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Forums - Nintendo - After playing some of Zelda: Breath of the Wild...

bigjon said:
you know, now you mention it I have not had a desire to play other open world games since I played BOTW. BOTW finally did open world right. And it is going to be a year or 2 before other series can steal the concepts used in BOTW to make their games work.

Well said. You're so right. Odyssey might hit the nail on the head too. Keep and eye out for that one! :)



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S.T.A.G.E. said:
Smartie900 said:

The game has structural issues that annoy me as well. My prime example is how every shrine is constructed with the same basic layout, with the same music, with the same objective, and ultimately the same reward. Breath Of The Wild works best when you're allowed to do whatever you want in the open world.

The side quests, trading, cooking and other things are enough for me. Finding random beasts and taking their weapons and deciding what I want to do makes this game special. I love the novel idea that the game forces weapons to break so you can try everything. I like the sword program in the witcher better, but this game allows for more freedom to select and try new things. 

I love the weapon breaking system in the game. I remember a time where I only had a Korok leaf I could use to fight a Moblin. There was also a thunderstorm during this encounter. What I had to do to beat the Moblin was to drop my metallic shield and hope that the lightning struck the shield and the Moblin at the same time. It ended up working and I remember feeling so accomplished with myself. Cooking is also awesome as I find constantly find myself making different elixers. Skyrim is still my favorite open world game when it comes to atmosphere... but Zelda's artstyle and feeling of adventure appeal to me in a different fashion.



 

 

Smartie900 said:
S.T.A.G.E. said:

The side quests, trading, cooking and other things are enough for me. Finding random beasts and taking their weapons and deciding what I want to do makes this game special. I love the novel idea that the game forces weapons to break so you can try everything. I like the sword program in the witcher better, but this game allows for more freedom to select and try new things. 

I love the weapon breaking system in the game. I remember a time where I only had a Korok leaf I could use to fight a Moblin. There was also a thunderstorm during this encounter. What I had to do to beat the Moblin was to drop my metallic shield and hope that the lightning struck the shield and the Moblin at the same time. It ended up working and I remember feeling so accomplished with myself. Cooking is also awesome as I find constantly find myself making different elixers. Skyrim is still my favorite open world game when it comes to atmosphere... but Zelda's artstyle and feeling of adventure appeal to me in a different fashion.

Still havent played skyrim yet. Perhaps i'll pick it up on the switch. Thanks for the vote of confidence. 



AngryLittleAlchemist said:
Smartie900 said:
Turn on the Pro- HUD mode in the game. It'll make your experience a lot better,

What is that?

 

OP : I feel kind of bad. It's the kind of game that I stopped playing when I was getting close to the end. Honestly after 80+ hours of play I got tired of the world. Then again that happened with Windwaker and Majora too ... and Majora is probably one of my favorite games so 

That generally happens to me within 10 or so hours of most open world games.
BotW is one of the few open world games I have finished.

At least with BotW you can finish it within an hour after you get past the starting point.



Its special, but its not that special.

The likes of Assassin's Creed and Shadow of War appeal for reasons and mechanics superior to what we find in BotW. Be it stealth gameplay, general combat systems, nemesis system, leveling, story or music. Even the settings themselves - Ancient Egypt and Middle Earth.

Its revolutionary, theres no doubt about that, but other open world games are doing things that (IMO) are superior to things in BotW.



                            

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Zelda BoTW nailed the exploration aspect, imo. So, it nailed the "Open-World" part of "Zelda Open-World."

Now, for to wait for a game to nail the "Zelda" part of "Zelda Open-World"



 
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:3

It's a great game no doubt, but I highly disagree with the popular notion that it's a perfect 10/10 without significant flaws. For me the game was more fun at the beginning than at the end, and that's a problem. You start with pretty much every ability and every enemy and puzzle type from the get go, meaning there's very little progression in gameplay. So it's fun experiencing and learning the mechanics for the first 20 hours, but then starts becoming stale as it hardly changes for the next 80 hours of gameplay. Then of course I could pick at other things like meager rewards for exploration, lack of enemy variety, almost every boss being a joke, despite them actually trying the story still fits right in with Nintendo's usual efforts, dungeons/shrines being samey and uninteresting, and so ons.

-Lonely_Dolphin



Einsam_Delphin said:
It's a great game no doubt, but I highly disagree with the popular notion that it's a perfect 10/10 without significant flaws. For me the game was more fun at the beginning than at the end, and that's a problem. You start with pretty much every ability and every enemy and puzzle type from the get go, meaning there's very little progression in gameplay. So it's fun experiencing and learning the mechanics for the first 20 hours, but then starts becoming stale as it hardly changes for the next 80 hours of gameplay. Then of course I could pick at other things like meager rewards for exploration, lack of enemy variety, almost every boss being a joke, despite them actually trying the story still fits right in with Nintendo's usual efforts, dungeons/shrines being samey and uninteresting, and so ons.

-Lonely_Dolphin

Honestly... I think the lack of progression in your character is the thing people love most about this game. Lack of character progression is a valid argument since inclusion of upgrade systems could make gameplay more varied. However... I think the people that love this game enjoy it because they have to improve in the game with little artifical interference. Maintaining a similar playstyle throughout the game means the player has to improve on the game by themselves in order to beat it. They get items such as extra hearts and stamina... but players still have to master their own playstyle in order to move further. It's a lot more rewarding when Link gets stronger armor or weapons since he was able to get it due to the player's increasing skill. I think players would feel a lot less rewarded if they had an arbitrary upgrade system that made improving in the game by themselves feel pointless. That's just my viewpoint though... as games should be left up to the interpretation of the player. BOTW is definitely not perfect as it does have certain issues with structure.



 

 

BotW is one of the best games I've ever played - maybe even THE best game of all time. No other open world game has ever been this fun to explore. However, there are still things that could have been better, like the dungeons (shrines) and the story.

I hope they'll make a sort of sequel, like Majora's Mask was to Ocarina of Time. That game could become the perfect game in my opinion.



It's the only game I've set time aside during University to play...not my proudest of choices but I enjoyed the hell out of it. Looking forward to what they do next as there's a lot of room for improvement. But for Nintendo EAD's first Open World RPG, it's amazing.