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Forums - Nintendo - An ode to Miiverse and WiiU's dying breath

I love it that the Switch is doing so well.

I love that the 3DS has great new stuff too.

But... I tell you something - I still love the WiiU too.

Miiverse is about to die this weekend and that makes me really sad. (Kind of astounding the Wii Shop Channel will outlast it) Such a great platform for interacting with fellow game fans. I really hope Nintendo someday gives us something like that again. And I'm kind of bitter about this -- Miiverse has given the WiiU so much of its personality. The stamps. The memes. The adorable hilarious cringe of all that makes you really wonder if that's a child or oddball 40 year old man posting out there. But for real - great way to get tips on the game when you were stuck. Even for such a small audience, you really got great level of interaction from other players.

Not to mention - It literally kills that home screen. Turning on my WiiU from now on is going to feel like stepping into the house of someone who just died. You know they were they before - but now they'e gone forever.

And it brings my attention back to something: the WiiU is really dead now. You can't buy them in stores. Even the top-selling games like Smash are evaporated from store shelves. The eShop is barren of new releases of all kinds - apart from Just Dance nothing new has dropped on there. And very likely nothing else will.

So excuse me while I recount some good times I had with WiiU, while we shovel some more dirt on its grave.

The first place I played Shovel Knight...

The Wonderful 101 reignited my passion for games by being an authentically original game. And oh boy - same deal with Bayo 1&2.

Batman Arkham City and Origins helped scratch my Zelda itch when there weren't any new Zelda games out there.  And when the Zelda remakes did arrive, I enjoyed those a lot too.

3D World and NSMBU and NSLU are all top-tier couch co-op games  - really surprassing any co op offerings out there I'd say.

Donkey Kong Tropical Freeze was so good... it invaded my dreams. Not sure if any other game has really done that for me.

Rayman Legends = phenomenal.

Countless hours in MK8, Smash, Splatoon and Xenoblade X. I was genuinely content enough with these games regularly enough to ignore everything else out there.

And ACIV was a terribly underrated port. Great gamepad features!

Wii BC was great too! Got me caught up with Galaxy, RE4, and Metroid Prime Trilogy.

A solid indie scene with games like Affordable Space Adventures, Runner2, and Guacamelee...

And dammit - Star Fox Zero... once you nailed down the wonky controls it was great fun. And you know what? Graphically good I'd say too. I'm still playing it now.

And I could go on about other poorly-reviewed and niche games on the WiiU I enjoyed as well - but I think you get my point

And lest we forget: WiiU still has Breath of the Wild. It was a terribly long wait, and the Switch version is certainly more convenient way to play that game. But it's essentially the very same phenomenal GOTY-caliber game.

WiiU was and always will be a great console in my eyes. Fact:  practically everything about the Switch is a huge improvement over the WiiU. So coming from a place where I really enjoyed the WiiU to begin? Slam dunk man. I'd say gone too soon, but that's not true. WiiU had to go. It just makes me sad to see this playful, weird platform in the WiiU  really really really fade away into obscurity.



I predict NX launches in 2017 - not 2016

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Yeah the Wii-U was a great idea... the problem was... that idea was basically the Switch but back in 2012 the tech just wasn't there for that power in a hybrid handheld system. Topped off with the strange hardware configuration you had Nintendo torn between wanting to create a new console... and an unwillingness to move away from the name which sold 150million consoles to people who hadn't before known about Nintendo.... they didn't know about Video games, they knew the Wii and as such Nintendo put a massive bullet in the head before it even came out the door in one of the most confusing names a system has had in major releases.

But I agree with you, the wii-u did have some fantastic ideas, but the issue was the damn droughts of software, while Nintendo were going back and forth between trying to save the 3ds from its very shaky first years, to trying to get customers aware of the Wii-us existence the Wii-us software library was really not where it needed to be, you've listed some great titles in the OP, but keep in mind... those are pretty much all you had on the system for 5 years (you left out Capt Toad and Bayo 1/2) but that handful of games just was never going to keep a system in stores, Gamestop and such make their money from Software sales, the return on a console sale is minimal in comparison, if the games weren't there to have customers coming in the doors, then justifiably stores were not going to have a reason to stock the hardware.

