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Forums - Gaming Discussion - GT Sport: Sony Are Idiots

LudicrousSpeed said:
Your source is literally a fanboy post in the Console Wars section of a message board. You cited Wiki for Turn10, that same source says 300 for PD. I'm not saying either are wrong or right, but LOL.

Have you read the discussion with a story on PD increasing its size to 140 (because as I said, I remember quite well Kaz talking about the size of the studio to be around 100 employees at the time).

The data on Turn 10 having around 300 wasn't denied on it (probably at the time it was a story running in most places) just dismissed as higher part being part time or outsourced... yet on the case of PD from GT5 and 6 their were clear that they didn't outsource... and looking at the interview they done for GTS that even posters and other things were done in house this time then I have little reason to think they have outsourced.

Or do you really think that PD is 3x less efficient and lazy than Turn 10?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
Errorist76 said:
DonFerrari said:

So you are unhappy that they left a dev that can make consistent 10M sellers alive while closing one that struggled to do 2M?

And let's see... GTS 4 years to develop with a team of 110-150 depending on the looking time... FM7 (third forza on the gen) taking 2 years with over 300 people on the team. What productivity are you exactly measuring?

Forza 7 took much longer to make. It’s essentially just an upgraded (even downgraded in parts) Forza 5. so they practically started production after Forza 4. It even uses car models from Horizon and all the DLCs. There is only ONE new track in it.

GTS decided to go full reset. And I applaud them for that. It’s the right way to go for the franchise. And it’s becoming more serious and less casual in the process, exactly the opposite of Forza.

Says a guy that doesn't own a Forza game.



Chris Hu said:
DonFerrari said:

last I checked put it on 110-150 (also an interview from Yamauchi).

Response about Horizon?

One fast source for you to start

https://www.gamespot.com/forums/system-wars-314159282/polyphony-digital-has-onethird-the-staff-of-turn-1-27356279/

Yeah that is source super old and inacurate the only time close to 300 people worked on a Forza Motorsports game was Forza Motorsports 4 and that includes the people that did some of the outsourced work for the cars in that game.  Wikipedia has Turn 10 at 101 to 300 employees currently but I'm sure the number is actually closer to 101 then 300 and not all of them work on the game I'm petty sure a good chunck of them work on marketing the game and running forzamotorsports.net.   

Sure not all of them would be developers. but without bringing better sources then saying the other one isn't valid brings 0 value.

On the case of PD that old info included every single person in the company (even the managers, janitors, etc) and PD didn't do any outsourcing.

So implying that Turn 10 employees are 3x more efficient and hard working than PD is very inadequate. Even more when PD is a japanese company and one thing you don't associate with Japan is lazyness and low efficiency (I'll accept the bad management claims for Japan Studios, as they themselves assumed that they had so many simultaneous projects that they simply didn't finish anything)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Chris Hu said:

Yeah that is source super old and inacurate the only time close to 300 people worked on a Forza Motorsports game was Forza Motorsports 4 and that includes the people that did some of the outsourced work for the cars in that game.  Wikipedia has Turn 10 at 101 to 300 employees currently but I'm sure the number is actually closer to 101 then 300 and not all of them work on the game I'm petty sure a good chunck of them work on marketing the game and running forzamotorsports.net.   

Sure not all of them would be developers. but without bringing better sources then saying the other one isn't valid brings 0 value.

On the case of PD that old info included every single person in the company (even the managers, janitors, etc) and PD didn't do any outsourcing.

So implying that Turn 10 employees are 3x more efficient and hard working than PD is very inadequate. Even more when PD is a japanese company and one thing you don't associate with Japan is lazyness and low efficiency (I'll accept the bad management claims for Japan Studios, as they themselves assumed that they had so many simultaneous projects that they simply didn't finish anything)

Not only is it not valid its super old did you actually read it it talks about Forza Motorsports 3 and its just some random statement without any sources.



Chris Hu said:
DonFerrari said:

Sure not all of them would be developers. but without bringing better sources then saying the other one isn't valid brings 0 value.

