Wright said:
But what if there's actually the odd game that gets great after fifteen hours in? |
The developers should learn how to make the first 15 hours enjoyable and compelling.
In a short game, the developers need to ensure that each part of their game is worth while; each part needs to be essential in building the experience, or narrative.
A short game is not easy to pull off; humans love to ramble.
Humans love to repeat irrelevant information.







