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Einsam_Delphin said:
It's a great game no doubt, but I highly disagree with the popular notion that it's a perfect 10/10 without significant flaws. For me the game was more fun at the beginning than at the end, and that's a problem. You start with pretty much every ability and every enemy and puzzle type from the get go, meaning there's very little progression in gameplay. So it's fun experiencing and learning the mechanics for the first 20 hours, but then starts becoming stale as it hardly changes for the next 80 hours of gameplay. Then of course I could pick at other things like meager rewards for exploration, lack of enemy variety, almost every boss being a joke, despite them actually trying the story still fits right in with Nintendo's usual efforts, dungeons/shrines being samey and uninteresting, and so ons.

-Lonely_Dolphin

Honestly... I think the lack of progression in your character is the thing people love most about this game. Lack of character progression is a valid argument since inclusion of upgrade systems could make gameplay more varied. However... I think the people that love this game enjoy it because they have to improve in the game with little artifical interference. Maintaining a similar playstyle throughout the game means the player has to improve on the game by themselves in order to beat it. They get items such as extra hearts and stamina... but players still have to master their own playstyle in order to move further. It's a lot more rewarding when Link gets stronger armor or weapons since he was able to get it due to the player's increasing skill. I think players would feel a lot less rewarded if they had an arbitrary upgrade system that made improving in the game by themselves feel pointless. That's just my viewpoint though... as games should be left up to the interpretation of the player. BOTW is definitely not perfect as it does have certain issues with structure.