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The amount a game needs to sell to be successful depends on how much it costs to make and its history ...

A cheap new IP costing say $5 million, might only need to sell 200k copies worldwide. While a game like Halo needs to sell 6 - 8 million (lifetime) to be considered sucsessful due to its higher cost AND fanbase expectations ( ie Microsoft might of needed to sell 800k copies of Halo 3 to break even ... but if the game only sold 1.5 million copies it would be considered a failure even though it generated profit ... while Folklore or Warhawk might just break-even for SONY or make a slight profit and be considered a success ...