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Forums - Nintendo Discussion - Yooka-Laylee’s Switch version runs at 900p when docked, 600p in handheld mode

I'm considering this version unplayable for now.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Goodnightmoon said: 

And yes 600p on a 6.2"screen has a way bigger pixel density than 1080p on a huge TV, so it looks better.

It doesn't work like that at all, viewing distance needs to be taken into account.

A DS Lite has a pixel density of 102ppi. A 50" 1080p TV has a pixel density of 44ppi.

Hell a 4k 50" TV has a pixel density of 88ppi, still less then a ds lite... xD

Are you really saying the DS Lite screen looks better?

As for Yooka Laylee this resolution is good, will need to hear on framerate though, wasn't perfect on ps4 as the game was badly optimized, had seemingly no draw distance. The only thing that disappeared when you got far away were characters and enemies, particle effects such as fire could be seen from absolutely miles away.

And Yooka Laylee is an underrated game.

edit: according to digital foundry it runs at a locked-30 pretty much all the time on ps4, so I guess I was just feeling the 30fps harder then I do on most games for some reason.

Last edited by Barkley - on 29 November 2017

Barkley said:
Goodnightmoon said: 

And yes 600p on a 6.2"screen has a way bigger pixel density than 1080p on a huge TV, so it looks better.

It doesn't work like that at all, viewing distance needs to be taken into account.

A DS Lite has a pixel density of 102ppi. A 50" 1080p TV has a pixel density of 44ppi.

Hell a 4k 50" TV has a pixel density of 88ppi, still less then a ds lite... xD

Are you really saying the DS Lite screen looks better?

As for Yooka Laylee this resolution is good, will need to hear on framerate though, wasn't perfect on ps4 as the game was badly optimized, had seemingly no draw distance. The only thing that disappeared when you got far away were characters and enemies, particle effects such as fire could be seen from absolutely miles away.

And Yooka Laylee is an underrated game.

edit: according to digital foundry it runs at a locked-30 pretty much all the time on ps4, so I guess I was just feeling the 30fps harder then I do on most games for some reason.

Then take viewing distance into account and show the results, it looks better as long as you don't have it at 5cm of your eyes.



Too little, too late. Too many other games worth playing, now.



Goodnightmoon said:

Then take viewing distance into account and show the results, it looks better as long as you don't have it at 5cm of your eyes.

Effectively just divide the PPI's

6.2" @ 600p = 197.3 PPI
50" @ 1080p = 44.06 PPI

197.3/44.06 = 4.47

So if you're viewing the TV from over 4.47 times the distance of the switch, the TV will be better quality.

In practical terms, if you play a game on Switch at 600p at 30cm distance. Then to get better image quality on a 1080p 50" TV you only have to be over 134cm away from the TV.



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Barkley said:
Goodnightmoon said:

Then take viewing distance into account and show the results, it looks better as long as you don't have it at 5cm of your eyes.

Effectively just divide the PPI's

6.2" @ 600p = 197.3 PPI
50" @ 1080p = 44.06 PPI

197.3/44.06 = 4.47

So if you're viewing the TV from over 4.47 times the distance of the switch, the TV will be better quality.

In practical terms, if you play a game on Switch at 600p at 30cm distance. Then to get better image quality on a 1080p 50" TV you only have to be over 134cm away from the TV.

So you need to be 4.5 times further from your TV to have the same quality, even furhter when we talk about 900p (like this one) and this is with a 600p game, most switch games are 720p docked, so most switch games look better than 900p-1080p games on big TVs as long as the TV isn't very far.

Also when you play Switch on tabletop mode you don't play it at 30cm, more like 60cm.

Last edited by Goodnightmoon - on 29 November 2017

Goodnightmoon said:
Barkley said:

Effectively just divide the PPI's

6.2" @ 600p = 197.3 PPI
50" @ 1080p = 44.06 PPI

197.3/44.06 = 4.47

So if you're viewing the TV from over 4.47 times the distance of the switch, the TV will be better quality.

In practical terms, if you play a game on Switch at 600p at 30cm distance. Then to get better image quality on a 1080p 50" TV you only have to be over 134cm away from the TV.

So you need to be 4.5 times further from your TV to have the same quality, even furhter when we talk about 900p (like this one) and this is with a 600p game, most switch games are 720p docked, so most switch games look better than 900p-1080p games on big TVs as long as the TV isn't very far.

