Rock_on_2008 said:
^Yeah this is the question I would like an answer to. Does it depend on how well previous instalments have sold in the series if its a sequel? Say a new game (non-sequel) is made. How many sales is considered to be successful? Say a total of 500k or one million copies sold world wide? Sales of games are definitely not in relation to review scores some of the better games have struggled to sell 2 million whereas shovelware games have sold a lot more. Say a Halo game, MGS game and Mario game have to sell 7 million. Both GT and Final Fantasy games must sell over 10 million copies. |
Enough copies to make a profit.
That's pretty much all there is to it. Puzzle Quest, a DS/PSP game sold around 500,000 copies on their respective systems, and has sold around 150,000 on XBLA. Guess what? It saved Infinite Interactive, and made them a pretty penny. Guess how many copies Killzone 2 is going to have to sell before the developers see any return on their investment?
Ultimately, it comes down to the Cost of Goods Sold (R&D, Development, Distribution of Content), versus Gross Revenue from Shipped products, or Sales via Steam or a DLC Service on a console. There is no "solid watermark" like there used to be. 10 years ago, 100,000 units LTD would of been enough to be considered a succuess. Some games, like a Final Fantasy needed to make more due to bigger dev. teams, and costs of translation to the US/PAL markets.
As for previous installments vs. new ones, it really just depends on how big the developer is wanting to go. From what I've seen, Halo 3 didn't cost a whole lot more to make than Halo 2 (again, this is just speculative, but the developer teams and length to completion were kind of similar), so the need of H3 out-selling H2 wasn't as huge. But for a game using a bigger dev team, definately needs more (like Metal Gear Solid 4).
Right now, your probably looking at, to make a profitable return:
XBLA/PSN/WiiWare game:
100,000 Units Sold
Small Budget Retail Title:
200,000 (Wii), 300,000 (X360), 350,000 (PS3)
Middle Budget Retail Title:
350,000 (Wii), 475,000 (X360), 550,000 (PS3)
High Budget Retail Title:
500,000 (Wii), 800,000 (X360), 950,000 (PS3)
Add 10% Total LTD sales for each multi-platform system. Subtract 10% if good DLC is available. I tend to think that a game like Call of Duty 4 made a profit on the 360 version alone, multiplied many times, and the same for the PS3 version. Likewise, Mario & Sonic at the Olympics probably made Sega just as much.
And those are just really rough estimates. The biggest thing is finding what a game cost to make (such as Gears of War's $10m USD), and then understanding the developer makes about 60% of the retail cost of the game.