caffeinade said:
The developers should learn how to make the first 15 hours enjoyable and compelling.
In a short game, the developers need to ensure that each part of their game is worth while; each part needs to be essential in building the experience, or narrative.
A short game is not easy to pull off; humans love to ramble. Humans love to repeat irrelevant information.
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Nine Hours, Nine Persons, Nine Doors is a game that pays off with a magnificent storyline that rivals most media. The first segment is an exercise of repetition that at first makes no sense whatsoever, and it makes for quite a boring part, indeed, especially when you're repeating it for the second or third time. This exercise of repetition is crucial to the narrative itself, so there's no way to jump over that or the impact of the narrative itself is lost. It's essential in building the narrative, yet it doesn't get good until you've hit the revelations.
Sometimes, padding is not only a choice, but a necessity, depending on the narrative. Sometimes you need length to convey a specific amount of information. On a semi-related note, Steins;gate is also one product that puts the player/viewer through a monotone, almost boring lengthy presentation of its world and characters, but this apparently boring information plays out heavily in the end. It's required for the narrative, and there's no other way to present it, or there's none I could think of that could cut short that length but also make the point the narrative tried doing so.
I'm not arguing against short games, as I've stated I like those, especially if they hit the sweet spot. But experiences can't sometimes be accommodated in a shorter span of time. Quoting one of my favourite games of all time, Dark Souls, I'm not sure the "overcoming the challenge" aspect would have been as great if you just stop the game after reaching Lordran, or remove the exploration aspect and make a rush boss game that lasts around 10 hours. It required every component, the thrill of risk vs reward and learning the mechanics to make it work. And while it has some areas that could certainly get some work done, I wouldn't remove anything from that game at all.