Vodacixi said: We have seen actual seamless games with actual active ecosystems running the same or better than Xenoblade 2 and Definitive Edition. I remind you that those two games have loading screens between different areas and the "ecosystem" is 80% static. Meanwhile, we have: - Xenoblade X, a game with similar graphics on a weaker machine and a bigger world and with no loading screens except for one room in the entire game. It runs at locked 720p with almost no frame drops. - Breath of the Wild, a game with way better graphics on the same machine, a bigger world with endless interactivity that actually feels alive with no loading screens except for shrines. It runs at 900p-810p while docked and 720p-640p on portable mode with good overall performance. - The Witcher 3, a port of one of the most demanding games of the current home consoles. Despite the downgrade, it's still far more demanding than Xenoblade Chronicles. A big world with no loading screens and a world that actually feels alive by its wildlife and people. It performs the same as Xenoblade Chronicles. It makes absolutely no sense for both Xeno games to run like this. As for the remaster topic... I don't want to start another endless debate. But Sony is not BluePoint Games. Meanwhile, Tetsuya Takahashi is Monolith Soft. |
XBC is far from static I question if you've played the game to throw out such a comment, no other game on the system has as many active components while remaining seamless and open outside of TW3 not even BOTW which goes for a different approach entirely anyway. For starters XBC is larger than BOTW it's 30km squared to BOTW's 23km squared so no you're wrong it's not a bigger world secondly BOTW has more interactions than XBC but far less creatures and ecosystem factors governing them XBC is also seamless while doing it, BOTW was also a cross gen title built for the WiiU this is a remake made for the NS specifically in XBCR character models, enemy models, trees, textures in general are updated as well as grass now being 3D.
XBX outside of the world has inferior character models, textures etc... that's the trade off for everything it did this becomes noticeable in New LA especially.
You don't want to start an endless debate yet felt the need to bring it up not once but twice, SOTC is Sony's IP so under your stance if they say it's a Remake that's the case the's no two ways about it if you pushed the notion that what the company says doesn't matter then that applies universally as that's how arguments work.