Also, I don't mean to sound ratty here, but you can expect Nintendo to absolutely gut the historical value of the Wii-U in 2018/19 I would be very surprised if we didn't see absolutely every single piece of relevant software from the platform repackaged on the Switch as either a deluxe edition or as a sequel, and you know what... I'm fine with that, as someone who didn't Jump in to the Wii-U because I could see very early on that it was doomed to fail, I really look forwards to playing the best that system bought to gaming but on one of the best machines that Nintendo have created in the last 2 decades.

Thank you Wii-U for being the Prototype to the Switch and for showing Nintendo that if they don't have a steady stream of games lined up for a machine, then it will die a death, for those 2 things, the Wii-U's place in gaming history was earned.

 

Edit - You did mention Bayo (my bad)

Also.... Farewell to the MiiVerse Smash4 stage

Can never have hilarious stuff like this popping up again.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

I share your enthusiasm. In my eyes, the Wii U is "more" than people make it out to be.

Those hilariously funny hours spent in Mario Kart 8 and Smash, reliving Zelda Twilight Princess in HD not to mention Wind Waker...

Passing more than 150 hours in an RPG world that is amongst the very best in its field.

A Mario game that didn't take itself too seriously, next to a solid (in no ways superb but at the very very least decent) lineup of third party games (like Batman, Darksiders, Rayman)

and certain quirky features (R.I.P Miiverse)

...and of course Breath of the Wild...

made this system take a special place in my personal story as a gamer. Looking back - it's definitely an experience I wouldn't have wanted to miss out on. (Thus I have no intention of selling my Wii U)


Fare thee well old friend, I'll surely visit once in a while to get a short kick out of smash or to mindlessly roam the world of Botw.



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Personally, the Wii U is not a system I look back on favourably; the 4 years I spent with it as my main console felt like serving 4 years in prison. 

Yeah, it had some fine games; I thoroughly enjoyed the likes of Bayonetta 2, Mario Kart 8,  Splatoon, and Breath of the Wild. But these bright spots were by far outweighed by the horrible droughts, the constant delays and disappointments, the amount of uninspired/unambitious software, etc. Nintendo had lost their way and they consistently failed to listen to consumers and give us what we wanted.

Miiverse was lame and overrated in my opinion. Yeah there were some funny posts from time to time, but for the most part it was like Facebook for fanboys and annoying meme kids. About my only positive recollection of it was joining with other disgruntled owners to spam Fatal Frame 5's Japanese page with posts begging for is localization, which I like to think played a role in them bringing it over, since for a time our posts actually outnumbered the legitimate posts by Japanese owners. 

Looking back on my time with the system, I think I'd say it was 30% awesome, 70% awful.

As such, I can't see I'm sorry to see Wii U go; it's a system and an era I am glad to be able to put behind me.

Last edited by curl-6 - on 03 November 2017

Miiverse I really liked for the art and some funny posts here and there.

The Wii U itself is a system with lots of great moments for me, Super Mario 3D World, Wonderful 101, Pikmin 3 and Xenoblade X being the highlights, alongside other gems.

Never really cared for droughts and the like since I have a 3DS and I don't mind connecting my NES, SNES or any other system really to have a good time.



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The Wii U still to me feels like wasted potential, whether it is the lack luster power in the hardware itself or the dreadful marketing done in regards to it or any number of issues.

The system is strong enough that it could have competed with the likes of PS4 and Xbox One in the early days, but unlike with the Wii, Nintendo never gave the public nor the industry the blockbuster example that would make dealing with the Gamepad and the Wii U's obvious difference in hardware itself seem worth the hassle.