On the case of PD that old info included every single person in the company (even the managers, janitors, etc) and PD didn't do any outsourcing.

So implying that Turn 10 employees are 3x more efficient and hard working than PD is very inadequate. Even more when PD is a japanese company and one thing you don't associate with Japan is lazyness and low efficiency (I'll accept the bad management claims for Japan Studios, as they themselves assumed that they had so many simultaneous projects that they simply didn't finish anything)

Not only is it not valid its super old did you actually read it it talks about Forza Motorsports 3 and its just some random statement without any sources.

Yes I did, read again my post to double check that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:
Chris Hu said:

Not only is it not valid its super old did you actually read it it talks about Forza Motorsports 3 and its just some random statement without any sources.

Yes I did, read again my post to double check that.

Yeah that link is no good its just a old random statement without any sources they guy that made it probably pulled those numbers out of his ass.



LudicrousSpeed said:

... that doesn't change the fact that it took PD four years to release half a game. And, to be honest, it's not even just the amount of content that is baffling, it's what they focus on. Making car porn instead of a fully featured Gran Turismo title. Feel free to disagree. Yeah, the franchise has always been car porn, with detailed history of cars and manufacturers in pretty much every game, and amazing looking replays. But it used to have this in addition to a deep single player offering, and no limits multiplayer, now that's gone, in the chase of esports nonsense lol.

Not disagreeing with you about the car porn, yet no limits multiplayer is still there. The lobby system is perfectly intact from GT5 and GT6 and has only been expanded upon with more customization options.

Deep single player offering is indeed a lot less deep. GT5 had procedurally generated rally stages and a track editor next to driving in changing light and weather conditions. GT6 ditched the track editor and endurance races. GTS so far is just racing in static conditions. Apart from the one wet night stadium track I've only seen dry conditions in daylight.

I've mixed feelings aout the whole thing. Driving feels better than ever, it's just as addictive as before, and it's the best looking racing game in HDR. The VR  offering however is a joke. Sony is currently bundling GT Sport with PSVR in Europe, are they idiots? Here's your brand new VR headset, but wait, first you must play on the screen to unlock more than the 3 starter tracks and starter car so you can tour around the tracks in VR with zero gameplay. Great advertisement for VR.

The campaign is fun so far, yet I'm already at 50% and haven't even been to the car showroom as the game is giving you so many cars I don't even want to look at the garage. There's no feeling of ownership over all those random cars. There's no feeling of progression either, one stage you're in a race car, the next in something that can hardly get up the hill and won't turn corners.

GT Sport is frustratingly good. And that's not meant as a compliment. I'm still itching to play more, just wondering what I'll do after finishing the campaign. Tour around in VR once it's all unlocked, see if multiplayer can get me interested, or go back to VR until they add more content.




Bandorr said:
mjk45 said:

Pretty much except unlike the pokemon company, they are fully   owned by Sony but set up as a subsiduary.

Interesting, and informative - thank you.  That said do we know who decided to be online only.  Sony, or Poly?

It would be Polophony , history shows that GT is Kaz's baby and he runs the show , the success of the franchise and polophony's structure makes it hard to go agains't his wish's, this can be seen with GT5 having all those upgraded PS2 era car models because he said long time fans would miss their favourites, common sense would have had them going through the older models and picking out the iconic models for proper upgrades whilst trimming all those cars that where simply just  variants of the same car, I know I enjoyed seeing brand new sports cars in all that HD glory, but when i also saw some pretty average cars given the same treatment rather than Icon's of the industry I was dissapointed , and what was worse knowing that any constructive criticism would be lost too Kaz's current  infatuation's.

God I miss the feeling of early Gt games, being able to start off racing cars till I could afford to buy something like a toyota celica that I would then take with me up through the eligible classes beefing it up along the way to the point it could no longer compete and  all that time using those races to pay for all those added upgrades meant I had completed about 70% of the series it could run in, all with one car, that done I would move on to do all the other races.



