Wyrdness said:
Vodacixi said:
We have seen actual seamless games with actual active ecosystems running the same or better than Xenoblade 2 and Definitive Edition. I remind you that those two games have loading screens between different areas and the "ecosystem" is 80% static. Meanwhile, we have:
- Xenoblade X, a game with similar graphics on a weaker machine and a bigger world and with no loading screens except for one room in the entire game. It runs at locked 720p with almost no frame drops.
- Breath of the Wild, a game with way better graphics on the same machine, a bigger world with endless interactivity that actually feels alive with no loading screens except for shrines. It runs at 900p-810p while docked and 720p-640p on portable mode with good overall performance.
- The Witcher 3, a port of one of the most demanding games of the current home consoles. Despite the downgrade, it's still far more demanding than Xenoblade Chronicles. A big world with no loading screens and a world that actually feels alive by its wildlife and people. It performs the same as Xenoblade Chronicles.
It makes absolutely no sense for both Xeno games to run like this.
As for the remaster topic... I don't want to start another endless debate. But Sony is not BluePoint Games. Meanwhile, Tetsuya Takahashi is Monolith Soft.
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XBC is far from static I question if you've played the game to throw out such a comment, no other game on the system has as many active components while remaining seamless and open outside of TW3 not even BOTW which goes for a different approach entirely anyway. For starters XBC is larger than BOTW it's 30km squared to BOTW's 23km squared so no you're wrong it's not a bigger world secondly BOTW has more interactions than XBC but far less creatures and ecosystem factors governing them XBC is also seamless while doing it, BOTW was also a cross gen title built for the WiiU this is a remake made for the NS specifically in XBCR character models, enemy models, trees, textures in general are updated as well as grass now being 3D.
XBX outside of the world has inferior character models, textures etc... that's the trade off for everything it did this becomes noticeable in New LA especially.
You don't want to start an endless debate yet felt the need to bring it up not once but twice, SOTC is Sony's IP so under your stance if they say it's a Remake that's the case the's no two ways about it if you pushed the notion that what the company says doesn't matter then that applies universally as that's how arguments work.
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I've played all three games and you are talking bullshit right here. All Xenoblade games are big maps with enemies, NPCs and zero interaction. Both BotW and Witcher 3 have a comparable or even bigger worlds with a crap ton more of things going on on them. What Xenoblade has to move at all times in terms of GPU and CPU is laughable compared to those games.
You keep saying Xeno 1 and 2 are seamless, yet you keep forgeting each main area is separated from the rest by a loading screen. They are different maps. Stop talking about the games being seamless. XCX was seamless. The other two are not.
Xenoblade Chronicles has a bigger ecosystem than BotW? Yeah, right. Compare a bunch of mosters and nothing else with monsters + wild animals + insects + fish... Each one of them with their routines and all of them interactive in different ways. Are you for real? I like Xenoblade games probably more than you do, but your claims make absolutely no sense.
Xenoblade Chronicles X was like 10 times bigger than the first one, still bigger than Xeno 2 and with no loadings and a level of verticality that the other games on the series could only wish to achieve thanks to the Skells and the expanded character movement. Yes, Xeno 2 has better textures. But it's not a night and day difference and it's on a more capable machine. Also, Xeno 2 areas are separated maps. Xeno X being locked 720p and Xeno 2 being dynamic between 720p and 540p makes no sense whatsoever
By the way, did you realized I was talking about both Xenoblade DE and was Xenoblade 2 right? Not just DE, since both games have the same resolution limitations.
I don't want to have another 5+ pages of discussion about how remasters work, no. But yes, I wanted to point out what Takahashi said.
Finally, if you can't see the difference between a business man telling something about a game he hasn't developed and the director of a game telling what his game is... Then I guess there's nothing else to tell you xD