Also when you play Switch on tabletop mode you don't play it at 30cm, more like 60cm.

Well it runs at 1080p on PS4/XBO not 900p, I don't believe you were talking about Switch Handheld vs Docked when you said "600p on a 6.2" screen looks better than 1080p on a huge TV." as it doesn't run at 1080p docked.

"most switch games are 720p docked, so most switch games look better than 900p-1080p games on big TVs"

Huh? But if you're playing it docked then you're playing it on a big tv? I'm confused.

But no, what you're trying to push just isn't correct. Even the Switch running a game at 720p handheld against a ps4/xbo title running the game at just 900p will in most circumstances not provide better quality on the Switch, and this is a situation with everything in the Switch's favour as the resolution gap will usually be larger.

50"@900p at 194cm away looks better than a 720p Switch at 30cm away. I would say most people would sit a lot further then 193cm away from a 50" TV.

In fact we should take image size into account as this equally has an effect on overall experience.

So a 720p game on the Switch from 30 cm away will be the exact same perceived image size and quality as a 720p game on a 50" TV from 2.4m away.

Last edited by Barkley - on 29 November 2017

Miyamotoo said:

Even if take 32" TV thats not relly defintion of "big" TV, 1920x1080 on 32" screen has 68.84 pixel density, 1066x600 on 6.2" screen has 197.3 pixel density. Also when you play Switch in portable mode Switch screen is far away from your eyes around 1-2 feet, when you playing on TV people are usually around 7-10 feets away from TV.

So it's obvious that game will look better in handheld mode on 6.2" screen at 600p than 1080p on big TV, I mean there is reason why almost all Switch games look better in handheld mode compared to TV.

https://designcompaniesranked.com/resources/is-this-retina/

Distance is the key take-away here.

The Switch 720P becomes "retina" at 15" of viewing distance.
1920x1080 @ 32" becomes "retina" at 50" of viewing distance.

But... When it comes to rendering, there is so much more to it than that. For one... Nintendo tends to be allergic to even most basic forms of Anti-Aliasing, so lower resolution rendered images tend to look like crap on a Nintendo device.

And in the end... The PC had 4k displays 15+ years ago, 1080P 20+ years ago. - Sooner we shift away from the old 720P and 1080P resolutions... The better.
Sub 720P on a 6.2" screen looks terrible either way, heck I opted for a 1440P 5.7" phone due to that very reason.

Goodnightmoon said:

Really... You think I'm 6 years old or something? I know resolutions and everyone knows 720p is HD, my point is that 900p is inside the spectrum of HD so his comment made no sense.

And yes 600p on a 6.2"screen has a way bigger pixel density than 1080p on a huge TV, so it looks better.

I never mentioned your age... I don't care if you are 90 or 5 years of age, I will debate the points you present.

900P is above HD, that is the point I am making. More to pixel density than just the resolution too, distance form the display plays a vital role.

Goodnightmoon said:

So you need to be 4.5 times further from your TV to have the same quality, even furhter when we talk about 900p (like this one) and this is with a 600p game, most switch games are 720p docked, so most switch games look better than 900p-1080p games on big TVs as long as the TV isn't very far.

Also when you play Switch on tabletop mode you don't play it at 30cm, more like 60cm.

TV's and Consoles tend to perform various types of image manipulation to scale the image upwards or downwards... And even apply effects like sharpening. - And no two implementations are equal.
Fact is... TV's thanks to generally having higher resolutions and larger panel sizes... Will allow you to take note of the smaller details in games that would normally go unnoticed.

I personally dislike the tiny, low-quality panel in the Switch and would prefer it to be upscaled and enhanced on my monitor.




--::{PC Gaming Master Race}::--

Pemalite said: 


But... When it comes to rendering, there is so much more to it than that. For one... Nintendo tends to be allergic to even most basic forms of Anti-Aliasing, so lower resolution rendered images tend to look like crap on a Nintendo device.

While Nintendo's lack of AA on Switch is very disappointing, to be fair, this isn't a Nintendo game. It uses AA on other platforms, and hopefully will on Switch as well. Many third party titles employ AA on Switch; Mario + Rabbids, Doom, Thumper, Snake Pass, Flame and the Flood, etc.



Glad there finally releasing it. It took them awhile to port it.