at separating reality from fantasy.  Personally I think that things you watch in movies though they may be obviously fake still send information subconsciously to your brain that creates the impression that you really witnessed (or commited in terms of gameplay) the act being seen.  It's subconscious, mind you, but it's difficult to measure the impact this has on a developing brain.  As an adult I still look away from violent scenes.  I don't need to see that. I don't need to be desensitized to ultraviolence.  

Ok, I honestly don't care about any of what you just said, but that's me personally. I think Retro Studios doing a mature game would be cool.

Also that's not the word I meant to use I meant to say, steering away too much, or rather avoiding mature themes



I mean, they could always pull a persona (12+ in japan M in US and 15+ everywhere else), especially in the case of fire emblem, more specifically an FE4 remake.