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Forums - Nintendo - Report: Japanese Third Parties Unconvinced Of The Switch Are Now Scrambling

NoCtiS_NoX said:
OTBWY said:

Monster Hunter World is not out yet, but Re7 is about the only successful things they have released in recent times, if we count out previous MonHun games and (in their own words) Ultra Street Fighter 2. Besides that, Capcom is very mismanaged.

I am speaking about gameplay hence the vids. Also, I played MHW in ESGS last week. Capcom has their own booth specifically for MH. So far I liked it and from the demo I played. It's Awesome. Seeing it also in a Big Screen is fantastic. 

Also, Can you please elaborate more on the mismanaged part?

You only  need to look what capcom  made back  in the  ps2 era and what they make now to understand  theyare  hugely  mismanaged e



 

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Nautilus said:
Darashiva said:
I actually don't get why it is such a huge issue for some people that third parties are being cautious about the success of a new console. There's never any guarantee that a console is going to be a profitable platform for a developer, and even if it would have been a success in Japan, one region isn't enough to justify a huge support for any console outside of niche titles and genres.

My problem is that the developers werent cautious with the PS4, and that was a home console(Im talking about japan here, since the article is about japanese companies).I get if it were companies that dont traditionally develop for handhelds, but for these companies that do, I dont get why they didnt get in earlier.Nintendo handhelds(since Switch is part handheld) never sold badly, and developers that have games that are more portable centric, like Capcom with MH, are nowhere to be seen(MH XX port doesnt count.That game is a port of an port of an expansion.I lost count of how many times Capcom resold that game).Which, if you ask anyone here, would be a garantee that would sell well on the Switch.

Thats whats mindbogling.The part why its ok to go early to other consoles, or at least offer decent support, but not for the Switch, which would also be a safe bet.

I'm guessing the main issue the companies had there was that Nintendo was stressing the fact that the Switch wasn't going to replace 3DS or take its place, so a lot of them probably just expected the handheld market to remain mostly with the 3DS, instead of moving onto the Switch, at least initially. This is naturally just speculation, but that could very well have played a part in their thought process.



NoCtiS_NoX said:
OTBWY said:

Monster Hunter World is not out yet, but Re7 is about the only successful things they have released in recent times, if we count out previous MonHun games and (in their own words) Ultra Street Fighter 2. Besides that, Capcom is very mismanaged.

I am speaking about gameplay hence the vids. Also, I played MHW in ESGS last week. Capcom has their own booth specifically for MH. So far I liked it and from the demo I played. It's Awesome. Seeing it also in a Big Screen is fantastic. 

Also, Can you please elaborate more on the mismanaged part?

The overall decrease in sales and revenue on all of their businesses except for licensing (granted, it's slightly better than 2016). Failure to support a, so far, very successful system with even more low cost smaller games like Megaman legacy collection 2 and the Disney collection, even after successful sales of USF2 (and the indie goldrush first months). Besides that, MHW can be a good game, but I have serious worries that it will underperform since it's audience is used to portable MonHun. We will have to see on that.



Darashiva said:
Nautilus said:

My problem is that the developers werent cautious with the PS4, and that was a home console(Im talking about japan here, since the article is about japanese companies).I get if it were companies that dont traditionally develop for handhelds, but for these companies that do, I dont get why they didnt get in earlier.Nintendo handhelds(since Switch is part handheld) never sold badly, and developers that have games that are more portable centric, like Capcom with MH, are nowhere to be seen(MH XX port doesnt count.That game is a port of an port of an expansion.I lost count of how many times Capcom resold that game).Which, if you ask anyone here, would be a garantee that would sell well on the Switch.

Thats whats mindbogling.The part why its ok to go early to other consoles, or at least offer decent support, but not for the Switch, which would also be a safe bet.

I'm guessing the main issue the companies had there was that Nintendo was stressing the fact that the Switch wasn't going to replace 3DS or take its place, so a lot of them probably just expected the handheld market to remain mostly with the 3DS, instead of moving onto the Switch, at least initially. This is naturally just speculation, but that could very well have played a part in their thought process.

If thats the case, then they are dumber than forum dwellers.If we already knew that was PR talk by Nintendo by the time the first trailer was revealed(and mind you, many companies close to Nintendo, like Square and Capcom, already knew what the Switch was), then those same companies should have suspected as much.And as Rol said, the same happened to 3DS, so thats probably not the reason.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

You reap what you sow. Plant no seeds; harvest no crops.



