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LudicrousSpeed said:
DonFerrari said:

You mean Kaz said you could understand it as GT7 or GT7S? Still it is a complete different approach.

100h of SP content on what is available at launch, doesn't seem meager.

Not special sequel, a spin-off game.

Should we evaluate Fifa Street the same we do Fifa and take out score because there isn't 22 simultaneous players on the field?

Uh, yeah, exactly. You can understand it as GT7. According to the creator himself. Feel free to continue making excuses though.

Titanfall also had a hundred+ hours of campaign play. You just, you know, need to replay the campaign levels 200 times. lol @ 100 hours of SP content.

GTS isn't being criticized for gameplay changes, so your weak example of FIFA Street not having 22 players falls pretty flat. It's being given criticism because it lacks content compared to other sim racers and focuses too heavily on playing online.

lol someone just said you should compare GTS to GT1. The scores aren't that bad that this level of defense needs to be brought out.

And you read that he said you can understand it as GT7 because it have enough content to be a numbered release and not because it is a continuation?

Your comparison of TF having 200h of SP campaign through repition is moronic considering the 100h of GTS is without repeating, just getting all gold. I got 10h on the demo without doing any repetition, most hardship was like 30min to 1h for one gold.

Yes GTS is being criticized for the size of it, so the comparison of 22 players on Fifa Street is the exact comparison.

The scores aren't so bad? If we were talking about any real world scores where 76 is considered quite good we could agree it is a god score, on gaming score anything below 80 is considered bad and that is the reason I said and sustain below 8 for a game like GTS is trolling.

flashfire926 said:
DonFerrari said:

When someone is set to hate anything will satisfy his need.

???????

If you hate something you can find anything as excuse to hate.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."