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S.T.A.G.E. said:
Smartie900 said:

The game has structural issues that annoy me as well. My prime example is how every shrine is constructed with the same basic layout, with the same music, with the same objective, and ultimately the same reward. Breath Of The Wild works best when you're allowed to do whatever you want in the open world.

The side quests, trading, cooking and other things are enough for me. Finding random beasts and taking their weapons and deciding what I want to do makes this game special. I love the novel idea that the game forces weapons to break so you can try everything. I like the sword program in the witcher better, but this game allows for more freedom to select and try new things. 

I love the weapon breaking system in the game. I remember a time where I only had a Korok leaf I could use to fight a Moblin. There was also a thunderstorm during this encounter. What I had to do to beat the Moblin was to drop my metallic shield and hope that the lightning struck the shield and the Moblin at the same time. It ended up working and I remember feeling so accomplished with myself. Cooking is also awesome as I find constantly find myself making different elixers. Skyrim is still my favorite open world game when it comes to atmosphere... but Zelda's artstyle and feeling of adventure appeal to me in a different fashion.