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Forums - Gaming - GT Sport: Sony Are Idiots

flashfire926 said:
Dissapointing to say the least. Took 4 good years to develop a half-baked game.......Kaz is out of touch, he needs to fired and replaced by someone who doesn't travel the globe every 2 days and someone who would cut out the GT academy crap to focus on the actual game. Looking at this, it looks like the series will never get up to GT4 standards anymore.....what a shame.

And yes, points should be cut out even if they achieved their vision, because the vision was crap in the first place. I mean, just ONE car that older than 2009, and only 6 real world tracks, being online only......I mean, what were they thinking?

Between GT sport and it's online-only thing and Forza 7's lootboxes, I feel like both series will never be able to reach their pinnacle again (GT4 and Forza 3-4)

What are the gt4 standards? I loved that game, but I also remember grinding the same races to sell the prize car so I could buy what I actually wanted. It wasn't exactly stimulating gameplay. Same for the simple upgrade your car until there's zero competition, instead of getting better at driving yourself. Despite all the content I grew bored of it after finishing the campaign, nothing to do after.

What do you think the reception would have been if PD simply made GT4 with improved graphics?

Probably something like this (gt6 review)
Gran Turismo is no longer the superstar it once was, as we are no longer impressed by tons of cars and lovely polygons, just like most of us no longer think poodle-hair and Def Leppard are hot stuff. The world is a different place today, as is the racing genre, but Gran Turismo remains stuck in the past.


I expect more content to be added to GTS over time, if not, then the concerns of low content are justified.



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SvennoJ said:
flashfire926 said:
Dissapointing to say the least. Took 4 good years to develop a half-baked game.......Kaz is out of touch, he needs to fired and replaced by someone who doesn't travel the globe every 2 days and someone who would cut out the GT academy crap to focus on the actual game. Looking at this, it looks like the series will never get up to GT4 standards anymore.....what a shame.

And yes, points should be cut out even if they achieved their vision, because the vision was crap in the first place. I mean, just ONE car that older than 2009, and only 6 real world tracks, being online only......I mean, what were they thinking?

Between GT sport and it's online-only thing and Forza 7's lootboxes, I feel like both series will never be able to reach their pinnacle again (GT4 and Forza 3-4)

What are the gt4 standards? I loved that game, but I also remember grinding the same races to sell the prize car so I could buy what I actually wanted. It wasn't exactly stimulating gameplay. Same for the simple upgrade your car until there's zero competition, instead of getting better at driving yourself. Despite all the content I grew bored of it after finishing the campaign, nothing to do after.

What do you think the reception would have been if PD simply made GT4 with improved graphics?

Probably something like this (gt6 review)
Gran Turismo is no longer the superstar it once was, as we are no longer impressed by tons of cars and lovely polygons, just like most of us no longer think poodle-hair and Def Leppard are hot stuff. The world is a different place today, as is the racing genre, but Gran Turismo remains stuck in the past.


I expect more content to be added to GTS over time, if not, then the concerns of low content are justified.

When someone is set to hate anything will satisfy his need.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
LudicrousSpeed said:
But PD said it was GT7 just under a different name.
http://www.digitalspy.com/gaming/ps4/news/a794751/gran-turismo-sport-is-gran-turismo-7-after-all

Not that your excuse works, anyway. You're still left with a full priced but content-lite simulation racer. Also, the amount of play you get out of it depends entirely on how much you enjoy online racing with strangers :) That used to not matter in Gran Turismo.

Feel free to repeat how GTS is a special sequel that should never be judged against its predecessors, it won't make what you're saying logical.

You mean Kaz said you could understand it as GT7 or GT7S? Still it is a complete different approach.

100h of SP content on what is available at launch, doesn't seem meager.

Not special sequel, a spin-off game.

Should we evaluate Fifa Street the same we do Fifa and take out score because there isn't 22 simultaneous players on the field?

Uh, yeah, exactly. You can understand it as GT7. According to the creator himself. Feel free to continue making excuses though.

Titanfall also had a hundred+ hours of campaign play. You just, you know, need to replay the campaign levels 200 times. lol @ 100 hours of SP content.

