fatslob-:O said:
Not really because Install base didn't stop games such as SM3DL, Wii Fit, SMG, NSMB2, and MP8 (all of which released within 2 years of the systems launch) from being able reach 70% of their lifetime sales within their 18 months of sale ... (despite hardware having sold less than half the lifetime units those games only ended up adding the rest of the 30% even though lifetime hardware sales more than doubled eventually)
Actually, chart performance is highly correlated to a games legs ... It's not a good sign that a game is outside of the top 20 regardless of whatever conditions and especially this early in a systems lifetime where first party games are it's lifeblood to maintaining momentum ... |
Wait, why is selling 70% of lifetime sales in 18 months considered bad legs?
Why did you pick 70% or 18 months as the cutoff?
What about 50% of sales in the first 12 months?
Or what about 30% of sales in first 6 months?
It seems like you picked two absolutely arbitrary variables and acted like thats standard.
When the herd loses its way, the shepard must kill the bull that leads them astray.