With the Switch, the hook is easy to explain and most people get it out the gate. With the games and sales reflecting it, while certain third party blockbusters are unlikely to land, a number of third party games will most likely hit within a timely fashion and thus make the Switch a much more viable machine. Nintendo has also done well in reaching out to Indies as their games will be a more viable bridge in the future compared to expecting titles from other major third parties to fill in the ranks.

I still play my Wii U and will miss Miiverse as at times it was truly hilarious or awe inspiring in terms of creativity some people had with the Gamepad. But the system was sent out into the world like a average college athlete from a low income house hold, a useless degree that graduates with a broken leg before the draft and a sizable student loan debt after staying the full 4+ years. It was doomed from the start given the way the industry works. All that being said it is the new Dreamcast in the fact that it has some really good software sprinkled in its overall library.



Asymmetrical game play ... LOOOOOVE it. i had a lot of fun with Mario chase and Animal Crossing, hearing my son squeal and start spitting out marbles as my two guys closed in on him ... Nintendo Land was underrated.

My WiiU will still serve me well in the years to come. I have a bunch of retail games I haven't even opened yet (watchdogs, xeno and several others). I have hundreds of games for it and it is my go-to for NES and SNES games on the virtual console. Without a doubt I spent more money on software for that console than any other before it and likely any other after it.

As for MiIVerse I was constantly amazed at the artistic talent I would see on display there. MiIVerse will be missed but the WiiU will still be played quite a bit in my household.



NoirSon said:
The Wii U still to me feels like wasted potential, whether it is the lack luster power in the hardware itself or the dreadful marketing done in regards to it or any number of issues.

The system is strong enough that it could have competed with the likes of PS4 and Xbox One in the early days, but unlike with the Wii, Nintendo never gave the public nor the industry the blockbuster example that would make dealing with the Gamepad and the Wii U's obvious difference in hardware itself seem worth the hassle.

With the Switch, the hook is easy to explain and most people get it out the gate. With the games and sales reflecting it, while certain third party blockbusters are unlikely to land, a number of third party games will most likely hit within a timely fashion and thus make the Switch a much more viable machine. Nintendo has also done well in reaching out to Indies as their games will be a more viable bridge in the future compared to expecting titles from other major third parties to fill in the ranks.

I still play my Wii U and will miss Miiverse as at times it was truly hilarious or awe inspiring in terms of creativity some people had with the Gamepad. But the system was sent out into the world like a average college athlete from a low income house hold, a useless degree that graduates with a broken leg before the draft and a sizable student loan debt after staying the full 4+ years. It was doomed from the start given the way the industry works. All that being said it is the new Dreamcast in the fact that it has some really good software sprinkled in its overall library.

You are probably not the first to say it but as I entered this thread I was wondering how long it would take before people started putting the Dreamcast and the WiiU in the same category.



Wii U was a nice idea on paper. The GamePad, to me, was certainly a more interesting idea than the Wiimote, and "waggle controls", which is all Wii motion controls ever really managed to be, outside of the IR pointer, which was THE best thing about the Wiimote concept. It was great for shooters and navigating menus. But tacked-on motion controls otherwise tended to ruin games that would have been better without them.

Sadly, that is a lesson they did not fully learn with Wii U (or if what I'm hearing about Mario Odyssey is right, even Switch).


The thing with me and Wii U is this: I was really stoked for it. It is THE only system, period, that I ever pre-ordered and got AT LAUNCH. I would have likely gotten Wii at launch, but I was dumb and didn't pre-order one, so I had to wait until Feb. 2007 to finally get one. With Wii U, I wasn't gonna have that. I was really excited, mostly for Pikmin 3. I'll fully admit that I mainly got a Wii U for Pikmin 3, a game that I was originally excited for on Wii, and then it got pushed back, and back, and back. I was excited by the apparent "strong third party support" at Wii U launch, because it WAS there. The Wii U actually had one of the most robust launch lineups in gaming history (certainly better than Switch).