GTS isn't being criticized for gameplay changes, so your weak example of FIFA Street not having 22 players falls pretty flat. It's being given criticism because it lacks content compared to other sim racers and focuses too heavily on playing online.

lol someone just said you should compare GTS to GT1. The scores aren't that bad that this level of defense needs to be brought out.



SvennoJ said:
flashfire926 said:
Dissapointing to say the least. Took 4 good years to develop a half-baked game.......Kaz is out of touch, he needs to fired and replaced by someone who doesn't travel the globe every 2 days and someone who would cut out the GT academy crap to focus on the actual game. Looking at this, it looks like the series will never get up to GT4 standards anymore.....what a shame.
And yes, points should be cut out even if they achieved their vision, because the vision was crap in the first place. I mean, just ONE car that older than 2009, and only 6 real world tracks, being online only......I mean, what were they thinking?

Between GT sport and it's online-only thing and Forza 7's lootboxes, I feel like both series will never be able to reach their pinnacle again (GT4 and Forza 3-4)

What are the gt4 standards? I loved that game, but I also remember grinding the same races to sell the prize car so I could buy what I actually wanted. It wasn't exactly stimulating gameplay. Same for the simple upgrade your car until there's zero competition, instead of getting better at driving yourself. Despite all the content I grew bored of it after finishing the campaign, nothing to do after.

What do you think the reception would have been if PD simply made GT4 with improved graphics?

Probably something like this (gt6 review)
Gran Turismo is no longer the superstar it once was, as we are no longer impressed by tons of cars and lovely polygons, just like most of us no longer think poodle-hair and Def Leppard are hot stuff. The world is a different place today, as is the racing genre, but Gran Turismo remains stuck in the past.


I expect more content to be added to GTS over time, if not, then the concerns of low content are justified.

By GT4 standards, I don't mean that the game literally has to be like GT4. What I mean by this is that no GT will be able to push the needle like GT3 and GT4. When GT4 came out, it was the gold standard for sim racers. 700 cars was insane at that time. The track collection was also outright insane for that time. The physics were top notch (not to say the physics aren't top notch now), and it was also one of the first games to be in 1080i resolution. They also introduced dirt racing to the mix. the game was miles ahead of competitors like forza 1 (and even forza 2 I would say). By GT4 standard I mean I want the new game to be as good in 2017 as GT4 was in 2005, if you get what I mean. 

Gt5 and Gt6 were still great, but they played too safe and were a bit stuck in the past. Gt5 had the used car market, paint chips, no livery editor, and 800 cars from GT4, which looked great in 2005, but not so much in 2010. Some tracks were astonishingly beautiful, but other like trial mountain (I think that's the name) were straight up imported from GT4 and slightly enhanced. GT5 is better than GT4 if you just straight up compare them, but if you take into influence the times the games came out, GT4 absolutely beats gt5. 



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

DonFerrari said:
SvennoJ said:

What are the gt4 standards? I loved that game, but I also remember grinding the same races to sell the prize car so I could buy what I actually wanted. It wasn't exactly stimulating gameplay. Same for the simple upgrade your car until there's zero competition, instead of getting better at driving yourself. Despite all the content I grew bored of it after finishing the campaign, nothing to do after.

What do you think the reception would have been if PD simply made GT4 with improved graphics?

Probably something like this (gt6 review)
Gran Turismo is no longer the superstar it once was, as we are no longer impressed by tons of cars and lovely polygons, just like most of us no longer think poodle-hair and Def Leppard are hot stuff. The world is a different place today, as is the racing genre, but Gran Turismo remains stuck in the past.


I expect more content to be added to GTS over time, if not, then the concerns of low content are justified.

When someone is set to hate anything will satisfy his need.

???????



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

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LudicrousSpeed said:
DonFerrari said:

You mean Kaz said you could understand it as GT7 or GT7S? Still it is a complete different approach.

100h of SP content on what is available at launch, doesn't seem meager.

Not special sequel, a spin-off game.

Should we evaluate Fifa Street the same we do Fifa and take out score because there isn't 22 simultaneous players on the field?

Uh, yeah, exactly. You can understand it as GT7. According to the creator himself. Feel free to continue making excuses though.

Titanfall also had a hundred+ hours of campaign play. You just, you know, need to replay the campaign levels 200 times. lol @ 100 hours of SP content.

