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Forums - Nintendo - Switch Is Succeeding Without Blue Ocean Casuals, Nintendo Should Not Forget This.

fatslob-:O said:

So are you going to address what Rol said about the NPDs? 

 

*goes back to lurking*



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Power-hungry gamers fear NS because they fear next gen both Sony and MS will follow its example, at least partially, including a hybrid model in the range of their home console platform, so the power of such model will be the minimum games will need to not exceed in their requirements, and games without additional budget for optimisations will just upscale or offer what standard lòibraries and drivers can do without rewriting code on more powerful models. Moreover, having arrived mid-gen, NS example will force Sony and MS to pospone their next gen launch if they want to follow its example, for many reasons, the most important is raw development times, rushing a project is always bad, and doing it after introducing a radically different paradigm is even worse, the second most important reason is that even the hybrid models will need to outperform current gen base models, at least when docked, and they'll have to do it at a cost that allow the console to be priced at no more than $400 at launch.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


I love these take backs to install base.

The way it is tossed in this thread one would be led to believe that if Zelda was release to PS4+X1 instead of selling 7M it would sell over 70M.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

quickrick said:
Soundwave said:

 

The blue ocean strategy was made there home console line, which were not selling to there satisfactory, they felt they couldn't compete with sony, so they looked for a new audience, when the heck was there handheld line about blue ocean? there handhelds always old great, 3ds sold very good but not great for nintendo, so there stepping there game, and going the sony route with there handheld, where it can be more then handheld.   

Yeah, it's a bit confusing but the DS followed the blue ocean strategy. The Wii was not a blue ocean strategy product, it was a disruptive product: There was overshooting in the home console market (exploding dev costs, PS3 was very expensive, most people back in 2006 did not have HD TV's --> too many features for most people) so Nintendo made a "crappy" disruptive product that sucked by old standards (graphics, etc.) but established new standards (motion controls, multiplayer games). 

The DS was a blue ocean product by the book: Games like Nintendogs, Brain Training and others were aimed at new audiences ("non-gamers") and the touch screen was used to make new gaming experiences possible. So their handheld line was explicitly made with blue ocean strategy in mind while their home consoles never were. A disruptive product is not the same as following the blue ocean strategy.

Last edited by Louie - on 21 November 2017

DonFerrari said:
I love these take backs to install base.

The way it is tossed in this thread one would be led to believe that if Zelda was release to PS4+X1 instead of selling 7M it would sell over 70M.

Nobody is saying that, just that looking at chart performance of games on a 2.6m vs ~37m and making conclusions about legs is quite illogical.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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fatslob-:O said:
zorg1000 said:

We cannot see that and yes install base is a concern

 

Oct 2017 (SW 8th month)

SW-2.6 million

PS4+XBO-37 million

 

June 2007 (Wii 8th month)

Wii-3.2 million

PS3+360-7.0 million

 

SW is going against consoles with over 14x the install base vs Wii going up against consoles with a little over 2x the install base.

If PS4 & XBO were only about a year old and Nintendo games included digital on NPD charts than we would be looking at a much different chart. Games like BotW & MK8D would be higher while games like Splatoon, Pokken & Mario Rabbids would likely be in the charts.

Not really because Install base didn't stop games such as SM3DL, Wii Fit, SMG, NSMB2, and MP8 (all of which released within 2 years of the systems launch) from being able reach 70% of their lifetime sales within their 18 months of sale ... (despite hardware having sold less than half the lifetime units those games only ended up adding the rest of the 30% even though lifetime hardware sales more than doubled eventually) 

SpokenTruth said:

You have provided an abject failure of an argument.  Legs are a ratio of first week sales to lifetime sales.  Not chart performance compared to other titles.   Legs are a measure of continued sales over a long term trend regardless of where they place on a sales chart. And you are again completely ignoring install base and NPD reporting methodologies.

Actually, chart performance is highly correlated to a games legs ... 

It's not a good sign that a game is outside of the top 20 regardless of whatever conditions and especially this early in a systems lifetime where first party games are it's lifeblood to maintaining momentum ... 

Wait, why is selling 70% of lifetime sales in 18 months considered bad legs?

Why did you pick 70% or 18 months as the cutoff?

What about 50% of sales in the first 12 months?

Or what about 30% of sales in first 6 months?

 

It seems like you picked two absolutely arbitrary variables and acted like thats standard.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DonFerrari said:
I love these take backs to install base.