Unfortunately, the only games AT LAUNCH that I really cared about, were NSMBU, and Tekken Tag 2. Tekken Tag 2 is fine, except for the god awful dubstep style music. NSMBU is great, except that they had JUST come out with NSMB 2 on 3DS a few short months prior. So people were basically getting burnt out on NSMB games. They really shouldn't have done that, they should have given NSMBU a wide berth, so that people would have been more enthusiastic for it. Regardless, I also got Nintendo Land, because it came with the set I pre-ordered. And I was enthusiastic about too at first, having Metroid and Zelda inspired games. Problem is, unlike Wii Sports, which was legitimately fun and easy to just pick up and play, Nintendo Land was just not that. It wasn't bad, but it wasn't Wii Sports either.

And then came the drought. Rayman Legends, which was supposed to be a Wii U exclusive (a BIG deal when first announced), got delayed so they could make it multiplat. For months, barely anything came out on Wii U retail. They even got Lego City, which is ok, and a REALLY good port of Need For Speed, but no one really cared. Those were not system selling games, and console sales similarly dropped off the face of the planet, because there just weren't games people cared about coming out.

It took them until August 2013 to finally put out Pikmin 3. And when they did, I'm sorry to say, it wasn't even worth the wait. It's not a BAD game by any stretch. But it's not a good PIKMIN game. Which, not surprisingly then, it really frustrated me to hear many people proclaim it the "best Pikmin game", even though many of the people saying that had admittedly NEVER played the brilliant original two games on Gamecube. Here's the thing, the REASON that Pikmin 3 is NOT a good, let alone the BEST Pikmin game, is because in Pikmin 1 and 2, I would say easily 50% of the gameplay, and strategy involved, was in the C-stick "Manual Swarming" mechanic. Being able to move your Pikmin around individually of Olimar with the C-Stick was not only a brilliant concept, but it was also ESSENTIAL to the gameplay, to help them avoid hazards and needless deaths. Because the fact is, Pikmin are morons, and NEED to be constantly herded.

And for some insane, face-palm worthy reason that I've still never heard, they REMOVED that swarming ability completely from Pikmin 3. They also completely removed hunting for treasures, you literally just go, day to day, trying to gather fruits for juicing. Then they also removed the ability to ZOOM the goddamn camera, which is also face-palm worthy, because it makes no goddamn sense why you would ever do that. So you literally can't zoom the camera perspective in or out, to get better viewpoints of the action, which at times was ALSO super integral to the gameplay and strategy of Pikmin 1 and 2. And as the cherry on the cake, they also started what is becoming a very disturbing and frustrating trend with Nintendo, giving the player only ONE save slot. I found this out the hard way, not having previously heard about it, and naturally ASSUMING that, like all well designed modern games, it would have multiple slots. I went to start a new game to show my friend the opening parts, and oops, "Do you wan to overwrite your data?" It was a slap in the face.

Mind you, I'm not just trying to nitpick. But I REALLY was psyched for Pikmin 3, and then what they delivered after such a long wait, was a shallow version of the gameplay experience I had fallen in love with, with the name Pikmin slapped on the box. I don't HATE the new characters or food-gathering concept, though I'll absolutely admit I'd rather have Olimar. But to take away treasure hunting, and camera zoom, and save slots, and detrimentally, manual Pikmin control, all that was left was a hollow shell where you gathered fruits, and picked up and threw Pikmin. Picking up and throwing them was only HALF the strategy in the older games, there were many times when it was far more advantageous to manually swarm them around something instead. And boss battles? Forget it. Without the ability to manually move Pikmin out of danger of being eaten or trampled, boss battled suddenly were a chore. But the end product they gave me...just wasn't the Pikmin experience that we all deserved. All it had to be, was some amalgamation of what made Pikmin 1 and 2 great, with better graphics and more stuff. Instead, they "fixed" what wasn't broken, not even by addition, but by subtraction.

