potato_hamster said:
I'm sorry vivster but that's not what they're saying at all. That's not how video games work. THere's no "base engine version" of a game. They might have used a more stock, non-console optimized version of their engine, and modified modified that to to work on PC and added some PC-specific enhancements, instead of removing console-specific enhancements from a console-specific engine. But that's it. |
I'm pretty sure I remember from earlier interviews that the base version of the game was initially designed for PC architecture, since it was supposedly easy for them to port it from there to PS4/Xbone because of how similar they were. But the original version they were using was running on a high spec PC and I'm not sure how outdated it would be.
I don't know as much about the subject as you obviously, but I do remember reading those sorts of things.
I believe the problem after that was trying to downgrade and optimise the game enough so that they could run it, and I think it was harder than they expected. Luminous Engine being a whopper to run on console didn't help (probably why they abandoned it).