The way it is tossed in this thread one would be led to believe that if Zelda was release to PS4+X1 instead of selling 7M it would sell over 70M.

Nobody is saying that, just that looking at chart performance of games on a 2.6m vs ~37m and making conclusions about legs is quite illogical.

That is the modus operandi at VGC. Always resort to userbase and install base to reflect an analysis of sales of one game against other.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
zorg1000 said:

Nobody is saying that, just that looking at chart performance of games on a 2.6m vs ~37m and making conclusions about legs is quite illogical.

That is the modus operandi at VGC. Always resort to userbase and install base to reflect an analysis of sales of one game against other.

Sure sometimes people will use install base as an excuse when its not really a factor but in this case it 100% needs to be considered.

Hes comparing NPD legs of Wii to SW but not factoring in that Wii was released at the same time as PS3 and only 1 year after 360 while SW was released ~3.5 years after PS4/XBO.

This is a huge factor resulting in SW having 1/14 the install base of PS4+XBO while Wii was closer to 1/2 of PS3+360 after 8 months on the market.

That is undeniably a huge difference that needs to be factored in when comparing the two.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DonFerrari said:

That is the modus operandi at VGC. Always resort to userbase and install base to reflect an analysis of sales of one game against other.

Sure sometimes people will use install base as an excuse when its not really a factor but in this case it 100% needs to be considered.

Hes comparing NPD legs of Wii to SW but not factoring in that Wii was released at the same time as PS3 and only 1 year after 360 while SW was released ~3.5 years after PS4/XBO.

This is a huge factor resulting in SW having 1/14 the install base of PS4+XBO while Wii was closer to 1/2 of PS3+360 after 8 months on the market.

That is undeniably a huge difference that needs to be factored in when comparing the two.

To me the userbase of the others aren't relevant. But legs and ranking aren't necessarily correlated.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SpokenTruth said:
fatslob-:O said:

Actually, chart performance is highly correlated to a games legs ... 

It's not a good sign that a game is outside of the top 20 regardless of whatever conditions and especially this early in a systems lifetime where first party games are it's lifeblood to maintaining momentum ... 

I'm amazed that you don't know what a game having legs means.  Legs are about consistently selling long after launch. 

DonFerrari said:

That is the modus operandi at VGC. Always resort to userbase and install base to reflect an analysis of sales of one game against other.

But when it's relevant, you can't just ignore it either.

Fatslob claims that for a game to qualify as having legs, it must remain in the top 20 every chart regardless of the consistency of long term sales. To manage this, it must sell at a rate that is irrespective of the 1st week sales but is instead measured against other titles.  Legs are a measure against itself.

For example: with specific regards to install base, to breach the top 20 a game must sell ~50,000 units globally each week.  For Switch, that is a game that must have a sales ratio of 1:140 against a PS4 game of 1:1300 and XOne of 1:640.  Combined they are 1:1940. This shows it is more difficult for a Switch title to maintain a position in the top 20 than for any old or new title to appear in the top 20 (again, old or new title, that doesn't matter). 

And that doesn't even take into consideration the install base of the game itself.  LoZ:BotW has already sold 4.7 million units.  That means new sales have a 2.3 million Switch pool to purchase from (plus whatever new console sales are for the week).  Now that ratio dropped to 1:46.

Install base matters when maintaining a presence in the top 20 and these numbers prove it.  And again, maintaining a top 20 presence isn't even the qualification for having legs.  That's just an arbitrary goal post Fatslob put up.

 

And by the way, that's using VGC and global figures.  If I used NPD, I'd have to account for the fact they combine SKUs across platforms, do not track Switch digital sales, and they rank according to revenue (not units sold).

See my previous reply... for the legs of the current games launching, saying PS4/X1 have much more userbase is irrelevant. But also there is little value to say the Switch games weren't on TOP 20, the month may have had a lot of solid releases. The legs of those games (which I agree will probably be very good).

On LoZ:BotW is one of the few situations were we surely would need to consider the lack of available userbase to sell through because the attach rate is immense. But legwise it's possible it won't have much unless it breaks by a lot all of Zelda previous installments for total sale, because it is already quite high.

Anyway, from what we know from at least Wii and WiiU, Nintendo flagships have legs (although the guy didn't say the games of Switch won't have legs, just that it will be smaller than Wii) but we really can't be sure how much better or worse its leg will be compared to the flagships in Wii.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."