I don't HATE Pikmin 3, in fact I really really wanted to LOVE it. And I think, in all blunt honesty, that also sums up my feelings about the Wii U as a whole. I bought the thing at launch, and suffered through the continuous software droughts that popped up. I was even excited by the "ton" of indie titles that were continually getting announced as coming to Wii U at one point, and figured that, well, if I wasn't going to get enough good retail titles, at least the indies would tide me over. Having a bunch of great indie games could still make owning the Wii U somewhat worth it, except then a lot of those never came out. Some, like Another Castle and A.N.N.E., straight up became vaporware or were officially cancelled. And others, like Two Brothers, and Heart Forth Alicia, and Reven, have been in development so long that at this point, they seriously might not even be able to be released on Wii U, even though people paid for those Kickstarter stretch goals. Because by the time they're finally out, Wii U's eShop might well be closed down. So in the end, I didn't even get all of the awesome indie games for Wii U that I was greatly looking forward to.

The Wii U wasn't a total waste for me. I had some games on it that I enjoyed, but I think it says something when the one I put the most hours into was Hyrule Warriors, when I don't traditionally even like those Warriors games. To be fair, HW was fun. But the thing about Wii U, to ME at least, is that while it had many GOOD games, I would hesitate to say that it has a single title, that ONE game on the system, that you can point to when telling other people "THIS is why you should own a Wii U!" At least, until Breath of the Wild, except that came far too late to really matter for the system. Part of the problem, to me, is that Wii U had several games that COULD have been great, but were either missing something, or had something seriously holding them back. Such as:

Pikmin 3 - Great graphics, missing seriously essential components of the Pikmin gameplay experience.

Mario Kart 8 - Brilliant racing mode, arguably the best MK since MK64 (for me), except ZERO actual Battle Arenas.

Smash Bros. - Great graphics, mostly good roster (except poor Ice Climbers), but ZERO Adventure mode, at all.

Mario Tennis - Mario Tennis in HD finally...and laughably short on actual content.

Star Fox Zero - FINALLY a new Star Fox...but wait, it's just rehashed SF64, with HORRIBLE tacked on motion controls that literally no one wanted or asked for.


NSMBU, and Mario 3D World, and Mario Maker, Splatoon, Xenoblade X, Captain Toad, etc, all good games. But honestly, just not enough to really make me feel like WOW, sure glad I bought this. Especially at launch.


I don't HATE Wii U, and I think it could have been great. The GamePad concept, a regular controller with a touch screen, that also acts as a second screen, is a great idea, even IF it needed to not be so clunky. The buttons, the d-pad, the joysticks, the touchscreen, everything was FUNCTIONALLY great about that controller, so long as Nintendo wasn't forcing me to use bad motion control gimmicks. The system itself was just full of too many disappointments, to me, to outweigh what good it DID bring to the table.

As for Switch? To me the jury is still out. I see people raving about Mario Odyssey, which I'll get to try later this month when my roommate gets one. I look forward to it, even though I've heard certain moves are locked behind motion controls, which if true, is just Nintendo continuing to not learn. And the third party and indie support DOES seem strong, and unlike Wii U, the system is actually WELL advertised, and it seems to be selling really well. All of that sounds great. But I'm not going to be an early adopter this time around. I was left too burnt by my Wii U experience, honestly. I likely WILL get a Switch eventually, once it has more games, and perhaps (yeah right) comes down in price. And I hope it does really well, and it hope it has a lot of great games that DON'T wind up leaving me disappointed. But for now, I'm content to just sit back and see what happens.





I'm going to miss Miiverse. I jumped into the Wii U late, so I am pretty behind on the games I am playing. Even then, you could find at least a few people playing even fairly obscure games in each game's little community page. That is going to be impossible to replicate. This forum isn't big enough. Even at a site like GameFAQs, most individual game message boards are dead. It just wasn't designed to really work that way. And there is no way Twitter or Facebook will work either. It was a purpose built community, and it worked perfectly for what it was.

As for the Wii U itself, man am I loving that controller. All the buttons you could want plus the touch screen. I played Wind Waker on the Wii U for the first time. I couldn't imaging the sailing without being able to see the map at the same time. I would have been pausing every 15 seconds to look at the map if I played it on the GameCube.



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