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Forums - Sony Discussion - PSVR sold 500k in three month period through June

Machiavellian said:
DonFerrari said:

Sorry Machiavelian but we have had for over one year several PC enthusiasts here on this forum saying Gaming PC is bigger than PS4+X1, that they have over 100M gaming PCs topping specs of PS4.

So PC would be a bigger market even when considering only gaming, and since Oculus and Vive can be used to other type of content besides gaming then the size of the market would be even bigger.

If you sum OR and Vive they still have less unit sold and a lot more shelf time than PSVR and weren't able to outsell PSVR that is still supply constrained.

I don't really have to tell you much of the advantages since the numbers support my claim that Sony marketing and selling PSVR also on PC would increase their lead on VR market, because that wouldn't take away from its sales on console, but would add on PC (that if they improve production rate).

But I wasn't the one that made the point that for Sony to make the market grow more for others they should open PS4 to other VR offers and also should offer their on PC. My point is that it would in fact probably make it worse for the others instead of better.

Yes, PC gaming is bigger but its not relative.  Meaning you have way more options on the PC for gaming.  You have your indie, AAA, mid tier budget you name it but VR is just one of many and currently at the time when the PSVR came out it was also the most expensive.  It required a beast of a PC and a device that cost more than most people PC and console conbined.  

You cannot tell me that cost of the device does not play a huge role for adoption.  Also the PC specs for the device was way higher than the average PC gamer has if you go by steam stats.  Only now are the prices coming down and I believe they will come down even more when MS partners enter the market with their Mix reality headsets.  I know I was very tempted to get the OR when it dropped to 399 but decided to wait to see how the market matures before buy in.

The thing is Sony has no weight in the PC market.  If they enter now they would not have the cheaper device.  They would also not have the best hardware because all of the PC OEMs has better tech.  MS mixed reality goes beyound with a built in camera for AR and better optics per eye.  Sony does not have any PC exclusives.  You are using the PS4 which is a closed device as an indication that Sony auto wins in the PC space as if the two markets are the same.  Could you give one good example why someone would purchase the PSVR on the PC over the other offerings.  If you believe Sony names just auto wins and people will purchase from that alone, I believe you are not looking at the 2 markets in the right way.

Consoles have most of the same content (AAA, mid tier, indie, etc) usually more expensive so the point was?

We know the price can play a role (and brand as well), so If PSVR was on PC as well, it would be cheaper then the competitors, so it would still be selling better than then (increasing what it was already selling on consoles).

Sony had Vaio but that is meaningless. Sony have brand recognition in the market at all, much more than Vive and Oculus when they started, so the point still stand (against what Vivister posted) Sony would have create an even bigger lead.

Have MS released their HW? As far as I remember they have talked a lot, but showed nothing. I would say we are more on Kinect 2 vibe.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Real talk- shipped or sold? In what regions is it selling best or worst?

What PSVR titles or features are really driving adoption?

IMO - if it doesn't seem obvious, it doesn't seem good. The rest of this is PR spin from Sony.



I predict NX launches in 2017 - not 2016

fleischr said:
Real talk- shipped or sold? In what regions is it selling best or worst?

What PSVR titles or features are really driving adoption?

IMO - if it doesn't seem obvious, it doesn't seem good. The rest of this is PR spin from Sony.

Real talk sold. They are still facing stock issues with PSVR.

What doesn't seem good from it?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Stick a fork in VR, it's done.

Sony's numbers are pretty decent for a peripheral add-on, but if they think they're way out in front with less than a million sold, then the mass market is not excited.



SvennoJ said:

VR will go mainstream, but that doesn't mean it will replace traditional ways of gaming. Mobile, handheld, PC, console, browser and tablet gaming can all co-exist together, why can't VR simply be another option for gaming?

What is it that stops you from gaming more in VR? The games? Discomfort? Would you play Skyrim in VR?

My gaming time is 95% in VR nowadays, 1 or 2 hours a day. One upside to VR being more intense is that I'm satisfied sooner and get more sleep. Time seems to go slower than when playing BotW and HZD which kept me up till 4 am. I could be the games though. I wonder how Skyrim will go in VR. I used to play that till early morning on ps3.

VR is just very dumbed down games, really do not see that changing ever. I have 2 other close friends with VR (One with a Vive and one with a PSVR) and we all pretty much agree that VR is fun occassionally but overall it is no where near worth the price.



