Wyrdness said:
Yeah yeah you can sure hear the tone of my voice across the internet, I wrote yawn as it's tiring reading you get on edge because you're being replied to a prime example is your previous post on how your time is precious blah blah trying to go for some moral high ground yet here you are again that's what the yawn is for because I've seen it all before, the whole tone thing is in your head because mentally you're perceiving responses as being attacks I'm just not bothered to try and convince you otherwise as you already made your mind up. Passive aggressive claim and all that yet earlier you're trying to make sweeping statements on people giving Bethesda a free pass and just hating on Capcom despite being shown how the effort differs, I'll address you the same way you come across.
Read the link you posted Hines was straight talking he said it's possible but went on further to say that it could still be quite a bit of work to get running on another platform which itself doesn't guarantee release even if its possible, you're going on about me cherry picking but the Hines argument ironically shows you cherry picking the hardware comment was even in reference to a different game and at the time they were working on Fallout 4 so yes hardware would have been an issue he's not wrong there. Skyrim on Switch is the Remaster release on PS4 and X1 so I don't see your point here Switch has familiar architecture that reduces the work load Hines was highlighting back then.
|
You sure don't like going into detail about arguments given in a discussion, but you sure like getting extensive about your experience seeing and making people get on edge. I dunno man, again it reads like you want me to be on edge. I've talked to you about this and I'm not sure I've ever been disrespectful toward your position. The only thing was telling you why I think the way you adress my points isn't viable for any discussion, so your edgy estimations aren't correct. I haven't made my mind up either; haven't asked your for an apology or attacked you at all. There's no moral high ground to be had here - you're very confused about this. I'm not one to preach about that either. I'm just stating that you've been passive-agressive, which you have, because you're admitting it right there.
You post like you want to, however, and I'll talk about how your posts come across too. You're the one who replied to me when I was replying to someone else about wanting Capcom to fail, not the other way around. I've adressed all the points you've given to me even though I've had to deal with your comments that didn't add anything to it, like me being rambling to assume on your end the weird belief that I'm upset. An upset person would have insulted you or talked in a condescendenting egomaniac tone, not go through the effort of finding more sources to talk about this particular topic.
This is also the original point, which I also adressed the sweeping statement you say of:
Wright said:
I'm not knocking Bethesda. I like them, and I play their games regulary. It's just weird to taste all this love for them when they clearly haven't done much to prove themselves so far, outside three games announced (which seems to be good enough). It clearly points that people really, really don't care about a developer's past history as long as the present have them supporting the product.
|
So even when I adressed it, you kept with the passive-agressive attitude. It either tells that you came to me with that attitude from the get-go and wouldn't let go, or that you don't read what I'm saying.
And as for I come across, I also adressed the other two people in a polite manner (or at least I wasn't condescending toward them) and I satirized the Bethesda situation to explain why I felt the anger toward Capcom was short-lived and misplaced to a degree. A point that we've both completely gone off-track with a related, but not the same matter.
As for the second thing:
Wyrdness said:
Read the link you posted Hines was straight talking he said it's possible but went on further to say that it could still be quite a bit of work to get running on another platform which itself doesn't guarantee release even if its possible
|
Let's read it:
"It's definitely a possibility for the future," Hines told the Official Nintendo Magazine UK. "We'll look at any platform that will support that games we're trying to make, but that's the key thing - the console has to support the game as it is designed."
The decision may come down to development costs. Hines notes that bringing a game to a new platform is actually a very costly and time-consuming process.
The more changes we have to make to a game the less and less palatable it becomes because making a game is an enormous process. Just doing 360, PS3 and PC - I don't think people understand the amount of work that goes into that. All of the localisation you have to do... all of the testing you have to do... on every platform in every language... It's a pretty huge undertaking."
"So you aren't just supporting the Wii U; You're supporting it in English, French, Italian, German and Spanish. We'll see. It's definitely a possibility"
Gamespot's article makes a similar mention:
"However, even if the Wii U can run a game just as Bethesda imagined it, that doesn't necessarily make the decision to add it to the platform lineup a no-brainer"
That's the original comment from Pete Hines, where the possibility (not factuality) was there. Hines says it depends on how economically viable it can be. It means it has to make money for it to happen, sure. He also mentions that the "console has to support the game as it is designed", meaning it can't overcome drastic changes. If you read into this sentence in a different way, then tell me what you interpret from it.
Let's read the second link I posted:
"None of the game's we've announced are being developed for the Wii U, so it's guaranteed that none of those games are coming to Wii U," Bethesda VP of PR and marketing Pete Hines told us at QuakeCon, with regards to The Elder Scrolls Online, Wolfenstein: The New Order and The Evil Within. "Will any future ones come out? I can't say for sure, in our near-term focus it's not on our radar."
"It's largely a hardware thing," Hines said, explaining that Bethesda's mantra is to "make the games that we want to make, on whatever platforms will support them as developed." Giving an example, he said that The Elder Scrolls Online "likely would have" been released on Xbox 360, but that it "just wasn't possible" due to hardware limitations. Specifically referencing future announcements for the Wii U, Hines said that "it remains to be seen what the future holds."
After reading both things, let's go back to what you wrote:
Wyrdness said:
you're going on about me cherry picking but the Hines argument ironically shows you cherry picking the hardware comment was even in reference to a different game and at the time they were working on Fallout 4 so yes hardware would have been an issue he's not wrong there. Skyrim on Switch is the Remaster release on PS4 and X1 so I don't see your point here Switch has familiar architecture that reduces the work load Hines was highlighting back then.
|
Hines argument don't ironically show me cherry picking the hardware comment. Hines argument show the fact that Hines changed the narrative in regards to why Bethesda games, which include Skyrim, weren't on WiiU. He went from a money-approach to a hardware-approach. Fallout 4 isn't even mentioned in the article, and it really doesn't matter if it was. I know Fallout 4 would have had a hardware issue on WiiU. That's beyond the point.
He even makes a far-fetched comparison (giving an example, as quoted with the article) with 360 saying it can't handle Elder Scrolls Online, and sure, that's true. But 360 can handle The Evil Within, Wolfenstein and, of course by proxy, Skyrim. The author of the article makes this comment as well:
This differs from the Wii U publishing reservations we've heard of from other companies, in that Bethesda's decision is based on hardware limitations, rather than the Wii U's lackluster performance at retail. EA, for instance, isn't bringing this year's installments of FIFA or Madden to Nintendo's platform due to the limited size of the console's installed user base. Similarly, Ubisoft was so confident that the Wii U would be unable to support the kind of sales it needed for Rayman Legends, that it delayed the game's release and extended its availability to other platforms.
But this was the point of the previous article:
The decision may come down to development costs. Hines notes that bringing a game to a new platform is actually a very costly and time-consuming process.
Not to mention the Switch version plays (or can potentially play if you choose to pick the joy-cons) differently than how Skyrim was originally designed, hinting yet again that the straight talk of Bethesda really is permutable. It changes depending on the narrative.
I'm guessing we're done with the Namco part.
Last edited by Wright - on 11 November 2017