Wyrdness said:
XBC are some of the biggest seamless games around with active ecosystems, secondly Takahashi saying remaster doesn't make it so especially under your logic in other threads prior where you said Sony calling SOTC a remake was wrong and didn't make it so. |
We have seen actual seamless games with actual active ecosystems running the same or better than Xenoblade 2 and Definitive Edition. I remind you that those two games have loading screens between different areas and the "ecosystem" is 80% static. Meanwhile, we have:
- Xenoblade X, a game with similar graphics on a weaker machine and a bigger world and with no loading screens except for one room in the entire game. It runs at locked 720p with almost no frame drops.
- Breath of the Wild, a game with way better graphics on the same machine, a bigger world with endless interactivity that actually feels alive with no loading screens except for shrines. It runs at 900p-810p while docked and 720p-640p on portable mode with good overall performance.
- The Witcher 3, a port of one of the most demanding games of the current home consoles. Despite the downgrade, it's still far more demanding than Xenoblade Chronicles. A big world with no loading screens and a world that actually feels alive by its wildlife and people. It performs the same as Xenoblade Chronicles.
It makes absolutely no sense for both Xeno games to run like this.
As for the remaster topic... I don't want to start another endless debate. But Sony is not BluePoint Games. Meanwhile, Tetsuya Takahashi is Monolith Soft.