Research shows Video games  help make you smarter, so why am I an idiot

Cannot save, the server is currently undergoing maintenance. I just got all gold on a lap time attack. Now everything is blocked out except arcade. Normally, always online games give you plenty of warnings before the server is taken down, GT Sport is just a confusing mess of error messages and black screens until you finally get back to the main screen. Likely because I got all gold on a track which gives you a new car and other stuff which it all saves separately.

Come on, always online with server maintenance, make the client aware and respond accordingly to it. I guess I'll leave the ps4 on and go watch The Orville, maybe I can save my game after. Or do it again tomorrow and see if the car it gives you is actually random. Got an Aston Martin One-77 this time.

Edit: Server was back after watching some Netflix, game saved normal, no progress lost, played another hour without problems.

Odd glitch with the pro, the video output mode stays in wide color HDR when switching to Netflix, you can't change it as that will close GT Sport (and lose progress) So I watched DS9 an SD show displayed in wide color HDR. They had some very bright lights on that space station and extra bright colors. (It's the tv interpreting the signal as if it's wide color HDR, extrapolating the whites and widening the color range, it's like watching tv on shrooms) HDMI is awesome, not.



Chris Hu said:
DonFerrari said:

Yes I did, read again my post to double check that.

Yeah that link is no good its just a old random statement without any sources they guy that made it probably pulled those numbers out of his ass.

It's possible. But considering one company is pulling games twice or three times faster, do you really think FM team is 3x more efficient or is more likely to have about 3x the size of the team involved (be then internal or outsourced)?

mjk45 said:
Bandorr said:

Interesting, and informative - thank you.  That said do we know who decided to be online only.  Sony, or Poly?

It would be Polophony , history shows that GT is Kaz's baby and he runs the show , the success of the franchise and polophony's structure makes it hard to go agains't his wish's, this can be seen with GT5 having all those upgraded PS2 era car models because he said long time fans would miss their favourites, common sense would have had them going through the older models and picking out the iconic models for proper upgrades whilst trimming all those cars that where simply just  variants of the same car, I know I enjoyed seeing brand new sports cars in all that HD glory, but when i also saw some pretty average cars given the same treatment rather than Icon's of the industry I was dissapointed , and what was worse knowing that any constructive criticism would be lost too Kaz's current  infatuation's.

God I miss the feeling of early Gt games, being able to start off racing cars till I could afford to buy something like a toyota celica that I would then take with me up through the eligible classes beefing it up along the way to the point it could no longer compete and  all that time using those races to pay for all those added upgrades meant I had completed about 70% of the series it could run in, all with one car, that done I would move on to do all the other races.

Funny thing is that besides GT1 that I didn't know how to do the career on for several months =p all other I didn't really have to amaze much money to do the competitions because of the prizes on the licenses, challenges and championships. I remember zero grind on 5 and 6, and even on PS2 that is 12 years back on my memory I haven't needed to put much grind.

SvennoJ said:

Cannot save, the server is currently undergoing maintenance. I just got all gold on a lap time attack. Now everything is blocked out except arcade. Normally, always online games give you plenty of warnings before the server is taken down, GT Sport is just a confusing mess of error messages and black screens until you finally get back to the main screen. Likely because I got all gold on a track which gives you a new car and other stuff which it all saves separately.

Come on, always online with server maintenance, make the client aware and respond accordingly to it. I guess I'll leave the ps4 on and go watch The Orville, maybe I can save my game after. Or do it again tomorrow and see if the car it gives you is actually random. Got an Aston Martin One-77 this time.

Edit: Server was back after watching some Netflix, game saved normal, no progress lost, played another hour without problems.

Odd glitch with the pro, the video output mode stays in wide color HDR when switching to Netflix, you can't change it as that will close GT Sport (and lose progress) So I watched DS9 an SD show displayed in wide color HDR. They had some very bright lights on that space station and extra bright colors. (It's the tv interpreting the signal as if it's wide color HDR, extrapolating the whites and widening the color range, it's like watching tv on shrooms) HDMI is awesome, not.

The always online will piss a lot of people... so you played on shrooms? kkk... well when I enable HDR and use netflix most content was on a very strange coloring and most times too bleached and to much light.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."