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Nautilus said:
Darashiva said:

I'm guessing the main issue the companies had there was that Nintendo was stressing the fact that the Switch wasn't going to replace 3DS or take its place, so a lot of them probably just expected the handheld market to remain mostly with the 3DS, instead of moving onto the Switch, at least initially. This is naturally just speculation, but that could very well have played a part in their thought process.

If thats the case, then they are dumber than forum dwellers.If we already knew that was PR talk by Nintendo by the time the first trailer was revealed(and mind you, many companies close to Nintendo, like Square and Capcom, already knew what the Switch was), then those same companies should have suspected as much.And as Rol said, the same happened to 3DS, so thats probably not the reason.

There's also the fact that the 3DS had a large, already established fanbase and over 20 million sold consoles when the Switch was coming out, so even if they knew the Switch was going to take its place, there's a difference between making games for a new console just out on the market and one with millions of already existing potential customers. One simply makes more sense in terms of business. 



Darashiva said:
Nautilus said:

If thats the case, then they are dumber than forum dwellers.If we already knew that was PR talk by Nintendo by the time the first trailer was revealed(and mind you, many companies close to Nintendo, like Square and Capcom, already knew what the Switch was), then those same companies should have suspected as much.And as Rol said, the same happened to 3DS, so thats probably not the reason.

There's also the fact that the 3DS had a large, already established fanbase and over 20 million sold consoles when the Switch was coming out, so even if they knew the Switch was going to take its place, there's a difference between making games for a new console just out on the market and one with millions of already existing potential customers. One simply makes more sense in terms of business. 

Im not saying to make games from scratch, but rather just port ones that were already being done for the PS4 and XOne(Ones that are possible to do so, mind you), like Square and Bethesda are doing now.Ni No Kuni II could have worked easily on the Switch.Same for MH World.And as Im sure about many others titles that dont come to mind now.

And even if it was a gamble, for as small as it was(Its always a gamble for any console), why not take the shot?Do like Koei Tecmo did, and take the shot.The benefit far outweights the negatives.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Darashiva said:

There's also the fact that the 3DS had a large, already established fanbase and over 20 million sold consoles when the Switch was coming out, so even if they knew the Switch was going to take its place, there's a difference between making games for a new console just out on the market and one with millions of already existing potential customers. One simply makes more sense in terms of business. 

Im not saying to make games from scratch, but rather just port ones that were already being done for the PS4 and XOne(Ones that are possible to do so, mind you), like Square and Bethesda are doing now.Ni No Kuni II could have worked easily on the Switch.Same for MH World.And as Im sure about many others titles that dont come to mind now.

And even if it was a gamble, for as small as it was(Its always a gamble for any console), why not take the shot?Do like Koei Tecmo did, and take the shot.The benefit far outweights the negatives.

Developers and publishers being vary of untested things is just something that one has to accept in the video game industry. It may not always make sense, but more often than not the companies will rather take the safe route rather than risk losing money. It would be nice to see more games on the Switch, but I never got my hopes up of that happening during its first year, no matter how successful it was. Just one of those things I've learned to accept I suppose.



zorg1000 said:
Darc Requiem said:
Even the Wii U sold well in Japan.

What?????

It sold like 3.3 million.

The Wii U was selling well until Nintendo needed to pull the plug for Switch development. The Wii U is very similar to the Sega Saturn. The Saturn doing well in Japan but Sega pulled the plug because it was only doing well in Japan. 



Darc Requiem said:
zorg1000 said:

What?????

It sold like 3.3 million.

The Wii U was selling well until Nintendo needed to pull the plug for Switch development. The Wii U is very similar to the Sega Saturn. The Saturn doing well in Japan but Sega pulled the plug because it was only doing well in Japan. 

No it wasnt, all the data you need is right here on this site, Wii U did fucking terrible its entire life in Japan.

 

2012-630k

2013-950k

2014-590k

2015-850k

2016-290k

 

Tell me at what point was Wii U doing good in Japan? Every home console or handheld by Nintendo, Sony & Sega outsold it except for Dreamcast & Game Gear.



When the herd loses its way, the shepard must kill the bull that leads them astray.