GTS isn't being criticized for gameplay changes, so your weak example of FIFA Street not having 22 players falls pretty flat. It's being given criticism because it lacks content compared to other sim racers and focuses too heavily on playing online.

lol someone just said you should compare GTS to GT1. The scores aren't that bad that this level of defense needs to be brought out.

And you read that he said you can understand it as GT7 because it have enough content to be a numbered release and not because it is a continuation?

Your comparison of TF having 200h of SP campaign through repition is moronic considering the 100h of GTS is without repeating, just getting all gold. I got 10h on the demo without doing any repetition, most hardship was like 30min to 1h for one gold.

Yes GTS is being criticized for the size of it, so the comparison of 22 players on Fifa Street is the exact comparison.

The scores aren't so bad? If we were talking about any real world scores where 76 is considered quite good we could agree it is a god score, on gaming score anything below 80 is considered bad and that is the reason I said and sustain below 8 for a game like GTS is trolling.

flashfire926 said:
DonFerrari said:

When someone is set to hate anything will satisfy his need.

???????

If you hate something you can find anything as excuse to hate.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
LudicrousSpeed said:

Uh, yeah, exactly. You can understand it as GT7. According to the creator himself. Feel free to continue making excuses though.

Titanfall also had a hundred+ hours of campaign play. You just, you know, need to replay the campaign levels 200 times. lol @ 100 hours of SP content.

GTS isn't being criticized for gameplay changes, so your weak example of FIFA Street not having 22 players falls pretty flat. It's being given criticism because it lacks content compared to other sim racers and focuses too heavily on playing online.

lol someone just said you should compare GTS to GT1. The scores aren't that bad that this level of defense needs to be brought out.

And you read that he said you can understand it as GT7 because it have enough content to be a numbered release and not because it is a continuation?

Your comparison of TF having 200h of SP campaign through repition is moronic considering the 100h of GTS is without repeating, just getting all gold. I got 10h on the demo without doing any repetition, most hardship was like 30min to 1h for one gold.

Yes GTS is being criticized for the size of it, so the comparison of 22 players on Fifa Street is the exact comparison.

The scores aren't so bad? If we were talking about any real world scores where 76 is considered quite good we could agree it is a god score, on gaming score anything below 80 is considered bad and that is the reason I said and sustain below 8 for a game like GTS is trolling.

flashfire926 said:

???????

If you hate something you can find anything as excuse to hate.

Never didn't I hate anything, I'm disappointed by it. I want you to find where I have said i hate the game.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

flashfire926 said:
DonFerrari said:

And you read that he said you can understand it as GT7 because it have enough content to be a numbered release and not because it is a continuation?

Your comparison of TF having 200h of SP campaign through repition is moronic considering the 100h of GTS is without repeating, just getting all gold. I got 10h on the demo without doing any repetition, most hardship was like 30min to 1h for one gold.

Yes GTS is being criticized for the size of it, so the comparison of 22 players on Fifa Street is the exact comparison.

The scores aren't so bad? If we were talking about any real world scores where 76 is considered quite good we could agree it is a god score, on gaming score anything below 80 is considered bad and that is the reason I said and sustain below 8 for a game like GTS is trolling.

If you hate something you can find anything as excuse to hate.

Never didn't I hate anything, I'm disappointed by it. I want you to find where I have said i hate the game.

Have I said you said you hate it?

There were plenty of threads with people hating on GTS for the sake of hating. And rarely haters will say they hate, they will just "justify" that it deserves hate.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Remember, that's coming from the guy who says GT is an auto 10/10 for him and if you rate it lower than a 9 then something is wrong with you. So maybe an 8/10 seems like "hate" to him.



DonFerrari said:
Chris Hu said:

Yeah that link is no good its just a old random statement without any sources they guy that made it probably pulled those numbers out of his ass.

It's possible. But considering one company is pulling games twice or three times faster, do you really think FM team is 3x more efficient or is more likely to have about 3x the size of the team involved (be then internal or outsourced)?


 


 

I don't think Turn 10 are three times more efficent then PD but they are pretty efficient since they are in charge of the car models and DLC cars for both the Motorsports and Horizon games.  Also as far as I know they no longer outsource any of their work.  As far as adding new cars in fast manner Turn 10 is the best when it comes to adding tracks in a timely manner Slightly Mad Studios is the best but not all of their tracks are 100% accurate.