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couchmonkey said:
Stick a fork in VR, it's done.

Sony's numbers are pretty decent for a peripheral add-on, but if they think they're way out in front with less than a million sold, then the mass market is not excited.

Over 2M LTD. But yes, it is still small amount and we are certain the competitors sold much less based on the market survey companies.

rolltide101x said:
SvennoJ said:

VR will go mainstream, but that doesn't mean it will replace traditional ways of gaming. Mobile, handheld, PC, console, browser and tablet gaming can all co-exist together, why can't VR simply be another option for gaming?

What is it that stops you from gaming more in VR? The games? Discomfort? Would you play Skyrim in VR?

My gaming time is 95% in VR nowadays, 1 or 2 hours a day. One upside to VR being more intense is that I'm satisfied sooner and get more sleep. Time seems to go slower than when playing BotW and HZD which kept me up till 4 am. I could be the games though. I wonder how Skyrim will go in VR. I used to play that till early morning on ps3.

VR is just very dumbed down games, really do not see that changing ever. I have 2 other close friends with VR (One with a Vive and one with a PSVR) and we all pretty much agree that VR is fun occassionally but overall it is no where near worth the price.

Not all are dumbed down and we are still in the infancy of it. Would you forsee the state of VG today by looking at Pong?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Not all are dumbed down and we are still in the infancy of it. Would you forsee the state of VG today by looking at Pong?

Actually yes. At the time that blew people away.

 

Of people I know who own VR headsets (including myself) we are underwhelmed at best. Not saying it is not cool sometimes but I do not think it will ever go mainstream. VR is just one of those things that sounds way cooler on paper than it is in reality and almost every VR game I have played is way dumbed down compared "normal" games. The vast majority of games will not work in VR.

 

If you enjoy it by all means continue to enjoy it but I think it will forever stay a niche. 



rolltide101x said:
DonFerrari said:

Not all are dumbed down and we are still in the infancy of it. Would you forsee the state of VG today by looking at Pong?

Actually yes. At the time that blew people away.

Of people I know who own VR headsets (including myself) we are underwhelmed at best. Not saying it is not cool sometimes but I do not think it will ever go mainstream. VR is just one of those things that sounds way cooler on paper than it is in reality and almost every VR game I have played is way dumbed down compared "normal" games. The vast majority of games will not work in VR.

If you enjoy it by all means continue to enjoy it but I think it will forever stay a niche. 

So you want to say that back in the 70's people imagined that gaming would be like what it is today? Don't force it.

People were blew away because there were nothing similar. Today you are going back in the IQ and complexity of games to add VR so you feel you are losing. But when we look at people that never experienced VR before and aren't gamers, even rollercoaster simulators make them speachless.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

So you want to say that back in the 70's people imagined that gaming would be like what it is today? Don't force it.

People were blew away because there were nothing similar. Today you are going back in the IQ and complexity of games to add VR so you feel you are losing. But when we look at people that never experienced VR before and aren't gamers, even rollercoaster simulators make them speachless.

People saw the potential of gaming in the home with Pong

 

VR is new as well and in the real world (outside of articles) I do not see anyone who is really that excited for it to continue.

 

From my personal experience people who have or have used VR in my circle really think it is a niche. Nothing more. 



rolltide101x said:
DonFerrari said:

So you want to say that back in the 70's people imagined that gaming would be like what it is today? Don't force it.

People were blew away because there were nothing similar. Today you are going back in the IQ and complexity of games to add VR so you feel you are losing. But when we look at people that never experienced VR before and aren't gamers, even rollercoaster simulators make them speachless.

People saw the potential of gaming in the home with Pong

VR is new as well and in the real world (outside of articles) I do not see anyone who is really that excited for it to continue.

From my personal experience people who have or have used VR in my circle really think it is a niche. Nothing more. 

People saw the potential so much that still today it's considered child play... don't rewrite the history. I asked if you were able to tell the state of gaming today when you saw Pong in the 70's and you said yes... that is totally different than saying that you saw potential in it.

VR is new and we have cardboard VR, Youtube 360, porn in VR, 2M PSVR sold and Oculus and Vive... I would say that it's possible more than what Pong had.

And not to forget that the plural of anedocte isn't data. Sure VR is still niche, but you can't affirm that from today PSVR there is no possibility that it will evolve a lot and become a very good platform for gaming.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."