SvennoJ said:
What are the gt4 standards? I loved that game, but I also remember grinding the same races to sell the prize car so I could buy what I actually wanted. It wasn't exactly stimulating gameplay. Same for the simple upgrade your car until there's zero competition, instead of getting better at driving yourself. Despite all the content I grew bored of it after finishing the campaign, nothing to do after. |
By GT4 standards, I don't mean that the game literally has to be like GT4. What I mean by this is that no GT will be able to push the needle like GT3 and GT4. When GT4 came out, it was the gold standard for sim racers. 700 cars was insane at that time. The track collection was also outright insane for that time. The physics were top notch (not to say the physics aren't top notch now), and it was also one of the first games to be in 1080i resolution. They also introduced dirt racing to the mix. the game was miles ahead of competitors like forza 1 (and even forza 2 I would say). By GT4 standard I mean I want the new game to be as good in 2017 as GT4 was in 2005, if you get what I mean.
Gt5 and Gt6 were still great, but they played too safe and were a bit stuck in the past. Gt5 had the used car market, paint chips, no livery editor, and 800 cars from GT4, which looked great in 2005, but not so much in 2010. Some tracks were astonishingly beautiful, but other like trial mountain (I think that's the name) were straight up imported from GT4 and slightly enhanced. GT5 is better than GT4 if you just straight up compare them, but if you take into influence the times the games came out, GT4 absolutely beats gt5.
Bet with Intrinsic:
The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.







