By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo officially removes Wii U page from website

That's in US only. European and Japanese sites still have it.



Around the Network

And soon the part that Reggie is eagerly awaiting will come: putting cement shoes on Wii U gamers.   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


The Wii U was a Chinese conspiracy no such thing as a Wii U.



Please excuse my (probally) poor grammar

I know I already killed the argument, but I have another nail to put in its coffin.

Bigger budget does not mean a better game. Smaller budget does not mean a worse game. We have all seen big budget blockbuster movies that sucked, and cheap little indie films that were great. The same applies to games. Big budget AAA games will sometimes suck. Games made by tiny one or two person development teams are sometimes great.

Budgeting is about finding the right size for the project. Too big, and the director/producer/showrunner/developer can throw in all of their ideas into the project, even if some of them suck. Too small, and necessary content or features might get cut out. Find the right size and the creator will be forced to pick and choose what to put in, hopefully focusing in on the best ideas. "Necessity is the mother of invention," is a phrase for a reason. Limitations can force the creative leads to be...well, creative. I mean, the first damn Super Mario game used the same art for the bushes and clouds. Saves in both art creation and memory.

And lets not forget it was Miyamoto who once said, "A delayed game is eventually good, but a rushed game is forever bad". A rushed game is cheaper. A delayed game is more expensive. I am going to need a lot more evidence to believe any of this bullshit about Miyamoto.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

mZuzek said:
theRepublic said:
And lets not forget it was Miyamoto who once said, "A delayed game is eventually good, but a rushed game is forever bad". A rushed game is cheaper. A delayed game is more expensive. I am going to need a lot more evidence to believe any of this bullshit about Miyamoto.

...and then he rushed Star Fox Zero.

Hey, nobody is perfect.  Plus, wasn't that game delayed at least once, maybe twice?



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

Around the Network
mZuzek said:
theRepublic said:

Hey, nobody is perfect.  Plus, wasn't that game delayed at least once, maybe twice?

Once, but it was only a 3 month delay, when it probably needed a... 2 year one? I don't know.

I guess they couldn't delay it much because it had to come out before E3 and the BotW/Switch hype season, since they couldn't just do a dual release as the whole game revolved around the Gamepad - which was its downfall to begin with.

Yeah, that game was just in a bad place.  Development probably needed to just start earlier.  Once that mistake was made, only so much could be done.

(Full disclosure, I haven't played it.  So I don't really know a ton about it.  Other than a lot of people don't like it or the controls.)



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

theRepublic said:
librarian13579 said:

Nintendo software research and development costs:

1999-March 2000: 16,495 million yen
2000-March 2001: 16,591 million yen
2001-March 2002: 16,791 million yen
2002-March 2003 (aka. when Miyamoto started to have influence over the budgets of games): 14,598 million yen

Why did you stop there?  Is it because the numbers explode and blow your narrative?

FY 1999 (Ended March 2000): 16,495 million yen
FY 2000 (Ended March 2001): 16,591 million yen
FY 2001 (Ended March 2002): 16,791 million yen
FY 2002 (Ended March 2003): 14,598 million yen
FY 2003 (Ended March 2004): 15,825 million yen
FY 2004 (Ended March 2005): 20,513 million yen
FY 2005 (Ended March 2006): 30,596 million yen
FY 2006 (Ended March 2007): 37,725 million yen
FY 2007 (Ended March 2008): 37,001 million yen
FY 2008 (Ended March 2009): 42,254 million yen
FY 2009 (Ended March 2010): 45,471 million yen
FY 2010 (Ended March 2011): 52,756 million yen
FY 2011 (Ended March 2012): 52,675 million yen
FY 2012 (Ended March 2013): 53,483 million yen
FY 2013 (Ended March 2014): 71,736 million yen
FY 2014 (Ended March 2015): 63,336 million yen
FY 2015 (Ended March 2016): 69,066 million yen
FY 2016 (Ended March 2017): 59,197 million yen

Here is the link so anyone can look for themselves: https://www.nintendo.co.jp/ir/en/library/earnings/yearindex.html

I just took him for his word on that because I didn't want to be a contrarian stooge. Also, I had no way of looking any of that up for verification. Thanks for correcting it for me. 



mZuzek said:
Shadowcat said:
Currently playing
Breath of the Wild, Mario Kart 8, and Super Metroid on WiiU.
What's a Switch? Oh that thing that might get some decent originals by next year.

Says the guy who is playing Super Metroid on Wii U.

Mmmm says the guy who is playing the Switch's best two games and the best game ever made (Super Metroid- not available on Switch) without having to shell out until next price drop. I believe was the implication.



Cerebralbore101 said:
theRepublic said:

Why did you stop there?  Is it because the numbers explode and blow your narrative?

FY 1999 (Ended March 2000): 16,495 million yen
FY 2000 (Ended March 2001): 16,591 million yen
FY 2001 (Ended March 2002): 16,791 million yen
FY 2002 (Ended March 2003): 14,598 million yen
FY 2003 (Ended March 2004): 15,825 million yen
FY 2004 (Ended March 2005): 20,513 million yen
FY 2005 (Ended March 2006): 30,596 million yen
FY 2006 (Ended March 2007): 37,725 million yen
FY 2007 (Ended March 2008): 37,001 million yen
FY 2008 (Ended March 2009): 42,254 million yen
FY 2009 (Ended March 2010): 45,471 million yen
FY 2010 (Ended March 2011): 52,756 million yen
FY 2011 (Ended March 2012): 52,675 million yen
FY 2012 (Ended March 2013): 53,483 million yen
FY 2013 (Ended March 2014): 71,736 million yen
FY 2014 (Ended March 2015): 63,336 million yen
FY 2015 (Ended March 2016): 69,066 million yen
FY 2016 (Ended March 2017): 59,197 million yen

Here is the link so anyone can look for themselves: https://www.nintendo.co.jp/ir/en/library/earnings/yearindex.html

I just took him for his word on that because I didn't want to be a contrarian stooge. Also, I had no way of looking any of that up for verification. Thanks for correcting it for me. 

I figured most people would not know how to look it up.  I bet he did too, and was counting on it.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

I will keep playing my Wii U until it breaks....



Feel free to check out my stream on twitch