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Gaming - I love short games - View Post

Wright said:
arcaneguyver said:

Long games can be annoying due to bloat (often by open world busywork) or the fanbase assuring you "it gets better about fifteen hours in." (I hate, hate, HATE that BS.)

But what if there's actually the odd game that gets great after fifteen hours in?

The developers should learn how to make the first 15 hours enjoyable and compelling.

In a short game, the developers need to ensure that each part of their game is worth while; each part needs to be essential in building the experience, or narrative.

A short game is not easy to pull off; humans love to ramble.
Humans love to repeat irrelevant information.